Would combat be changed at all or are you envisioning what would be, for the most part, a 1:1 remake (a la the recent Secret of Mana / Trials of Mana, but obviously with more advanced graphics).
It's interesting you mention this. With games in general, I'm actually much more in favor of action-based combat (in fact, Chrono Trigger was the first turn-based game I ever dove into). However, because Chrono Trigger isn't an action game, and because I'm not envisioning a reboot/re-imagining, I think the best approach would be to retain the original combat system. Chrono Trigger was far ahead of its time and had the richest turn-based combat system for a surprising number of years well after its release, at least as far as what I experienced in the genre (why more developers of games with turn-based combat systems weren't influenced by it and instead chose to stick to more simplistic systems has always bewildered me).
However, I think adding extra options would be an excellent idea, such as ramping up the combat speed even higher so that the Battle Gauge fills instantly. And how do you all feel about this, because this is one thing I've always wanted: the ability to move your characters around during combat. After all, enemies can do it, so why shouldn't we be able to? Especially with all the spatially designed Techs, the game just seems like it was meant for such a feature. If these features can be worked in as options, similar to Action vs. Wait and other various customization options available in the original, I think that would be best.
The other reason I think it's interesting you mention the combat system is because I have a very specific idea regarding this that is best suited for a separate topic. More on that later...
Weighing in on the music portion (I have a little experience in this area)...you wouldn't like the result of a 1:1 musical remake simply swapping everything out instrument for instrument.
Your musical expertise is much appreciated, as I'm much more of a visual artist than I am a musician. Just one technicality though (let me know if this changes your answer): I don't mean that the exact same number of instruments should be used. What I meant was, for example, is that if it's strings in the chiptune music, it should be strings in the orchestra—not the same number of apparent violinists, cellists, etc. (I'm not sure how one would determine the number of simulated musicians in a set of chiptune instruments anyway). But it should be the same type of instrument(s) playing the same melody.
I've heard a lot of orchestrated renditions of video game music with varying degrees of faithfulness to the original pieces. Sometimes it's pretty clear a conscious decision was made to take a slightly different creative direction than the original music—for example, changing a few of the notes in the melody, or swapping out wind instruments for strings. The problem here is that whether or not the change is for the best is very subjective. Since I'm proposing a remake that tries to keep the original creative vision intact, changing the melody or instrument type are changes this remake should do without.
The SNES was only able to play 8 concurrent musical instruments (audio channels) at one time. Orchestra sizes vary greatly, but a fairly typical symphonic orchestra will have 35+ different parts and around 60 to 90 players.
But how many sets of instruments in an orchestra are typically used simultaneously? Wouldn't that be what's relevant to the number of audio channels available to the SNES? Strings would be just one set of instruments, for example, that would correspond to one audio channel of simulated strings on SNES.
With the limitations of the SNES there were very conscious decisions made on what textures to include or to not include in the game that, while sounding good with the SNES, will not translate well to a live ensemble. The actual result will sound very bare, empty, and underwhelming.
With all due respect, I'm not convinced this is true. I feel like I've heard too many successful faithful orchestrations of chiptune music, or faithfully recreated segments at least, for this to be true.
A good and relevant example is the End of Time track from the Chrono Trigger Orchestral Arrangement released just last year. The melodies and instruments in the orchestral arrangement are the same as the original, as near as I can tell—and the track doesn't sound bare, empty, or underwhelming. To me it sounds like the chiptune music come to life using real instruments, which is exactly what I want.
Now I realize this orchestral arrangement begins to diverge to some degree, at the point when it would normally loop in the original chiptune music, so I'm using the part before that change as my example. I don't think any type of variation in place of a loop is necessary for the remake I'm proposing. It's nice to have that kind of variation in an arrangement on an album, but for a remake trying to adhere to the original creative vision, I think the first part of the track before it changes in the arranged version would sound just great looped over and over again.
I think it's the texture of the real instruments that makes the real difference—both in my example and with what I'm proposing.
While what I'm proposing is that the instruments and melodies and tempo be kept the same, I'm all for having the option of being able to replace the music with the user's custom tracks. That way, one could replace any track with any of the various existing orchestrations.
All of this is to say that you couldn't have someone orchestrate the original in a way that it would retain the original melody without changing anything fundamental to the song (which I suspect is your actual idea), but ultimately there will be A LOT of new material added to the music to both flesh it out for live musicians and to extend short loops to better fit the modern era.
I think what you're describing here is more of a re-imagining, rather than the type of remake I'm envisioning. For one, I definitely don't think the short loops are an issue. I think given the tone of the game and anime style, the shorter loops won't feel out of place like they would in a realistic remake, or if it were a feature length film I were proposing. And I definitely don't think "a lot" of material needs to be added to the music. At most, "some" tracks might benefit from "some" material added in, but even then, that's subjective.
I'm not saying you can't change my mind, I'm just saying I'm not convinced as of right now. If you can find some type of argument against my End of Time example, or if you can point to an example of faithfully recreated chiptune music with real instruments that falls flat, I might be convinced.
Is it now more clear what I want and do you think it's feasible to accomplish without the music sounding like it's lacking?