Ferry to Choras is extremely complicated, overworld events are very picky and are more likely to cause huge bugs rather than what you want.
Understood. I was just wondering if there would be any improvements in the future, or if this feature was already as good as it can be.
I have the means to fix the autorun back to normal and probably will when I get the chance to work on this again.
Cool thanks!
Right now the radio in the suite in 1999 will play several different rarely used tracks.
Nice, I'll check it out once I get there. My suggestion was due to this being a minor feature that I greatly enjoyed in Pokemon games, and the general amount of readables and objects you could interact with in the environment. Compared to that CT always felt a bit dry.
From this post onwards, I will be providing feedback on some of the irks I run into during gameplay, for the sake of feedback and discussion.
*Gato damage*I will start with a big discrepancy I found when fighting Gato in the fair. I just noticed that in CT+ he seems to be dealing very high damage!
On regular CT right after starting the game Gato damages Crono on the average of 15 HP. On CT+ that damage has been upped to +50 HP (!!!), meaning Crono simply cannot beat Gato on his own, even though he has slightly improved base stats in CT+. If this is an intentional change, this is something I disagree with. Gato should be an easily beatable enemy, not only for purposes of teaching combat, but also for getting Silver Points faster.
Please refer to attached pic.
*Death animation bug*I just noticed if one or more of your character get taken down, the death animation will not register properly. Please see the video attached.