Thanks for helping us start to organize things alfadorredux!
Don't sell yourself short. Composing the sound of the game creates the entire mood and overall feel of the game; this a huge undertaking and we'd be more than elated to have you aboard.
Thanks Chrono! I agree, the music can absolutely make or break a game! I'm totally willing if you all are open to letting me try!
To direct the conversation, I think we need to talk about what we would want in this game. Then we could see if we all are actually on the same page; I've seen too many times where there's not a cohesive vision and people flake fairly quickly. Then can see what engines would be feasible in what I'd want.
I think that's a great approach. It might be a good idea to start thinking about what roles people want to/are able to fill. I would rather avoid the "to many cooks in the kitchen" problem, so as this starts to develop we should start thinking about who will direct, write, code, compose, etc.
On that end, I'm happy to compose if people are open to it! Though fair warning, my music is almost exclusively orchestral. I can write for any size (including solo piano) of group, but I tend to stay in more classical oriented ensembles. i.e I don't write for rock bands.
That being said, if we're interested in a Mitsuda sound, I think I can accommodate! I can also take somewhat of a producer role and help out with some of the administrative and organization tasks...but that's about the extent of my abilities in relation to game production!
Storywise:
-I'd like to see time travel. Dimensional travel and/or multiverse doesn't attract me as much, but I'd be open to discussion. One way we can differ in our travel travel methodology would be to make it fatalistic by nature - by trying to change time, the heroes are in fact fulfilling what occurs in the timeline.
-A diverse and engaging cast of characters from across space-time. Around 9 party members, each with unique skillsets and more class-based archetypes (more varied than Chrono Trigger's characters).
I love the idea of some sort of story built around the star gate premise. A mysterious tech or magic that transports you to unknown worlds (and maybe timelines on different worlds??) I've always loved stories that have the underdog take an impossible fight deep into the enemy territory.
It might be interesting to try and create a fantasy-esque sci-fi game. I really loved the mock trailer for Chrono Break, something in that vain would be awesome.
I'm totally just spit balling here, I'm open to pretty much anything.
Combat:
-Enemies visible on the map.
-Turn-based combat. ATB or purely turn-based on character speed.
-Dual and/or triple techs.
-Better yet, I think we can change the battle system to make it more engaging.
-Stacking has been done with Octopath Traveler and Bravely Default; perhaps rather than pure stacking, we can instead add in a "turn steal" feature? For example, certain attacks have a percentage to steal a turn. Same with critical attacks, etc.
-In addition to, or in replace of the above, perhaps certain attacks create an opening for a disrupt and/or steal? For example, once the ATB bar fills, there is a quick "charge up" period in which the magic meter must fill for the spell to cast. This opens up the caster's defense and a chance to interrupt the attack. Same with skills.
100% agree with visible enemies, I also love the idea of being able to toggle ATB or Wait like Trigger allowed us to do.
I like the idea of Techs, however we need to balance them. While they're cool in both Trigger and Cross, they're almost always inferior to physical attacks. (Especially in Cross) I would love to create a system that actually involves some sort of tactical strategy rather than just spam physical attacks the whole battle. Octopath did this well with their weakness system.
All of that being said, I think it's important to stress that we don't need to re-invent the wheel. I don't think our major selling point is going to be a unique spin on TB combat or game play mechanics. I think a well crafted and executed story is going to be far more compelling to players, assuming that even a vanilla combat system is well balanced. Most RPGs in the last 10 years have put mechanics and graphics before story, and I think the entire industry has really suffered for it. Not that we shouldn't try to create a unique spin on things, but I would hate for the project to stall and fizzle because we couldn't code in a stacking system or another atypical feature. Besides, we can always overhaul the system later if/when we attract some more attention/other talented/experienced coders.
Graphics:
-I'm all about retro graphics, and I prefer to go with a more advanced version of SNES 16bit-era graphics. Meaning something akin to Octopath Traveler; perhaps a bridge of 2D and 3D?
-I also CRAVE a worldmap with exploration opportunities. More opportunities than Chrono Trigger would have offered.
I am 1,000,000% in favor of a more polished 16bit SNES era approach. I loved Octopath, minus some of the extreme lighting effects, and wouldn't mind something in that vain. I also loved the graphical style of the Chrono break trailer. I think either approach would be great.
Music:
-Anything by that CptOvaltine would be rad.
I would love to create something for this project! This might be a little (or a lot) far-fetched, but if we could generate the revenue, it would be awesome to include a live soundtrack akin to Octopath!