Author Topic: Its finally real  (Read 8869 times)

IHBP

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Boo the Gentleman Caller

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Re: Its finally real
« Reply #1 on: December 05, 2023, 12:02:08 am »
Ben Doyle... You madman, you. I don't know you are...

...but I will find you...

...and I'll shake your hand.

Amazing. Can't wait to play it.

Mauron

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Re: Its finally real
« Reply #2 on: December 05, 2023, 03:04:15 pm »
If it's money you want, I don't have it. What I do have is a particular set of skills, cultivated over a lifetime of hacking Chrono Trigger.

TheMage

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Re: Its finally real
« Reply #3 on: December 06, 2023, 08:38:53 pm »
 :shock: :D

take my money and my limited hacking abilities! xD


IHBP

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Re: Its finally real
« Reply #4 on: December 07, 2023, 07:47:56 pm »
:shock: :D

take my money and my limited hacking abilities! xD



I could use your abilities if you want to help. I need a Frog overworld sprite that could work as either Frog or Glenn. Like something with his head covered.

stewelement

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Re: Its finally real
« Reply #5 on: December 15, 2023, 04:05:01 pm »
Saw the post on reddit and decided to check in here. Looks really cool to see Glenn as a result of the Magus fight, very, very good job!

Years ago, I had an itch to get Glenn's running animation sorted out after seeing how it was handled in the Flames of Eternity hack. As I recall, there were 4 frames for Frog's running (hopping) animation, and that is what makes human Glenn look so weird when he's running. The other human characters have 6 frames, I believe - did you alter the 4 frames or find a way to extend to 6? P.S. there is a sprite sheet floating around this site from me with a 6 frame Glenn running animation.

Also, took a stab at a slightly modified overworld sprite for Frog/Glenn, by shaping a hood out of Frog's head.

IHBP

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Re: Its finally real
« Reply #6 on: December 15, 2023, 10:07:19 pm »
That looks pretty good. As for his walk and run animations, all I did was make him properly extend his hip when walking and and take longer steps when running.

TheMage

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Re: Its finally real
« Reply #7 on: December 21, 2023, 05:00:01 pm »
Stewelement beat me to it! Do you need help inserting the new sprites?
« Last Edit: December 23, 2023, 12:59:05 pm by TheMage »

Zakyrus

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Re: Its finally real
« Reply #8 on: December 22, 2023, 10:59:34 pm »
If it's money you want, I don't have it. What I do have is a particular set of skills, cultivated over a lifetime of hacking Chrono Trigger.

I know right? I thought this wasn't going to be useful after a while but now it turns out it might be about our time to shine!!
😁

~Z

IHBP

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Re: Its finally real
« Reply #9 on: December 23, 2023, 09:06:59 pm »
Stewelement beat me to it! Do you need help inserting the new sprites?

I don't know if he plans to finish the sheet or not, but yes Id like some help putting them in.

In bigger news the beauty salon in 1999 Medina will allow you to switch back and forth from regular to helmetless Lucca.

IHBP

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Re: Its finally real
« Reply #10 on: January 09, 2024, 11:21:34 pm »
Alternate outfit options togglable in game.

Boo the Gentleman Caller

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Re: Its finally real
« Reply #11 on: January 12, 2024, 12:15:10 am »
Quote
Alternate outfit options togglable in game.

That's rad. How's that work? As an equip-able item that changes a character sheet or palette?

IHBP

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Re: Its finally real
« Reply #12 on: January 13, 2024, 12:07:32 am »
Character data is read in ram now so I can control everything by in game events.

Mr Bekkler

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Re: Its finally real
« Reply #13 on: January 13, 2024, 01:55:00 am »
If one were interested in contributing alt costume sprites, what would one need to know about? Are there full sprite sheets of the characters available that can be edited and still be imported? Is it possible to have more than one alt per character?

IHBP

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Re: Its finally real
« Reply #14 on: January 13, 2024, 12:58:58 pm »
If one were interested in contributing alt costume sprites, what would one need to know about? Are there full sprite sheets of the characters available that can be edited and still be imported? Is it possible to have more than one alt per character?

I dont think there's any blank palettes left so you'd have to use existing ones. But there is lots of space for new graphics, so if you make new graphics for any character I'll add them.

The easiest way to implement them is open a vanilla rom in a tile editor and just draw them other the existing character. I can do the rest.