Author Topic: The F Word(s) - I'm Sayin' It!!!  (Read 7317 times)

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The F Word(s) - I'm Sayin' It!!!
« on: December 09, 2003, 06:02:59 am »
Final Fantasy

What? Where'd you THINK I was goin'? Okay, so I've seen one FF thread in this heap, and it's about FFXI...So, I was wondering, of all the CT Gurus and such, what are your opinions on the series? On specific games? Do you like them at all? Y'know...Maybe some kind of "Favorites" Thread, only...More better about it? More thoughtful (I'd expect no less of these boards)? Ah hell...I'll give my rundown of Final Fantasy.

-probably some SPOILERS-

As a series, it's practically impossible to judge, because although there are sequals, there are no "sequals" (outside of the upcoming FFX-2 of course). Each game has a basic set of principles, but aside from that, each is unique and must be regarded as such.

I personally prefer FFs IV, VI, VIII, IX, & T (not in that order). I never refer to VI as III, although I note that FFIIus is different from BOTH FFIIj AND FFIV. If I were to order those favorites it would be VI, T, VIII/IX, and then IV. I tie VIII & IX because I'm one of the oddities that enjoyed both equally, although for much different reasons.

Now I shall go into each FF seperately.

FFI - A groundbreaking achievement on Squares front. In their darkest hour they create the piece of history that allowed them to cling to life a little longer. Very basic on almost every ground. But one thing it has that almost no other RPG has is a good replay value (I state here that CT also has a good replay value, although for different reasons). You could pick your team, and the game's difficulty changed accordingly (try four White Mages! >_< ). It was practically revolutionary. Although a couple of Enix's Dragon Quest/Warriors have had similer designs in terms of this psuedo-class system. In compairison to DQ/DW, it was much easier. You didn't have to do all the arguous leveling up required in the Enix games, and thusly the flow of the game came much easier. It was faster, it was more American, and Americans began to take notice of Square.

FFII - Although unreleased in the US until it's recent FFOrigins, it too was somewhat groundbreaking, albeit somewhat dissapointing; mainly due to a some-say flawed leveling up system. No more EXP. No more leveling up? Nope, almost MORE leveling up really...There's more of a storyline, even a betrayal and re-intigration (possibly what influenced FFIV's Kain?). I put it on the same, or possibly a slightly lower level then FFI.

FFIII - Groundbreaking. Even though it's yet to hit American shores outside of ROMs, it is clearly obvious to anyone that's played most of the FF games that this game brought about the Class System as we know it today (later in FFV & FFT). Although Character Development was brought back down to FFI's level, gameplay was upped and replay value was easily doubled that of FFI's. I regard this game higher then FFI, FFII, and possibly even FFV.

FFIV - It took every possible RPG "stereotype" (I use the word loosly, as back then, they weren't really stereotypes yet) and used them good. This game can quite easily be seen as the Star Wars of RPGs (I often note the sybolisms and story patterns used in both). Conflicted Hero, the betraying friend, and of course a prince(ss). Definately one of the best FFs to date. The essence of the Classic RPG.

FFV - Most see it as the black sheep of the SNES-Era. I personally don't feel to bad. Like all the Class System based games, it focused more on gameplay, customization, and replay value then on Character Development or Storyline. The Storyline I often get confused with parts of FFIV, but NEVER the characters. Also, it was the beginning of the easy bosses. Mimes kick 'em to the curb like none-other!

FFVI - Quite easily in my top 3 favorite RPGs to date (Chrono Trigger's probably always fighting this one for that ever elusive No. 1 spot in my heart). A great, engrossing storyline, yes, really good character development (for the most part), yes, customization? Hell yes! Probably one of the FFs you can do the most stuff in. Although almost everyone can use all Magic, it fits the storyline, if not the characters themselves, and isn't even as used as each of the characters special abilites (outside of Celes & Terra). In the end everything that can be bad about the game can be argued because in the end almost everything is optional. It's VERY open-ended. Most noteable to me has always been Kefka. Even though he falls like a pansey to Ultima & Bum Rush, he was always a good motivation to complete the game. He was annoyingly evil, supremely so even. Hands down one of my favorite villains this side of Lavos (an all-together different villain).

FFVII - Quite easily one of my least favorite RPGs to date (and I've played SaGa Frontier 1 AND 2!). I can sum in up in these words "Lens Flares, Twisty Storyline, Lens Flares, Negative Character Development, Lens Flares, Two OK Songs". Not to mention the songs were in outdated Midi, but if you listen to them orchestrated, they're good (I only like Aeris Theme & One Winged Angel though). It was simply all flash and no heart. Omnislash & Knights of the Round proved to be a weakness Sepheroth could not afford for more (probably less now that I think about it) than 4 rounds

FFVIII - I think the main reason I liked this game was because it was a breath of fresh air after the displeasing FFVII. Though the Character Development outside of Laguna, Squall, Rinoa, & Sifer was nil, the love-story of the game was very nice, if not also a little twistily done. The Junctioning System made for a far too easy game. Although it made using Magic an obvious no-brainer not to use, it thusly made you use Summons & Attacks more. It's a HEAVILY Summon based game, although it knows it, and makes the player do more then just sit and watch the Summons (and even Squalls Attack). Auras & Holy Wars made for Ultimecia's head on a platter, although it took much more time then Sephiroth.

FFIX - Often shunned by just enough n00bs and long-time players of the series alike. I took it for what it was, a tribute to the classics (the whole series so far really). In the whole game you can find bits and pieces relating to almost every FF before it. The Character Development is byfar the best of any FF I've yet to play (outside of the hero Zidane). The storyline is a bit vague, and seemingly jumps to and fro, especially near the last disk. It was clearly made in response to people taking a displeasure towards FFVIII. It's almost FFVIII's antithesis. The end boss (who really had time to catch his name?) was simply one of the easiest though, all it had were a few status attacks that ever did any harm, all of the party had at least ONE 9999HP damage attack. Although it was still a longer battle then Sephiroth (minusing time for kotr & omnislash which I took to go to the bathroom once).

FFT - The Class System to the max! Although few developed characters, I happened to enjoy Ramza & Delita's plights. Delita too is up in my top favorite villains (reminds me very much of Magus). Not much else can be said outside of it's great and nearly unmatched gameplay and replay value.

I'm...not going to bother with Mystic Quest...So...There ya have it! If you actually read all that clap-trap, I congradulate you! Kinda like the Chrono Discussion Threads no? LOL

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Thoughts on the Excellence of a Final Fantasy
« Reply #1 on: December 09, 2003, 12:11:31 pm »
How can I resist this topic? And so, because I cannot, I shall break with tradition and make a short, sweet little post completely given to fancy and recreation...hardly befitting of a Compendium scholar, but perhaps forgivable given the nature of the subject matter.

Final Fantasy VI is a beautiful game, and at times it has been my number-one RPG. I have only played it once, because I sincerely despise random battles and cannot bring myself to deal with them again. In fact, it was those random battles that made me put the game down for a long time. You see, I had gotten as far as the end of the Narshe sequence at the beginning of the game and was deposited on the world map, where I took not five steps and had a random battle. Then I had another. Then I quit. It was enough to deal with random battles in Narshe itself, but on the world map too? It was a long time before I played the game again, but when I did I polished the entire game off in just a few days. (Chrono Trigger was the same way for me, actually, but this is one thread where that game may be squarely overlooked.)

In film, literature, and game, the plot is important to me above all else, and it so happens that the first half of FFVI is simply among the finest stories any game has ever delivered. I actually got a lump in my throat on several occasions, such as when Cyan bids farewell to his family on the Phantom Train, and when Maria sings about the loss of her kingdom. And, really, how many games have an opera at all?

Many of the characters are very compelling. I felt sorry for Gestahl the moment I saw his name, because you know what fate holds in store for RPG emperors. They’re a tragic bunch, they are. I liked Edgar, who seemed more than a flirtatious young engineer-king, and I liked the (albeit subdued) interplay between him and Sabin. I really fell for Celes, right from the start, and to this day she remains one of my favorite characters from any story. I guess you could say I’ve got a thing for powerful women who aren’t love-starved twits. It’s too bad she turned out to be one anyway, but at least she stopped short of trading in her sword for a skillet. And Kefka, whom I felt was lacking as a villain, was nevertheless enthralling as a nuisance. (“Ahem, there’s sand on my boots.”) Ultros gave me some of the toughest boss battles, but he was also my favorite ONPC, or octopus non-playing character. Terra, Setzer, and Leo all had good stories, and I would speak of them and indeed the entire cast at great length if I didn’t mean this to be a short post.

But where a video games is concerned, a good plot—important as it is—and good characters—for as much as they add—simply must be accompanied by a good soundtrack. And Final Fantasy VI just so happens to have one of the longest and best score of any video game ever produced.

I will admit that much of the score took a long time to grow on me. I listened to it before I ever played the game, and some of it really caught my ear, but most of the rest I neglected. After I played the game that all changed, of course, as I could then place every piece to its in-game event. But even then I spent months, even a year, acquiring a taste for some of the pieces. Most of the Empire variations were awful, and I really thought they diminished the Empire’s in-game legitimacy. Eventually I became fond of them rather like a man who lives through the Plague will become immune to it. And Celes’ main theme was even worse. In fact, were she not my favorite character I probably still wouldn’t like her theme even today, and even as it is I tolerate only with the most reserved amity. The other variations on her theme are much better.

On the flip side, some of the game’s pieces are simply inimitably excellent. “New Continent” and “Opening Theme Pts. II & III” are in my absolute very best graces, and other pieces such as the Dancing Mad sequence, the ending music, the Opera sequence, the Phantom Train, Shadow’s theme, and on and on are all very near and dear to my heart.

And so I segue into the larger Final Fantasy series. FFVI was the only game I ever personally completed, but I have watched other people play FFVII and FFX. From the looks of it, FFVII was as good as people make it out to be. FFX in its plot looked to me as though the time has come for the series to perhaps consider taking a new direction in terms of its main storylines, but the graphics were excellent. And that is as far as I can comment as to the gameplay of the other installments the series.

But before I close I should rather go a bit further and add that while I have not played the games, I have at least listened to the soundtrack from nearly every game in the series. Truly, Mr. Uematsu is a second-order musical genius. His scores for Final Fantasies IV through VII all deeply impressed me, and I still listen to them regularly. His earliest and more recent compositions do not hold up nearly as well to my critique, but even the newest games have the occasional hit, such as Terra’s and Quina’s themes in FFIX, and Rikku’s theme in FFX. And, as always, he always finds a new and outstanding way to rearrange the classic Chocobo track. Rumor has it that he won’t be working on the soundtrack to FFXII, and if so then it’s a deep shame.

To put it all in perspective, I have five favorite RPGs that stand well above all other RPGs I have ever played. The order of my preference for them changes from time to time, so I’ll list them out of order.

Final Fantasy VI
Chrono Trigger
The Secret of Mana
The Legend of Zelda: A Link to the Past
The Legend of Zelda: The Ocarina of Time

They’re all outstanding games, and for a Final Fantasy to be among their number is a credit to the series.

~ Josh

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Happily Ever After? No, Here's the Scoop:
« Reply #2 on: December 09, 2003, 01:25:43 pm »
On yet another and equally capricious whim, I figured I would give my two cents as to how I interpret the “happily ever after” fates of the main FFVI cast. Short of writing an actual fan fiction—because I have enough to write already—I’ll throw a few of my ideas onto the table in hopes that their clunky and scattered arrangement might impress someone as a work of art.

Terra
Giving oneself to the care of orphans is not a new idea in Square character profiles. Nevertheless, it seems to fit Terra particularly well, and I can see her living out her life in Mobliz, running the orphanage she founded. A lot of people try to pair her with Edgar, but as far as I am concerned, it’s a long shot that the two of them would ever become an item. (After all, why must every RPG girl have a love interest?) Terra told Leo she wanted him to show her what love is, and at the end of the game she said she had finally understood. I think she found her love not in a man, and not in a possession, and not in a seat of power, but in caring for those helpless kids and helping to make the world green and fertile once more.

Edgar
In most fan fiction, Edgar is the centerpiece of a new, benevolent kingdom that ushers forth from Figaro and covers most of the world, all just months after the fall of Kefka. Personally I find that melodramatic and excessive, but it is true that, of the three major powers in the world before Kefka’s rise, only Figaro survived. King Edgar would most definitely recognize the power of his new status as the lord of the mightiest nation in the world, but what he would do with that power remains in the realm of speculation. I for one suspect that he would not pursue an expansionist policy on his own volition, but would instead opt to concentrate the wealth of his power onto Figaro itself, enriching rather than enlarging his kingdom. Figaro would become a Mecca of science and technology, and of prosperity and happiness. Doubtless by not bringing Figaro to the world, a good deal of the world would come to Figaro, in search of the good life. And Edgar himself would rule over it all, and live out his days to old age. I imagine that he would remain a sexual player all his life, because his libido seems as central to his identity as his engineering savvy. But far from living without strain or trouble, I suspect that Edgar’s style of rule would forever walk a tightrope between embracing his own, perhaps impractically benign policies with the counsel of his advisors and the political pressures of other powerful people both at home and abroad.

Sabin
Sabin, far from becoming a loyal retainer to his brother, is probably destined to become a master of martial arts. He would likely inherit Duncan’s school and become a sensei in his own rite. His muscleman physique seems to be something of which he is not entirely proud, and by seeking illumination in the world by studying and teaching the arts, he would likely find an inner peace that he seems to be lacking at the game’s end. I do, however, imagine that Edgar and Sabin would remain good friends throughout their lives. I also imagine Sabin would marry at some point, although I doubt we’ve met her.

Cyan
Most fan fiction pegs Cyan as the new King of Doma. What these authors fail to reconcile is the fact that Doma was completely destroyed. The castle may remain, but he’s got no one left to rule…except maybe that guy in the turban and the handful of off-screen NPCs that he implies, but such a small number of survivors is hardly enough to restore the kingdom. Doma is as dead as Vector. Other fan fiction suggests that he’ll give himself to the care of Lola, the girl to whom he sent those letters in the name of a dead soldier. But despite the loss of his family, Cyan’s conduct in this matter was, in my opinion, irrational and indicative of the turmoil that ate away at him following the end of the world. Once Kefka was totally destroyed, Cyan would begin to recover, and in so doing would reassert his true identity, which is in strict adherence with bushido values and rites—something far more traditionally “masculine” than playing love games and caring sweetly for a young woman. Instead, I believe Cyan would spend a good number of years in the aftermath of Kefka’s defeat wandering the world and searching for someplace to fit in. Perhaps he would offer his services to King Edgar as a bodyguard or retainer, but I believe the vibrancy and technological saturation of Figaro are enough to make that a long shot. Perhaps he would join Sabin as a sensei, although the fact that their respective martial art forms are different makes this an unlikelihood as well. As far as I can tell, Cyan is just as likely to end up serving the king of one of the smaller surviving countries, or perhaps serving as master of a sea vessel, giving him the joint peace and prison of the oceans. In any event, I believe Cyan’s major struggle in his remaining years would be to find purpose to his life, a search in which I am not positive he would prevail.

Gau
This time I tend to agree with the fan fiction community in their treatment of Gau. His intelligence is explicitly stated during the game, but the expression of his intelligence is left undeveloped. I see him becoming a lad of great refinement and study in any of the world’s more prosperous kingdoms. Perhaps King Edgar would grant him membership in the royal court, as a pupil. Indeed, of Terra, Cyan, and Gau, I believe Gau is the most likely of those to end up in Figaro. Gau would benefit from the elegance that Figaro has to offer, and I think Edgar would benefit too, perhaps even coming to think of Gau as his legatee. For his part, Gau’s biggest adventures and tales are probably ahead of him.

Setzer
I see Setzer becoming the pre-capitalistic equivalent of a classic entrepreneur. Of all the main cast in the game, his life was probably the least changed, and he retained a spark of inner strength that seemed to vanish in the rest of the cast with the passing of the world. Doubtless he will go on loving wine and cards, making money, and enjoying the riches of a material life, probably in the country most conducive to the fulfillment of those ambitions. Whether he remains a gambler or becomes a merchant or perhaps even balances the two I cannot say, but I am confident that whatever he chooses would be quite lucrative.

Celes
Celes may hate power, but she is drawn to it like a moth…and perhaps she does not hate it as much as she thinks. But one thing is for sure: whether or not she intends or desires to do so, Celes will end up once again in a position of influence and leadership. Her skills as a high general and her training as a noble of the Empire would give her a wide latitude in choosing the face of her future, ranging all the way from starting a family with Locke in some quiet village to carving out her own kingdom from the remnants of the scattered Imperial people in the outlying cities of the destroyed southern continent, but the theme would be identical in any case…Celes wants to control her world, whatever “her world” may be. She may offer her services as a top commander in Figaro’s military, and Edgar would probably accept if she did. She may help reestablish Narshe, a cold land in peaceful harmony with her icy soul. She may help rebuild Vector, because very large cities tend not to die no matter what disaster befalls them. As the Empire’s highest-ranking survivor and one of its most endearing citizens, she may even end up being the top ruler of its vestigial successor. In any case, as much as I hate to admit it she’s also almost certain to marry Locke. She doesn’t strike me as the type of girl to want to raise a family—and for all I know her development as a magically engineered Magitek Knight left her sterile—but if she were to have kids, I suspect she would have less to do with raising them than Locke himself and their servants would, perhaps until the kids grow up a bit and become more interesting on the intellectual level. For the rest of her life, Celes would have to live with the scars of her past, and the blood on her hands, and I don’t think she would ever be able, or even willing, to outgrow the coldness in her soul.

Locke
Locke, for his part, is a big kid at heart, going on treasure hunts and fighting rebellions and so forth. He will follow Celes wherever she goes—and it will be she who leads them—and in any environ would probably give himself to the same old exploits he knew and loved before the game began. I suspect age will do wonders for his wisdom, and the years would mellow him out while sharpening his mind, making him a better figure later in life than he is now and granting him deeper identity. I also think he would make a great dad, if they decide to shack up and hatch their own kidlets.

Strago
Invariably, Strago dies in about nineteen out of twenty fan fictions you’re going to read on this game. I guess his advanced age is just too tempting for amateur authors to resist exploiting, but for my part I think he’ll continue to live a good while longer. For one thing, he made it as far as he did. He seems to be content with his life and at peace with the world, and these things are beneficial to a long lifespan. He probably has a chance at outliving even Cyan, becoming old to the extreme with a snow white beard that drips in his soup and little white ear hairs to make up for the vanishing hair on his head. He will no doubt continue to be a respected elder in Thamasa for the remainder of his life, teaching the young and guiding the growth of the community. When he does die, it will be in a hot tub full of chocolate syrup and beautiful women. (Perhaps not.)

Relm
Sometimes Relm and Gau are written as love interests in FFVI sequels. While that’s not outright impossible, I do think it hardly possible. Relm strikes me as the pre-industrial equivalent of a valley girl, and is likely never to aspire to the refinement and study that Gau would. She’ll probably end up as a free spirit in someplace vibrant like Figaro or the Coliseum, perhaps continuing her work as an artist and maybe even helping to define the genres in which she works. Maybe, if she is successful, she’ll open a workshop, or paint for some important noble. Conversely, the odds of her remaining in Thamasa are not good; the fire in her belly is too hot for that wayward little town to handle, and as a result Relm would be at odds with Thamasa and Thamasa would be at odds with Relm, until one or the other give in…resulting either in the taming of her spirit or the emboldening of Thamasa, both of which strike me as the sort of change that would not be for the best. I can imagine Strago granting her request to let her spend a year in a place like Figaro, and then writing to him to say that she means not to return, having become happy with her new life…and Strago would probably be happier for her than saddened by her permanent absence. Meanwhile, I can see Relm being a sexual player before finding that one true flame, and perhaps by the time she marries she will have cooled a bit in her zest for life…but perhaps not. Some people never change, you know.

Shadow
I hold that Shadow died in the fall of Kefka’s Tower. Sorry to let you down.

Mog, Umaro, and Gogo
I never really got into these characters so much, and so I have a harder time imagining what their futures will look like. A thin strain of fan fiction likes to imagine Umaro becoming the equivalent of Mog’s bumbling goon of a sidekick, and the two go off into the world and have wondrous and improbable adventures together, and that’s all well and good, but I leave it in the hands of better fans than I to assign them a destiny. And Gogo…is a question mark. Many people are divided between the three opinions that he is Setzer’s lost love Daryl, the Gogo from Final Fantasy V, or Emperor Gestahl himself. The first of those thoughts is quite silly; Daryl and Setzer loved each other and nothing in the world would bring her to hide herself in his very company. As for the middle idea, having never played FFV, I cannot speak to the likelihood of this Gogo being that Gogo, but I can say that I would neither be all that interested or impressed if it were so. And as for Gogo being Gestahl, I can definitely understand why he would want to conceal his identity, but Gestahl’s life was wrapped up too neatly on the floating continent. He got what was coming to him. To bring him back smacks of the classical artistic blunder of bringing back a popular element simply for the sake of milking that popularity. And so I want to believe that Gogo is not Gestahl in disguise.

~ Josh

P.S. Don’t look for me to try something like this with Chrono Cross anytime soon. I’d go mad…

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The F Word(s) - I'm Sayin' It!!!
« Reply #3 on: December 09, 2003, 05:26:46 pm »
Wow...I almost hate to be the one to break the chain of huge posts in this thread.

So far, my favorite FF has been FFVI, and it doesn't look like that's going to change any time soon. Not really much I can say that hasn't been said yet in this thread, this game is incredible.

I'm just about finished with FFX, and it's a struggle between FFX and FFIX for the number two slot. They are both excellent games, and I don't think it would really be fair to pick one until I've played both.

As for every new schooler's favorite, FFVII, it's been my least favorite FF yet (I've played VI, VII, IX, almost done with X, IV is next). I generally go for dark themes, but, I don't know...it's not a bad game, but it's just not as good as the others I've played. This opinion may have been affected by the scratch on the disc during the ending...

ZeaLitY

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The F Word(s) - I'm Sayin' It!!!
« Reply #4 on: December 09, 2003, 05:33:42 pm »
That is an excellent idea, though. Fates of the Chrono Cross Team, a huge follow-up to the Fates of the Chrono Trigger Team article.

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The F Word(s) - I'm Sayin' It!!!
« Reply #5 on: December 09, 2003, 07:42:19 pm »
Quote from: ZeaLitY
That is an excellent idea, though. Fates of the Chrono Cross Team, a huge follow-up to the Fates of the Chrono Trigger Team article.


Uh...what?  What the hell does that have to do with anything in this thread?

Anyways...As soon as I have time, I'll post my thoughts on the FF series, which I *gasp* like better than the Chrono series, as a general rule.  I will, however, echo the sentiment that the best FF was VI.  FFVI was my favorite game of all time.

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The F Word(s) - I'm Sayin' It!!!
« Reply #6 on: December 09, 2003, 07:49:20 pm »
Quote from: YbrikMetaknight
Quote from: ZeaLitY
That is an excellent idea, though. Fates of the Chrono Cross Team, a huge follow-up to the Fates of the Chrono Trigger Team article.


Uh...what?  What the hell does that have to do with anything in this thread?

Anyways...As soon as I have time, I'll post my thoughts on the FF series, which I *gasp* like better than the Chrono series, as a general rule.  I will, however, echo the sentiment that the best FF was VI.  FFVI was my favorite game of all time.


Quote from: Lord J Esq
P.S. Don’t look for me to try something like this with Chrono Cross anytime soon. I’d go mad…

YbrikMetaknight

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The F Word(s) - I'm Sayin' It!!!
« Reply #7 on: December 10, 2003, 04:12:54 am »
Quote from: ZeaLitY
Quote from: YbrikMetaknight
Quote from: ZeaLitY
That is an excellent idea, though. Fates of the Chrono Cross Team, a huge follow-up to the Fates of the Chrono Trigger Team article.


Uh...what?  What the hell does that have to do with anything in this thread?

Anyways...As soon as I have time, I'll post my thoughts on the FF series, which I *gasp* like better than the Chrono series, as a general rule.  I will, however, echo the sentiment that the best FF was VI.  FFVI was my favorite game of all time.


Quote from: Lord J Esq
P.S. Don’t look for me to try something like this with Chrono Cross anytime soon. I’d go mad…


OK...whatever...

...damn, I'm drunk...

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The F Word(s) - I'm Sayin' It!!!
« Reply #8 on: December 10, 2003, 06:13:42 am »
Quote from: ZeaLitY
That is an excellent idea, though. Fates of the Chrono Cross Team, a huge follow-up to the Fates of the Chrono Trigger Team article.


There's a "Fate of the Chrono Team Article"? I'm guessing this was in an older forum? Or is it floating around here somewhere?

Anyhoo...I suppose I shouldn't have been suprised that people here are classic fans, as it's a Chrono series site, and in that I also shouldn't have been suprised that the most liked classic FF, FFVI was in fact the most liked so far here...So...I wasn't...haha

Oh, and as for that Chrono Cross Team Fate Artical...Easy. They all die due to their own realization of their tremendous lack of character.

Talk about short & sweet! Boo-ya!

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The F Word(s) - I'm Sayin' It!!!
« Reply #9 on: December 10, 2003, 06:53:31 am »
Quote from: V_Translanka
Oh, and as for that Chrono Cross Team Fate Artical...Easy. They all die due to their own realization of their tremendous lack of character.


Zing!  Funny because it's true...

Anyway, nobody has yet written an article about the fate of the CT team.  It's just one of the couple dozen article ideas we've got floating around.

Lithe

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The F Word(s) - I'm Sayin' It!!!
« Reply #10 on: December 11, 2003, 10:53:55 pm »
FFIV was the first one I played.  It really did take the typical stereotypes of the genre and made something great out of it.  FFIX did NOT go back to FF's roots like it claims to have done... it was more of a weird Euro-Disney-Fairy-Tale style that was completely unlike the Epic-80's-Techno-Fantasy-Anime look that the first five FF's had.

But Final Fantasy VI is the best.  I refer to it as "Amano's FF" because it seemed to bear his influence more than any other game in the series.  The character design and art more closely resemble his non-FF work than any other game.  Even little details like the architecture and texture on cave walls looks like his art.  I'd even say the music and plot seemed to have been structured around his style.  I really want to see another FF that builds on the dark mysterious gothic-industrial world that they created for FFVI...

And for the record, Gogo's true identity is former Illinois Governor Adlai Stevenson:

(taken from an e-mail sent to 8-bit Theatre: http://www.nuklearpower.com/redmage34.php )

1.) "I am always amazed by the resistance offered to progress, even the most inocous progress. Imagine, if you will, jumping from one rickety bridge to another, with blind men running back and forth trying to push you off, and you will have some idea what legislating progress is like. The good news is that if you're pushed off, you can always climb back up and try again."
- from his book ''What I Think''

2.) "I suppose I could wear a hat, but them my teeth would fall out to spite me. I could get false ones, but doubtless then I would get fat just to prove my teeth work. The easiest course is to drape my whole body in robes and shawls and hope no one recognizes my eyes. "
- Commenting about his baldness to an NBC reporter in 1952.

3.) "President Eisenhower continues to amaze me. He appears to be an ungainly and graceless man, but when [senator Robert] Taft makes a move, no matter how ridiculous, Eisenhower copies it with the skill of [French mime] Marcel Merceau. I haven't achieved such levels of mimicry with my own party, but I'm working on it."

4.) "The legislature is a frightening thing. To this day the state capitol building seems to me a beast ready to swallow me up; the very walls and ceilings seem to crush you as you walk through it."
- from his book ''Friends and Enemies'

5.) "Today we are plunged into a battle that is familliar to us. the enemies and the problems are the same. But the terrain is different. The world around us has changed and shifted so much we no longer recognize it."
- Giving a speech at Charlottesville, 1960

6.)Stevenson's ex-wife once wrote a book about him called The Egghead and I. In 1952, one of his campaign slogans was "Stevenson - The Experienced Candidate."

7.)When you first meet Gogo, he says "I have been idle for too long." Possibly reffering to the fact that Stevenson had been dead for 30 years when FF6 came out.

8.) A number of years ago a bill was passed regarding the transfer of funds among government-owned, government-operated (GOGO) laboratories. What was the name of this bill? The STEVENSON-Wydler Act, of course.

ALFADOR=ENTITY60

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Random Battles suck.
« Reply #11 on: March 10, 2004, 11:32:11 pm »
As this is my first post on the forum I would like to say hi to everyone here.  Now for my views on FF.  Please take note that I haven't played some of them.

Final Fantasy 1: I have just played this game recently because of Origins.  It seems alright if not a little outdated.  The story isn't much to be happy about.  

Final Fantasy 2:  This game, I thought, was better than FF1.  Better Character Development and storyline.  Leveling up was very easy and i actually looked forward to random battles.

Final Fantasy 3:  Haven't played this yet.

Final Fantasy 4:  This game is fun although I HATE random battles.  Those things hinder all the FF's from being my favorite RPG.  That title goes to CT.

Final Fantasy 5:  Haven't played this yet.

Final Fantasy 6: Haven't played this yet although I plan to in the near future.

Final Fantasy 7:  This game holds a special place in my heart as it was the first FF that I have ever played.  It still is fun to me to this very day.  To me it beats the earlier FFs because I just don't like how the action is displayed.  In this you can actually see a monster being destroyed by Cloud's sword.  Random battles still suck though.

Final Fantasy 8:  Haven't played this yet.

Final Fantasy 9:  Haven't played this yet.

Final Fantasy 10:  To me this game moved way to slow and just didnt make me feel sad or excited at all.  The random battles didn't help any although I did like the way you could change your lineup during a fight.

Final Fantasy 10-2:  Too much like Charlie's Angels.  I hate my brother for  buying this.

Final Fantasy 11:  Haven't played this yet.

Thanks everyone who reads this for their time.  I love CT(and CC to a lesser extent) and this site rocks.

Pureone.

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The F Word(s) - I'm Sayin' It!!!
« Reply #12 on: June 06, 2004, 07:17:20 am »
To all you final fantasy fans, Squaresoft/enix/whatever they are now re trying to make all the final fantasies for some reason fit into one storyline. IMO It sort of ruins the magic of the game, and FFXII is supposed to be after/before FFT. also after FFX-2 FFVII is supposed to happen. souinds shitty.

Radical_Dreamer

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The F Word(s) - I'm Sayin' It!!!
« Reply #13 on: June 06, 2004, 04:44:52 pm »
Wait, what?

Who said they are all trying to merge them in to one storyline? Did you read that editorial on RPGamer.com? That's just opinion, not fact. If you have another source, however, I'd really like to see it.

chronotriggerfreak

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The F Word(s) - I'm Sayin' It!!!
« Reply #14 on: June 06, 2004, 06:43:46 pm »
How the crap does FFVII fit after FFX-2? They're completely different worlds!

And FFXII takes after FFTA, not FFT.