Author Topic: Robo Racing an Empty Jetbike? (V.Net Dash Paper ROM Magazine Scans)  (Read 22929 times)

ZeaLitY

  • Entity
  • End of Timer (+10000)
  • *
  • Posts: 10797
  • Spring Breeze Dancin'
    • View Profile
    • My Compendium Staff Profile
Re: Robo Racing an Empty Jetbike? (V.Net Dash Paper ROM Magazine Scans)
« Reply #15 on: March 11, 2021, 01:17:40 pm »
Great as always. I'll get this in the encyclopedia. That's awesome about Slash and Flea. Between that and their appearance in Chrono Cross, plus the "outside arts" thing in the Japanese version of Chrono Trigger regarding Slash, I feel like they're really mysterious and interesting characters.

Didn't spot any other differences than what you found. I wonder if the Ayla, Marle, and Lucca sketch was truly drawn by Toriyama, since it basically only appears here?

Edit: I should ask, too—would DeepL be interested, or be able to comment on the going rate for requisitioning fan translations? I'm literally ready to earmark money. There are a million things I'm not satisfied with on the Chrono front (the perpetual, prophesied lack of free time to ever do another ROM hack being chief among them), but Material Requiring Translation is something that can absolutely be done, even while I'm away. I was thinking of just earmarking my own money to start paying for it, commission-style.
« Last Edit: March 11, 2021, 02:02:38 pm by ZeaLitY »

Reld

  • Guru of Time
  • Porrean (+50)
  • *
  • Posts: 71
    • View Profile
Re: Robo Racing an Empty Jetbike? (V.Net Dash Paper ROM Magazine Scans)
« Reply #16 on: March 11, 2021, 05:20:00 pm »
Great as always. I'll get this in the encyclopedia. That's awesome about Slash and Flea. Between that and their appearance in Chrono Cross, plus the "outside arts" thing in the Japanese version of Chrono Trigger regarding Slash, I feel like they're really mysterious and interesting characters.
I don't know what you're referring to here with the "outside arts" thing, but I'm intrigued. Is this a dialogue translation difference? I know there's a big script comparison document that I haven't really read through. I agree about them being mysterious and interesting.

Quote
Didn't spot any other differences than what you found. I wonder if the Ayla, Marle, and Lucca sketch was truly drawn by Toriyama, since it basically only appears here?

I've been wondering that for a while myself about V-Jump exclusive "official" art in general, like the March '95 cover art. It's definitely done in a style that's meant to look like Toriyama's, but that cover art in particular is way "cleaner" than the other official CT art that we know for sure was done by Toriyama. It doesn't have the ink and watercolor physical media grunge to it (although this Ayla, Marle, and Lucca art kinda does). I'm not looking at it right now, but I think the March cover illustration is credited to Banana Grove Studio, which I don't really know anything about. I kind of suspect that the demand for "Toriyama-style" art for V-Jump around that time was higher than the man himself could be reasonably asked to handle, and that there were multiple artists filling that role at times. I'm really just speculating though.

Quote
Edit: I should ask, too—would DeepL be interested, or be able to comment on the going rate for requisitioning fan translations? I'm literally ready to earmark money. There are a million things I'm not satisfied with on the Chrono front (the perpetual, prophesied lack of free time to ever do another ROM hack being chief among them), but Material Requiring Translation is something that can absolutely be done, even while I'm away. I was thinking of just earmarking my own money to start paying for it, commission-style.
I'm not entirely sure if I'm misunderstanding a clever turn of phrase on your part, or if I've accidentally given the impression that "DeepL" is some friend of mine who translates things for me sometimes. DeepL is just a machine translator like Google Translate, but it does a much better job most of the time. https://www.deepl.com/en/translator I've been considering attempting some more "scanlation" style edits of some of the material requiring translation, but I'm always a little hesitant because 1. I rely heavily on machine translation, and 2. it's a lot of work just transcribing it all to be translated. I also don't know if anyone even enjoys translations in that format versus a plain text transcript. I do, but others might just find it inconvenient.

Boo the Gentleman Caller

  • Guru of Life Emeritus
  • Hero of Time (+5000)
  • *
  • Posts: 5304
    • View Profile
Re: Robo Racing an Empty Jetbike? (V.Net Dash Paper ROM Magazine Scans)
« Reply #17 on: March 12, 2021, 10:15:04 am »
Quote
I also don't know if anyone even enjoys translations in that format versus a plain text transcript. I do, but others might just find it inconvenient.

Not that it amounts to much, but I do! :D

Kodokami

  • Entity
  • Dimension Crosser (+1000)
  • *
  • Posts: 1110
  • Enjoy the moment!
    • View Profile
Re: Robo Racing an Empty Jetbike? (V.Net Dash Paper ROM Magazine Scans)
« Reply #18 on: March 12, 2021, 04:25:12 pm »
Something else that occurred to me while putting these scans together is that I think the name of the Blackbird is a pun. There are a few sections in these scans that are labeled "KuroTori Check" (クロトリチェック). "KuroTori" is just short for Chrono Trigger (Kuro[no] Tori[gaa]). These sort of shortened portmanteau titles are pretty common in Japanese media, but I didn't get it at first so I spent an embarrassing amount of time trying to figure out what "kurotori" meant. While I was trying to figure it out it occurred to me that "kuro" in Japanese means black, and "tori" means bird. So I went and looked up the Japanese name for the Blackbird. It's 黒鳥号 or "kurotorigou". I guess the "gou" on the end makes it "the Black Swan" rather than just the black bird? Regardless, I doubt it's a coincidence that the game "KuroTori" features a vehicle called "kurotorigou". I think it's a sort of meta pun on the game's title.

I love little word plays like this. Wish English had a more elegant way to translate such things.

Reld

  • Guru of Time
  • Porrean (+50)
  • *
  • Posts: 71
    • View Profile
Re: Robo Racing an Empty Jetbike? (V.Net Dash Paper ROM Magazine Scans)
« Reply #19 on: March 14, 2021, 11:22:41 pm »
So... I was wrong about Melchior's Hut not being in the Prerelease/Sample ROM. To be honest I've never really played with it much because this site has covered it so thoroughly, but today I finally tried messing with some of the "Explore The Prerelease" cheat codes on here and headed over to Medina. Melchior's Hut is there. It's just where the Medina Inn is supposed to be.

More interestingly, the Ozzie XIII/Weiner/Ketchappa scene in the mayor's manor is also intact, not just the dialogue.
Code: [Select]
Cheat codes to activate Ozzie XIII/Weiner/Ketchappa events:
F7211DA5
F7211E9F

Vehek

  • Errare Explorer (+1500)
  • *
  • Posts: 1761
    • View Profile
Re: Robo Racing an Empty Jetbike? (V.Net Dash Paper ROM Magazine Scans)
« Reply #20 on: March 15, 2021, 12:14:50 am »
Yeah, almost all the dialogue in Medina, except for Melchior/Bosch IIRC, is misaligned in the prototype ROM. I once made a patch to adjust all the stringbanks for the area based on what was the "correct" string index for obvious lines like the innkeeper. That's where the attributions in the  translated pre-release script come from.
« Last Edit: March 15, 2021, 12:16:41 am by Vehek »

Reld

  • Guru of Time
  • Porrean (+50)
  • *
  • Posts: 71
    • View Profile
Re: Robo Racing an Empty Jetbike? (V.Net Dash Paper ROM Magazine Scans)
« Reply #21 on: March 15, 2021, 12:21:17 am »
To be clear, I didn't do anything but repoint the event data. I didn't do anything with string indexes. There are cheat codes on this site to do the same for the other Medina locations, but not this one, so I made my own.

Vehek

  • Errare Explorer (+1500)
  • *
  • Posts: 1761
    • View Profile
Re: Robo Racing an Empty Jetbike? (V.Net Dash Paper ROM Magazine Scans)
« Reply #22 on: March 15, 2021, 12:26:46 am »
Those codes for the elder's house are listed there, just under "Misc events".

Reld

  • Guru of Time
  • Porrean (+50)
  • *
  • Posts: 71
    • View Profile
Re: Robo Racing an Empty Jetbike? (V.Net Dash Paper ROM Magazine Scans)
« Reply #23 on: March 15, 2021, 12:34:18 am »
That's weird... why misc. events? I see it down there now, but the way it's written how would anybody even know where to go to activate it?

ZeaLitY

  • Entity
  • End of Timer (+10000)
  • *
  • Posts: 10797
  • Spring Breeze Dancin'
    • View Profile
    • My Compendium Staff Profile
Re: Robo Racing an Empty Jetbike? (V.Net Dash Paper ROM Magazine Scans)
« Reply #24 on: March 15, 2021, 02:45:52 pm »
The Slash note comes from the released Japanese version:

Soy Sauce is literally termed 'outside method sword fighter'. Two dictionary entries might apply to 外法: one is a Buddhist term for heresy, the other is a sort of demonic arts linked to tengu or using skulls.

~

I see, gotcha. Well, good to have DeepL in our pocket. I'll keep thinking about how best to attract a guest translator for the heavier lifts.

ZeaLitY

  • Entity
  • End of Timer (+10000)
  • *
  • Posts: 10797
  • Spring Breeze Dancin'
    • View Profile
    • My Compendium Staff Profile
Re: Robo Racing an Empty Jetbike? (V.Net Dash Paper ROM Magazine Scans)
« Reply #25 on: May 20, 2021, 10:44:58 pm »
https://labx8.org/magazines:pages:chrono_trigger


    📕 1994-08-26 - ファミリーコンピュータマガジン No.17
    📕 1994-09-02 - ファミコン通信 No.298
    📕 1994-09-09 - スーパーファミコンマガジン
    📕 1994-09-09 - ファミコン通信 No.299
    📒 1994-09-09 - ファミリーコンピュータマガジン No.18
    📒 1994-09-09 - マル勝ファミコン No.14
    📗 1994-09-16 - The スーパーファミコン No.16
    📕 1994-09-23 - The スーパーファミコン No.17
    📗 1994-09-23 - ファミコン通信 No.301
    📕 1994-09-23 - マル勝ファミコン No.15
    📗 1994-09 - Vジャンプ
    📕 1994-10-14 - The スーパーファミコン No.18
    📕 1994-10-14 - ファミコン通信 No.304
    📕 1994-10-28 - The スーパーファミコン No.19
    📕 1994-10-28 - ファミコン通信 No.306
    📒 1994-10-28 - マル勝ファミコン No.17
    📗 1994-10-31 - 週刊少年ジャンプ
    📗 1994-10 - Vジャンプ
    📒 1994-10 - ゲーム・オン!
    📗 1994-10 - マイコンBASICマガジン
    📕 1994-10 - 必本スーパー!
    📕 1994-10 - 電撃王
    📕 1994-11-04 - スーパーファミコンマガジン
    📕 1994-11-04 - ファミリーコンピュータマガジン No.22
    📕 1994-11-11/18 - ファミコン通信 No.309
    📕 1994-11-11 - マル勝ファミコン No.18
    📗 1994-11-18 - ファミリーコンピュータマガジン No.23
    📒 1994-11-25 - ファミコン通信 No.310
    📕 1994-11-25 - マル勝ファミコン No.19
    📗 1994-11 - Vジャンプ
    📒 1994-11 - ゲーム・オン!
    📕 1994-11 - コロコロコミック
    📕 1994-11 - 必本スーパー!
    📕 1994-11 - 電撃王
    📒 1994-12-02 - ファミコン通信 No.311
    📕 1994-12-02 - ファミリーコンピュータマガジン No.24
    📒 1994-12-09 - ファミコン通信 No.312
    📕 1994-12-09 - マル勝ファミコン No.20
    📒 1994-12-23 - ファミコン通信 No.314
    📒 1994-12-30 - ファミコン通信 No.315
    📒 1994-12-30 - ファミリーコンピュータマガジン No.26
    📗 1994-12 - Vジャンプ
    📕 1994-12 - 電撃王
    📕 1995-01-06/20 - The スーパーファミコン
    📕 1995-01-06/13 - ファミコン通信 No.317
    📕 1995-01-13/27 - ファミリーコンピュータマガジン No.01-02
    📕 1995-01-20 - マル勝ファミコン No.01
    📕 1995-01-20 - 電撃スーパーファミコン No.02
    📗 1995-01 - Vジャンプ
    📒 1995-01 - ゲーム・オン!
    📕 1995-01 - 必本スーパー!
    📕 1995-02-03 - The スーパーファミコン
    📕 1995-02-03 - ファミコン通信 No.320
    📒 1995-02-10 - ファミリーコンピュータマガジン No.03
    📕 1995-02-10 - マル勝ファミコン No.02
    📒 1995-02-24 - ファミリーコンピュータマガジン No.04
    📕 1995-02-24 - マル勝ファミコン No.03
    📕 1995-02-24 - 電撃スーパーファミコン No.03
    📗 1995-02 - Vジャンプ
    📕 1995-02 - ゲーム・オン!
    📕 1995-02 - 月刊ファミコン通信
    📕 1995-03-03 - The スーパーファミコン
    📕 1995-03-03 - ファミコン通信 No.324
    📒 1995-03-10 - ファミコン通信 No.325
    📒 1995-03-10 - ファミリーコンピュータマガジン No.05
    📕 1995-03-10 - マル勝ファミコン No.04
    📕 1995-03-10 - 電撃スーパーファミコン No.04
    📒 1995-03-14 - 週刊 東京ウォーカー No.11
    📒 1995-03-17 - ファミコン通信 No.326
    📕 1995-03-24 - ファミコン通信 No.327
    📒 1995-03-24 - ファミリーコンピュータマガジン No.06
    📕 1995-03-24 - マル勝ファミコン No.05
    📕 1995-03-31 - The スーパーファミコン
    📒 1995-03-31 - ファミコン通信 No.328
    📗 1995-03 - Vジャンプ
    📒 1995-03 - ゲーム・オン!
    📕 1995-03 - 必本スーパー!
    📕 1995-04-07 - ファミリーコンピュータマガジン No.07
    📕 1995-04-07 - 覇王
    📕 1995-04-07 - 電撃スーパーファミコン No.06
    📕 1995-04-14 - ファミコン通信 No.330
    📕 1995-04-14 - マル勝ファミコン No.06
    📒 1995-04-21 - ファミコン通信 No.331
    📒 1995-04-21 - ファミリーコンピュータマガジン No.08
    📕 1995-04-21 - 電撃スーパーファミコン No.07
    📕 1995-04-28 - ファミコン通信 No.332
    📕 1995-04-28 - マル勝ファミコン No.07
    📗 1995-04 - Vジャンプ
    📕 1995-04 - ゲーム・オン!
    📕 1995-04 - 月刊ファミコン通信
    📕 1995-04 - 電撃王
    📕 1995-05-19 - マル勝ファミコン No.08
    📒 1995-05-26 - ファミコン通信 No.336
    📗 1995-05 - Vジャンプ
    📕 1995-06-02 - ファミコン通信 No.337
    📕 1995-06-09 - 電撃スーパーファミコン No.09
    📕 1995-06 - Vジャンプ
    📗 1995-07 - Vジャンプ
    📗 1995-08 - Vジャンプ


Screwed with work right now; can anyone find the links that aren't broken and save the images to a backup just in case this goes down before we can update the Compendium/get them on the Wiki?

ZeaLitY

  • Entity
  • End of Timer (+10000)
  • *
  • Posts: 10797
  • Spring Breeze Dancin'
    • View Profile
    • My Compendium Staff Profile
Re: Robo Racing an Empty Jetbike? (V.Net Dash Paper ROM Magazine Scans)
« Reply #26 on: November 24, 2021, 02:40:25 am »
I've updated the page at last. That Labx8 site acknowledges the Chrono Compendium (and the scans they're hosting are taken from our resource). However, I can't find a contact e-mail to save my life, there. Since they're actually living in Japan, it'd be wonderful to offer to crowdsource auctions in order to track down the other magazines; it'd be way easier for him to do it in the actual country itself.

He's accumulated a lot of scans from auctions he didn't buy, represented by the orange book emojis in that list. I've added these to the coverage page as well with whatever images were available.

Reld

  • Guru of Time
  • Porrean (+50)
  • *
  • Posts: 71
    • View Profile
Re: Robo Racing an Empty Jetbike? (V.Net Dash Paper ROM Magazine Scans)
« Reply #27 on: January 27, 2022, 08:30:09 pm »
I'm back to dump some more scans.

First up is The Super Famicom Sep 16 1994
Page 1
Page 2
Page 3
Page 4
Page 5

These aren't really new, as they were already scanned by VG Densetsu, but I scanned these myself in case we want our own copies here at the Compendium.



Next is Game On Dec 1994

Page 1

I originally scanned this one a while ago, but never uploaded it for some reason. Just a little one-pager with some old screenshots.



Next is Famimaga No. 24 from Dec. 2 1994
Page 1
Page 2
Page 3
Page 4
Page 5
Page 6
Page 7

There are some nice shots here. Page 5 was particularly interesting to me, as it shows what appears to be the boss battle from Manoria Cathedral, but with a Goon (Papa Bat) instead of Yakra. We've seen at least one shot of this before, but these go into a bit more depth. I did one of my hack-job translations on it, which is enough to get the gist of what's going on.
Page 5 Translated

Basically it's a demonstration of the "ATEL" event system, which is what they were calling the ability to wander around while a dialogue box is open. Apparently the Goon would actually react to you doing that during his monologue.

On the same page you can see an earlier gate key graphic. It shows up in at least one of the old VJump scans that are already on the Compendium, but I'd never noticed it before personally. Kinda looks like a weird gun or something.

On page 6 is an earlier version of Lucca's mom Lara. Just a generic old lady sprite. She appears to be standing, but since she's kinda half overlapping the bed maybe she was meant to be sitting on the edge of it. The door to the balcony area is blocked with pots for some reason. Looks like she and Taban were sleeping in separate beds too.

On page 7 you can get a look at Melchior's Millenial Fair inventory, and there's an old man selling accessories near the tent where you can exchange silver points in the final.
Silver points were apparently not a thing in this version, as you can also see that fighting Gato will win you 100 gold instead of 15 silver points.
There's a little blond boy where the old man sitting down to his lunch should be. Can't see if the lunch is there or not.
There's a barrel near the drinking contest guy. It's a sprite, which would sort of imply that it'd be interactable. Maybe it's the drinking contest guy's "keg", and you could opt to drain it or something, which would play into the trial later. Could also be a debug object, or just purely for decoration.



Next is Famimaga No. 26 from Dec. 30 1994

Pages 1 & 2
Page 3
Page 4
Page 5
Page 6
Page 7
Page 8
Page 9
Page 10
Page 11
Page 12
Page 13
Page 14
Page 15
Page 16
Page 17
Page 18
Page 19
Page 20
Page 21
Page 22
Page 23
Page 24
Page 25
Page 26

Most of the new shots in this one seem to come from the "Prerelease"/Sample ROM build, but there are a few insteresting older ones.

On page 5 theres a shot of an old 65,000,000 BC overworld that doesn't really seem to match up with anything that made it to the final build, and it features a couple of the unused overworld sprites. I don't think we've ever seen those in action before. Seems like it's a representation of the Ioka meeting site events.
Next to that are a couple of shots of the Dactyl Nest looking pretty Algetty-esque. I kinda suspect that the Algetty tileset was originally meant for 65,000,000 BC.

On page 13 at the bottom there are a few shots of the Fake Chancellor just before the Yakra battle, and it seems to indicate that the whole ATEL wandering around and getting a reaction thing was still in play at this point. I actually ended up trying it in both the "Prerelease" and the final version because I thought maybe I'd just forgotten or never tried it, but you're definitely locked in place during his monologue in those versions.

There are some relatively large early world maps in this one.
On page 21 you can see more clearly that the brown pyramid in 600 AD is in fact just a brown version of the pyramid and not some unique graphic. I think I know what happened there. In the "Prerelease" and the final game the pyramid has its own palette entries, but the values for the shades of blue are identical to the shades of blue used in 1000 AD roof tiles. I think the pyramid originally shared a palette with those roof tiles, and since the equivalent roof tiles in 600 AD are brown the pyramid turned brown as well. So basically just a technical oversight that was later corrected.
On page 23 you can see that the sewer access is missing from the 2300 AD map.
There are a bunch of tiny differences in the 65,000,000 BC overworld on page 24. For example, if you look at the top right screen shot on that same page and compare it to the world map at the bottom you can see that the little guard tower thingy was originally a bush.



Next is Dengeki Super Famicom No. 3 from Feb 24 1995

Page 1
Page 2
Page 3
Page 4
Page 5
Page 6
Pages 7 & 8

A real mishmash of screenshots from different builds in this one, and some more world maps.
The world maps seem to be mostly consistent with what's in Famimaga 26, except for the colliseum island in 2300 AD on page 4. It's near the middle of the map instead of in the bottom left corner. I kind of wonder if this was a mistake made when stitching the screenshots together to make the map. You can see the seams around the individual shots used, and that island is all by itself in its shot, so there wouldn't really be anything misaligned to give it away if they put it in the wrong spot. If it's legit I'd place it as slightly earlier than the one in Famimaga 26.



Next is Dengeki Super Famicom No. 4 from Mar 10 1995

Pages 1 & 2
Pages 3 & 4
Pages 5 & 6
Pages 7 & 8
Pages 9 & 10

This would be nice to have translated as it seems to be mostly developer interviews (including a whole "CD-ROM" section, which could prove interesting), but I don't really trust my DeepL machine translation hackery with this much text.



Finally, here's a foldout from the VJump Jan 1995 issue

Foldout

There are already scans for this issue up on the site, but this foldout was apparently skipped (probably because it was a pain to scan, or maybe it was just missing since there's a poster on the other side). Features a big ol' 1000 AD map and some old Millenial Fair shots. One interesting thing about this map is that there's no bridge to Lucca's place. It's just a strip of beach.



BONUS: Foldout Posters

Heckran Battle
Dactyl Ride
Medina Battle
Magic Cave
Pendant
Cast
Forest Camp
Magus Battle

These are mostly from VJump issues, with the last two being from the VJump Strategy Guide. Those two were already scanned by someone else, but I figured i might as well do them while i'm at it. I cleaned these up and tried to get them as close to the quality of the Heritage Auctions "Resting at Lucca's" scan as I could, but they're all old magazine-quality prints so there's only so much you can do. The Medina Battle one came out the best in my opinion.



Comparison Images

I put together some comparison shots of different versions of the game. I've been sort of roughly categorizing the different builds we've seen evidence of as follows:

V-Fes 94
   The most ancient version. "Flat" overworlds, floating crystal islands, rough character sprites, etc. I suspect these actually represent various incremental builds, but there isn't really anything to distinguish them as the shots pretty much all came out at once. The only difference I can point to is that there are two shots of the earliest version of the telepod exhibit, one where the telepod is all black and white, and one where color has been added.
   This build is mostly unrepresented in these new comparison shots.
Pre-Spaceworld
   Gradientless dialogue windows.
   All Millenial Fair tents are closed.
   All Millenial Fair tents are purple.
   Taban wears a purple shirt and has blond hair.
   Gold chests in Manorial Cathedral.
   Manoria Cathedral Goon battle instead of Yakra.
Spaceworld
   This is the build that was shown off at Spaceworld 1994, as seen in the Brut Press video coverage.
   Gradientless dialogue windows.
   All Millenial Fair tents are closed.
   Some Millenial Fair tents are now blue.
   Taban wears a yellow shirt and has green hair.
   Purple chests in Manoria Cathedral.
   Yakra battle added.
Post-Spaceworld
   This one shows up in the second VJump promotional video.
   Gradient added to dialogue windows.
   Font still matches the Spaceworld build.
   Basically a build right between the Spaceworld build and the "Prerelease" build.
"Prerelease"/Sample ROM
   Font changed to near-final state.
   We all have access to this one so we're pretty familiar with it.
Final Build
   Dialogue window gradient refined.
   Gray pixels removed from font.
   Additional minor font changes.
   Obviously the build most people know best.
   
That's not an exhaustive list of differences, and obviously I have no way of knowing exactly how many builds there actually were. Certainly in-house there would have been many more incremental builds, but this categorization is at least giving me a point of reference when looking for differences.

Here are the images:

Millenial Fair Gif
I tried to cobble together as much of the Millenial Fair map as I could using old screenshots, and then made this comparison gif of the different versions I've identified.

Millenial Fair Pre-Spaceworld
Millenial Fair Spaceworld
The gif is super busy and kind of hard to take in, so I also made these png files of just the two builds cobbled together from magazine shots.

1000 AD Shots
Just a bunch of various scenes from 1000 AD.

Chrono's Room

Gate Scene

Lucca's House
There are some notable differences here, in addition to the obvious changes to Lara. The earliest screenshots show a vertically oriented wrench on the table in the main room that I don't think appears anywhere else. The black cylindrical things on the floor aren't as tall in the oldest shots. There seems to be something wrong with the red palette used for the chair cushions and books on the bookshelf. It looks like the darkest red shade was set to a light gray instead.

Manoria Cathedral 1
These are largely the reason I think the build in the second VJump promo video fits between the Spaceworld build and the "Prerelease" build. If you look at the first screenshot in the "Post-Spaceworld" column, the map and the font match the earlier build, but the dialogue window has the gradient from the later build.
Manoria Cathedral 2
Manoria Cathedral 3
« Last Edit: November 21, 2022, 05:17:56 pm by Reld »

Acacia Sgt

  • Guru of Reason
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2655
  • Forever loyal to the Acacia Dragoons
    • View Profile
Re: Robo Racing an Empty Jetbike? (V.Net Dash Paper ROM Magazine Scans)
« Reply #28 on: January 27, 2022, 10:22:48 pm »
Oh, quite an interesting haul.

Hmm, I'd say, one of the things that caught my attention is that 600AD World Map, with the forest housing Ozzie's Fort completely covered up. So did it not exist originally? And then that pic showing Magus with the three Generals in his boss room. Was that pic done for promotional purposes or was there originally going to be a battle against all four at once? I feel like those two things are connected, but well, who knows...

Dialga_Palkia

  • Chronopolitan (+300)
  • *
  • Posts: 314
    • View Profile
Re: Robo Racing an Empty Jetbike? (V.Net Dash Paper ROM Magazine Scans)
« Reply #29 on: January 29, 2022, 08:17:55 pm »
the majority of the scans look new to me. the warm colors, the unused locations and objects that were left out like that statue transforming into something else.  Is that the day of lavos in that one specific scene with the craters lighting up? I noticed the overworld sprites look a bit different and if I recall correctly they at one point considered a mode 7 overworld for the map? the time gate is trippy as hell too. wonder if that Zeppelin was a placeholder for the Blackbird? Ah now I remember, Queen Zeal looks like she was meant to have some second forme rather than hands and a face. and what was that room with schala and janus? i see two green diamond shape objects next to what might have been the mammon machine?
« Last Edit: January 29, 2022, 08:24:18 pm by Dialga_Palkia »