Chrono Compendium Welcome, Guest. Please login or register.Did you miss your activation email? 1 Hour 1 Day 1 Week 1 Month Forever Login with username, password and session length News: Home Help Search Login Register Chrono Compendium » Kajar Laboratories - Fan Works and Submissions » Chrono Trigger Modification » Character Graphics Swap hack. « previous next » Print Pages: [1] 2 3 ... 7 Author Topic: Character Graphics Swap hack. (Read 24244 times) Mauron Guru of Reason Emeritus Errare Explorer (+1500) Posts: 1772 Nu-chan Character Graphics Swap hack. « on: August 21, 2018, 08:16:06 pm » Crono Swapped in the Tech Menu.Exchange menuFull Exchange menuBattle is still glitchy.I haven't touched portraits yet.The purpose of this hack is to allow a hack to give any character two forms. The obvious use would be to allow a hack with human Glenn, if you don't mind him having a giant tongue still. Logged IHBP Architect of Kajar Chronopolitan (+300) Posts: 379 Re: Character Graphics Swap hack. « Reply #1 on: August 22, 2018, 08:56:33 am » https://youtu.be/-GHX8dvuFUQ Logged Mauron Guru of Reason Emeritus Errare Explorer (+1500) Posts: 1772 Nu-chan Re: Character Graphics Swap hack. « Reply #2 on: August 22, 2018, 11:47:33 pm » Someone is excited and/or dead.I fixed a shop glitch today that prevented character shading.Tomorrow I'm going to tackle battle. I'm not sure how much effort will be involved in that yet. Logged IHBP Architect of Kajar Chronopolitan (+300) Posts: 379 Re: Character Graphics Swap hack. « Reply #3 on: August 23, 2018, 08:33:21 am » Still alive and definitely excited, have a few questions though, what will be the trigger to switch back and forth? Can that trigger be tied to a piece of equipment? Will it just point to an empty space in the rom and be up to us to add the graphics or will there be placeholders there already? Logged Mauron Guru of Reason Emeritus Errare Explorer (+1500) Posts: 1772 Nu-chan Re: Character Graphics Swap hack. « Reply #4 on: August 23, 2018, 02:03:49 pm » It's triggered through a set of flags on one byte of RAM, and takes full effect on the next location load.Having certain equipment on would be tricky, but receiving it would be simple enough.You'll have to point to empty space. Everything else is designed to be compatible with existing hacks. Logged IHBP Architect of Kajar Chronopolitan (+300) Posts: 379 Re: Character Graphics Swap hack. « Reply #5 on: August 23, 2018, 09:17:41 pm » The words 'this isn't even my final form' come to mind. Oh the possibilities. Logged Acacia Sgt Guru of Reason Zurvan Surfer (+2500) Posts: 2655 Forever loyal to the Acacia Dragoons Re: Character Graphics Swap hack. « Reply #6 on: August 23, 2018, 09:30:39 pm » Nice to see how far this has gotten.Though from the comment about Frog/Glenn and the tongue, I take it stuff like tech data can't be changed as well? If not, it would certainly be a limit to what could be done with this, but if so... hmm... Logged IHBP Architect of Kajar Chronopolitan (+300) Posts: 379 Re: Character Graphics Swap hack. « Reply #7 on: August 23, 2018, 10:16:58 pm » It's pretty easy to alter Glenn's sprites so that he isn't using his tongue in those techs. Like a grappling hook type thing. Logged Mauron Guru of Reason Emeritus Errare Explorer (+1500) Posts: 1772 Nu-chan Re: Character Graphics Swap hack. « Reply #8 on: August 24, 2018, 12:26:13 am » Creating a second set of tech data would be possible, but more work than just the graphical swap. Replacing Slurp and Slurp Cut with non-tongue based techs is definitely doable. Logged Acacia Sgt Guru of Reason Zurvan Surfer (+2500) Posts: 2655 Forever loyal to the Acacia Dragoons Re: Character Graphics Swap hack. « Reply #9 on: August 24, 2018, 12:33:00 am » Quote from: IHBP on August 23, 2018, 10:16:58 pmIt's pretty easy to alter Glenn's sprites so that he isn't using his tongue in those techs. Like a grappling hook type thing.Heh, I was also thinking on something like a grappling hook. Though for Slurp it would need something else.Quote from: Mauron on August 24, 2018, 12:26:13 amCreating a second set of tech data would be possible, but more work than just the graphical swap. Replacing Slurp and Slurp Cut with non-tongue based techs is definitely doable.Oh, it can be done individually instead of having to create a whole new tech list? Or you mean having to creating a new list but with only slight changes? Logged Mauron Guru of Reason Emeritus Errare Explorer (+1500) Posts: 1772 Nu-chan Re: Character Graphics Swap hack. « Reply #10 on: August 24, 2018, 03:21:01 am » Modifying techs for one form would require a lot of data duplication. Replacing Slurp and Slurp Cut for both Frog and Glenn would be doable. Logged xcalibur Architect of Kajar Chronopolitan (+300) Posts: 394 Re: Character Graphics Swap hack. « Reply #11 on: August 24, 2018, 09:03:51 pm » this would be useful for going super saiyan, or turning into an esper. Logged IHBP Architect of Kajar Chronopolitan (+300) Posts: 379 Re: Character Graphics Swap hack. « Reply #12 on: August 25, 2018, 10:40:29 am » Quote from: xcalibur on August 24, 2018, 09:03:51 pmthis would be useful for going super saiyan, or turning into an esper.That was my thought too, too bad spriting takes so long Logged Mauron Guru of Reason Emeritus Errare Explorer (+1500) Posts: 1772 Nu-chan Re: Character Graphics Swap hack. « Reply #13 on: August 26, 2018, 06:52:00 pm » Quote from: IHBP on August 25, 2018, 10:40:29 amThat was my thought too, too bad spriting takes so longYeah, definitely.From what I can tell, battle works as long as the replacement character has the right poses, Crono -> Ayla had some crashes, but Ayla tried loading some invalid animations first.Next is both kinds of portraits. Logged IHBP Architect of Kajar Chronopolitan (+300) Posts: 379 Re: Character Graphics Swap hack. « Reply #14 on: August 26, 2018, 09:47:05 pm » So they have to have the same animations? Logged Print Pages: [1] 2 3 ... 7 « previous next » Chrono Compendium » Kajar Laboratories - Fan Works and Submissions » Chrono Trigger Modification » Character Graphics Swap hack.