Author Topic: Trying to figure out Party Exchange  (Read 910 times)

AmbiguouslyAnonymous

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Trying to figure out Party Exchange
« on: November 27, 2024, 01:28:20 am »
Hi everyone.

So, I've been messing around with Temporal Flux, and I've been trying to figure out how to mess with the Exchange Menu, but I'm not sure how it works? I'm just trying to figure out how to Lock and Unlock certain characters from being moved out of the party at different points, along with how to enable or disable the Exchange Menu itself.

I'm pretty new to this so I'm not really sure what I'm doing, any advice would be appreciated, thank you

Mauron

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Re: Trying to figure out Party Exchange
« Reply #1 on: November 27, 2024, 04:07:17 am »
Welcome tot he party!

Character lock status is controlled by the memory address 7F01DF. Each bit controls a specific character. 80 - Crono, 40 - Marle, 20 - Lucca, 10 - Robo, 08 - Frog, 04 - Ayla, 02 - Magus.

The Exchange Menu is controlled by the storyline counter, visible from Window -> Misc Settings -> Manage Party (Location/Overworld).

AmbiguouslyAnonymous

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Re: Trying to figure out Party Exchange
« Reply #2 on: November 27, 2024, 06:41:46 am »
Ohh I see! Thank you.

For the un/locking, in temporal flux, would I just use the Bit Math command at that address then?

Mauron

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Re: Trying to figure out Party Exchange
« Reply #3 on: November 27, 2024, 03:38:27 pm »
Bit Math or assignment. If you know everyone you want locked at the time, assignment can work well. Bit Math can be used to lock/unlock specific PCs without knowing the status of the rest.