Just to clarify, I do know it's very possible to give the player the
ability to inflict these statuses on enemies by editing weapon and tech properties! What I'm asking about specifically is if the effects these statuses are supposed to have are actually properly applied to enemies inflicted with them.
Get Temporal Flux and the plug-ins from this topic.
https://www.chronocompendium.com/Forums/index.php?topic=12793.0
Then you can add those effects to weapons or spells and test them yourself. I'm pretty sure confuse is broken and will stop the enemy from taking action.
Huh, that's odd. Confusion is one of the ailments you
can inflict in the vanilla game, so it seems a little strange that it would be nonfunctional like that. Guess it wouldn't be the first time for Squaresoft, though.
Most will work fine, but I don't believe Lock will work at all. Chrono Trigger does have an under the hood difference between techs and attacks, but the relevant code doesn't check for Lock status.
Use the tech editor as well.
I haven't personally tested berserk and confuse. I know AI code for them exists though. ...On second thought, skip berserk on enemies. You can't make bosses immune to it.
Gotcha. Good to know! Yeah, Berserk probably wouldn't be balanced to allow the party to inflict on enemies, haha... I guess you could set a limited duration on it when an enemy is inflicted with it, but that might be more trouble than it's worth depending on how complicated the process of doing that ASM hacking would be.
For some specific context here, I'm sorta rolling around ideas for my own "eighth party member" hack, and, since Chrono Trigger already has a pretty well-balanced cast, I'm thinking about how to make the eighth character unique. Access to status ailment-inflicting techs in CT is kind of sparse in the vanilla game, so I thought that could be a fun specialty for them. While I do want them to be, y'know, good enough to consider using, I also don't want them to be overpowered or anything; just another party member within the same bounds of general strength as the official party members who you can use if you want to.