Hi Hexhex,
I just want to confirm your findinds, Indeed the data sheet I made was for Format 2352
you're probably working with format 2048 making the disk slightly smaller , so the offset are a bit off, I remember wanting to make the list for format 2048, its not hard just take a little bit of time to do,
You said you're not sure about the f variable ,
If we look at Aquabeam
"f"
01 01 00 00 80 80 01 00 0C 00 00 00 14 00 00 00
20 00 77 00 FF FF FF FF 00 00 00 00 20 00 00 20
00 00 00 00 00 00 00 00 00 00 00 00
the 6th Byte in element correspond to its Color
using this Table
Table 2:
80 = Blue
20 = Red
40 = Yellow
04 = Green
10 = Black
08 = White
and it works just looking at Iceberg for ex:
"f"
01 01 00 80 90 80 06 00 26 00 00 00 14 00 00 00
25 00 22 00 FF FF FF FF 00 00 00 00 00 00 00 80
00 00 00 00 00 00 00 00 00 00 00 00
also I think Blackhole as a chance to 1 hit Kill any regular mobs (no boss or mini boss I think)
maybe its only white color foes but I think it apply to all of them!
If you have any other question let us know!
**Oh also have you notice that the Element data are spread on 2 Blocks
The first block is the Data that will be show in the in-game menu, like when you allocate your element to your characters. The Second block is the Data use in Battle, so you have to change Both if you want a clean hack! Both Block will be identical ! Make sure you keep it that way when editing
First Block start at
002694D4 (Aquabeam) -Formart 2352-
or
~0021983B (00219C7C not sure why its a tiny bit offset from my calcul)
(Aquabeam) -Formart 2048- (Please correct me If im wrong, I usually use 2352 format to work mainly,
the Second block start at
13BA00F4 (Aquabeam) -Formart 2352-
or
~112D483B (112D4C7C) (Aquabeam) -Formart 2048-