[0235] Erases the Epoch's name and [0240] opens the name Epoch screen.
[0242] to [024C] copies the name the player entered to a temporary location. For a translation, leave everything so far unchanged.
[0251] is the first check on possible entries. BAAA = aK. BAC3 = aj. CB = r.
[0269] checks for the entry of KAJAR, and [0281] checks for kajar. KAjar, kAjar, and any other combination will be rejected.
Because of technical reasons, this is in a weird order. For the first two checks, the letters need to be reversed. You can find a list of letters and their values under Window -> Translation.
The naming screen limits you to five letters, but you can use
this hack to get six.
A2CBC8C7C800ACBACBC5BE00ABCEBCBCBA00B1C8BBC80000A6C5BEC7C700A0D2C5BA0000ACBAC0CECC00A4C9C8BCC100
What, all these codes represent so?
In the future, please provide more information on where you found something like this. I recognize this data, but in most cases I wouldn't have a clue.
That's taken from {000} Load Screen, and is part of a MemCpy to Mem.PCNames. The data is "Crono Marle Lucca Robo Frog Ayla Magus Epoch ".