Gato can still be beaten before going to 600ad but given that he's a battle robot and gives the second most silver points he should not be beaten by a level 1 character mashing attack.
The point here is that Gato is very likely the first battle most players engage into. I understand what you're doing here concerning the Silver points, especially taking into accounted you lowered the amount required for Norstein Bekker's games. However, the main purpose of Gato is to serve as an introductory battle. It should be easy to win.
Some more feedback.:
*Typos and purpose of Marle's sequence*I'm conlicted about the new sequence following Marle first entering the time gate. And the reasons are many:
1 - It adds no new relevant information - the sequence brings nothing new or of particular relevance to the plot, it only reveals some information sooner. If this is restored content, then this is a sequence that I would've understand being cut.
2 - It spoils the plot - This sequence effectively reveals the player that Marle was found by knights assuming her to be Leene. This ruins the surprise of eventually meeting her at Guardia Castle, and renders all the Dialogue at the pub and residences hinting for that to become relatively moot.
3 - It is not properly scripted - The sequence begins with Marle already standing and she can be controlled for a short while before the guards find her. I think that the short bit that Marle is controlled for is not justified for not simply having a cutscene that could do the same job better,
I personally do not think this sequence is of any use and it is in fact detrimental to storytelling. However, if you really want to keep it, I would suggest a more natural transition that does not spoil the player where and why Marle was taken:
*After the screen fades out from 1000 AD, the music stops. The screen fades back in. Marle is lying unconscious on the ground in the clearing where the gate has spawned in 600 AD. Two knights stand next to her*
Knight 1: How did you find her?
Knight 2: She was just lying here on the grass, Sir. No sign of kidnappers or anyone else.
Knight 1: Are you sure it's her? Where is the pendant?
Knight 2: I could not find it. Maybe she has lost it in the forest.
*Knight 1 briefly steps away from the body*
Knight 1: Hmm, alright, let's take her back, she does not seem to be hurt.
*The screen fades out and in back to 1000 AD*.
Last but not least, In case you want to keep it as is, there's a couple of typos in this dialogue. Please find the attached pic.