OK, what I have here is an idea for improving CT's sound...namely, by adding in better (non-synthesized) music, and having at least the ability to do our own sound effects. This would give us a great deal more control over the player's reactions since we'd be unlimited in what we can do on sound.
It'd probably be a huge pain in the butt (in fact, I know it would), but tell me what you think, would it be worth the trouble, and above all, CAN we do it?
A standard emulator is designed to play any SNES game, and output the sounds of that game based on the values of the stuff it's told to play. Of course this means that if the value it's told to play is 02, it plays "Chrono Trigger," song 02, out of the ROM.
But what if an emulator was made SPECIFICALLY for Crimson Echoes? It would read the ROM as any decent emu would, but when it's told to play song 02, it wouldn't necessarily go to that corresponding place in memory, but would instead reach for, say, 02.mp3 or something along those lines. The emulator could read other files besides just the ROM, enabling us to use our own music. Since it's for this game only, we could even go so far as to have the emulator watch one certain address in the game, and when the value of the address is, as said before, 02, it might play 02.mp3 from the same directory. Does that make sense?
So now the questions, as I said before, are:
What do you think of this?
Would it be worth the trouble?
Do you think the ZSNES or SNES9X team would be willing to help create this modification to their emulators?
Can we even do it? As in, do we have the coding expertise to make it happen?
If so, we could really bring down the house with this... Claado Shou and his team could go NUTS on it! Thoughts?