Author Topic: doubt  (Read 6843 times)

chrono12

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doubt
« on: July 29, 2019, 08:12:10 pm »


Guys I created 3 nu! But the (4 °), is not working well the colors. Let's go to the doubt.
How do you let these 3 {nu}! With the same attack techniques?

Zakyrus

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Re: doubt
« Reply #1 on: July 29, 2019, 08:21:03 pm »
Not sure....but they're are a lot of unique colors loaded total. If you have too many, it might mess up some other palettes... I did something similar when I changed the 'little kids'(beating up Glenn) to each have different colored hair.

They worked together, but I'm not sure about Sprites that are involved in battle. Just out of curiosity, try using different colors (even if they look bad)...JUST to see if this is the case. Perhaps you can find a more suitable configuration.

Yeah, ROMhacking is *definitely* about getting around what doesn't work they way you want, you might even find something cooler!

~Z

chrono12

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Re: doubt
« Reply #2 on: July 30, 2019, 05:00:00 am »
In Batalha the (nu) black behaves like the (nu) blue. Already the yellow (NU) in battle, it is kind of bugged the attacks and techniques.

Mauron

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Re: doubt
« Reply #3 on: July 30, 2019, 11:14:43 am »
What are the enemy numbers of these Nu?

chrono12

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Re: doubt
« Reply #4 on: July 30, 2019, 06:37:58 pm »
82. 11. 00. The enemy. (11) And completely modified.

Mauron

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Re: doubt
« Reply #5 on: July 30, 2019, 08:24:53 pm »
00 and 82 have different attack patterns.

00: Reduce HP to 1

82: Deal 1 damage, then wait a turn.

Which behavior do you want for 11?

chrono12

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Re: doubt
« Reply #6 on: July 31, 2019, 04:10:45 pm »
Ataques do (nu). 00

Mauron

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Re: doubt
« Reply #7 on: July 31, 2019, 04:46:09 pm »
Download Translhextion.

Press CTRL+G and enter x0C8B2A in the box.



Enter 41 8D at point your cursor is.



Press CTRL+S to save.

chrono12

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Re: doubt
« Reply #8 on: August 01, 2019, 06:20:58 pm »
very good! thank you. You can send a command prompt. How to use the last enemies ??? Already done in the temporal flux ?? I want to base myself on the ready command?

Mauron

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Re: doubt
« Reply #9 on: August 02, 2019, 12:55:01 am »
There's a bug with using the last few enemies right now. I'll have it fixed soon.

In the meantime, make sure the circled values are set right for these enemies.

chrono12

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Re: doubt
« Reply #10 on: August 03, 2019, 06:07:32 pm »
Muito obrigado!!!