The game pretty much states that ANY timeline that's destroyed gets sent to the Tesseract. I'm almost certain, in this respect, that they mean there's only one Tesseract for every timeline that exists.
Geez... ¬¬" Didn't you understand what I posted? Absolutely,
ANY timeline that's destroyed goes to the Tesseract. So, wasn't that exactly one of the things I stated in my post?
...
You see, if there's a
Tesseract per Dimension, every single
Timeline that's eliminated from
Its Dimension, even if carried away to another Dimension, ends up in
Its Dimension's Tesseract and that's the end of the story.
Now, if there's only
One Tesseract, a
Multi-dimensional Tesseract that fits
All existent Dimensions then when a
Timeline is taken from Its Dimension to another One, Its -original Dimension "version"- is eliminated, for it ceases to exist in Its original Dimension, but at the same time
It still exists in the New Dimension it was brought to. Even being mixed to another timeline and thus creating a third one,
there was a point in Space-Time Continua in which It ceased to exist, but at the same time it didn't, if there was only
One Tesseract that was linked to all Dimensions, that is.
Undastood now? XD
P.S.: In any case, read again the part about the "levels" of reality of my post, that should help ya understand anything that is still missunderstood x)
If there were more than one Tesseract, then that would mean that Tesseracts in themselves are nothing more than alternate timelines.
no no o.o
Tesseract, for what I could see from CC and from the Compendium articles, would run in time-error, perpendicularly to the timelines, like the EoT...
And, shewsh, if there'd be one Tesseract per Dimension there could be one EoT, BoT and as many time-error running "places" as one wouldd like to imagine >.>