So I started a vocational game dev school today, and I've been trying to get a head start on lessons so I already have two games on my itch.io. I'll post more as I progress through the school year. So far, they have me starting on a 2D game engine called Construct 3, which I can certainly appreciate for what it is. Both these games are in-browser, but I could look into a desktop port if enough demand is present.
Also, note, the school gives higher grades for creativity, so... I've been doing that to the extent it hardly resembles the lessons, hehe.
Balls of Space: Lesson told me to make Pong. While I followed the instructions, I also deviated and made a strange Spaceballs parody soccer game. Version 1.3 adds AI to player 2 and mouse support!
Binny Schuut: The first lesson started me with Spacewar, which is a simple shoot the other spaceship game. I took that, and made... whatever the fuck this is.
Lunar (Zoo)Lander: I just had to bastardize Lunar Lander. This is NOT, in fact, a game for ants.
Tanks for Nothin': You like tanks? Great! You'll find this annoying lol. Now with AI!
Pickle Track 10: This one was difficult to screw with, I'll admit. Gran Trak 10....
Unnamed Metroidvania: Instead of doing a Mario clone like the platformer lesson says, I'm going the extra mile and making a metroidvania. For this, I am using some original art/music from Crimson Echoes, and crediting them as needed now that I know how to do multiple screens. I still struggle with pixel art and I love the work done on CE, so I figured I'd put them in a non-commercial non-IP-infringing game. Even dropped $25 on a silly voice pack one of my favorite Twitch streamers made, for this.
Also, I glanced at what's ahead. Upcoming lessons are platformer (Mario), Snake, and adventure (Zelda), among others. I have a pretty good idea of what I want to do for some of them:
- Adventure/Zelda: Either turn-based combat or if I have enough of a spritesheet, the early Tales real-time side scrolling combat system