Something I noticed on my version I gave you is that several of the character's pallets have been altered to make them feel more unique from the original game.
Characters like Crono and Lucca might just have different colored outfits which look pretty cool but you may not like all of them.
That's more than okay!!! I'll check it out when I get to play it, but I actually wanted to change most of the sprites to show the passing of time.
For example, a few ideas I've had (and ya'll please chime in):
Crono with more regal clothes on, making him somewhat more akin to the wedding ending we see in the PS1 anime ending? (side note: A while back I made a prototype sprite for a 40+ year old King Crono using his original color palette, and although I don't quite have that in mind, something along those lines could be cool - see attached.)
Marle also with more regal clothing for Marle with a different haircut (a bob, or perhaps Queene Leene's updo?). Or maybe go the complete opposite direction and give her more of a casual, traveling-style outfit (similar baggy pants, long-sleeve shirt, maybe a waist-bound bolt quiver and satchels or something).
Lucca: Not sure what do here, really. Maybe just ditch her helmet and make tweaks to her outfit? Something to have showed her progression over the past five years.
Glenn: I like the idea of human Glenn (even though anyone who knows me knows that I have this story scenario of Frog becoming Glenn due to an amphibian plague occurring sometime between 600AD and 605AD, in which he was dying and was only able to be cured by finally finding a cure for the curse and reverting to human). I do think we should revert his hair to short and spiky to match the anime ending (plus, I'll be honest, I think I like it better short and spiky).
Ayla: I can't remember if Alya has already had kids or is pregnant in Crimson Echoes, but a pregnant sprite seams feasible if we want or need it. Regardless, we could make her outfit covering more of her body to show that the ice age is encroaching on prehistory due to the ash of Lavos' fall.
Also... Ayla is someone I'm torn on... I've heard that early scenario development of Crimson Echoes actually swapped out Ayla for Schala. This is something that we could possibly revisit, and I honestly think a playable Schala would make fans go crazy in the best way, even if it means losing my #1 waifu Ayla. I can't remember if she's already had kids or is pregnant in Crimson Echoes, but a pregnant sprite seams feasible. Oh, and we could make her outfit covering more of her body to show that the ice age is encroaching on prehistory due to the ash of Lavos' fall.
Robo: Man, I've been unsure what to do here. I honestly can't recall where and how he rejoins the party in CE/FoE -- is he already working with Balthasar? If so, perhaps he should have some minor upgrades courtesy of 2400AD? A new arm, maybe his steam backpack has been removed, etc. I dunno, but I am open to any ideas.
Magus: I haven't seen what IHBP created yet, but I love the idea of a bearded Magus. This, plus making him more unkempt overall - wild and consumed by years of searching for Schala to no avail. I could even see him having short, cropped hair with the beard, as crazy as that sounds. No matter how his face looks, I think making his cape tattered is a good direction.
EDIT: IHBP, do you happen to have a save file for your version of the mod? I want to skip to late game once I have all characters, so I can see all the changes. I just fired it up and I see Crono and Lucca's color palette changes. Can't wait to see Magus, too!