Hi F-man !
If you have any specific questions, don't hesitate to ask here
I'll try answering with the most info I can share! We haven't abandoned the project we're just really busy IRL with work & boring stuff hehe. Yes with all the tools around there's actually a lot that can be done!
Editing the color was a real challenge (at least for some images/texture) my fella synthesis14 is very good with Anim/3D/Photoshop
we got a pluggin that can extract & edit .tim file, but to re-inject it you have to edit in Hex a few bits to make it compatible again on the .iso after re-compiled by the pluggin (it was quite a feat
)
Oh also this Boss's model doesn't exist on CD1 (only on CD2) so we had too replace an existing one (TimeDevourer) that was long enough to fit it in (since Aquator/Pyrotor uses one of the biggest model size it's really limited to swap around with another one.) -> This makes TimeDevourer unable to fight in CD1, so beware which one you're swapping!
Yes exactly make sure the number of entities amount correspond in both file.
I remember the main issue most of the time was we don't have enough space for adding more scripts in open rooms. It is kind of limited sadly