Author Topic: Importing / Exporting Files  (Read 1492 times)

ZeaLitY

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Importing / Exporting Files
« on: December 24, 2005, 01:57:44 am »
Temporal Flux 2.00 allows the importing and exporting of data, including maps and events / strings. I just got back from exporting a big map as a file, reducing it to 256x256 and importing that big map, and sure enough, the big map had returned! And the maps immediately before and after that did not have any adverse effects on them.

Chickenlump has suggested a great idea. Every time we complete a map and finish a set of events, we should export the relevant data to create a library of our work. No more .ips or worrying about a corrupted ROM; if the ROM is fried, we simply import all our work before whatever fried it and we're right back up to speed.

Now, allow me to strongly suggest something. The current Crimson Echoes ROM has a defunct Epoch screen, and also has had problems with the event disappearing bug. I suggest that before moving on, we accordingly transfer the demo to a new ROM by using the import / export feature. This will be painless, and will also get us on solid footing. After that, our next objective should be rereleasing the demo with perhaps Magus's chapter involved. Temporal Flux 2.00 is a walk in the park to map with, meaning we could assist jsondag (who needs a mapper) and finish up that sidequest and perhaps the tour of Chronopolis.

Then Crimson Echoes will have a solid foundation off which to grow.

This also lets us plug the Coliseum right in...

Chickenlump

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« Reply #1 on: December 24, 2005, 02:02:31 am »
This will also free up the hack by not having to wait for someone to make a modification and send the ROM back and forth through Email and the likes. Now, all team members can work independantly and upload their work.

Exodus

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« Reply #2 on: December 24, 2005, 02:46:56 am »
2.0 is SEX.

Words cannot describe how great this program is.

I love all of you. Bear my children.

Agent 12

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« Reply #3 on: December 26, 2005, 05:05:52 am »
That sounds amazing Zeality.   Does it transfer events as well.....though I suppose that's not a big deal since it's just a copy paste.  

--jp

ZeaLitY

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« Reply #4 on: December 26, 2005, 02:58:55 pm »
Yeah, all Events and Strings get transferred in an event export file. It can also import other Strings. However, I'm just going to edit those myself since I think some were corrupted.

Chickenlump

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« Reply #5 on: December 30, 2005, 10:44:32 pm »
Ok, while I have time, I'll pitch in as much as possible. :)

First up, in your Chrono Trigger project folder (created by TF 2.0) you should put this file. If there is a file in there by this name, overwrite it.

I have take all the locations in the Changelog thread, and renamed the locations appropriately (subject to change and updating of course).

In case you didn't know yet, TF 2.0 lets you rename all the locations in the dropdown locations list, so you can easily find the locations you want, because YOU can name them however you please.



Here is the file, just to get this started. This is something that will have to be updated and kept updated as things change, so everyone can stay current. Perhaps once some export files are ready to be archived, this can be kept there with them.

http://www.geocities.com/chickenlump/GUI.zip

Chickenlump

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« Reply #6 on: December 30, 2005, 11:09:30 pm »
Location Map - Zeal Dungeon

Tileset - 32
Palette - 46

Zeal Dungeon

Preview

Chickenlump

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« Reply #7 on: January 01, 2006, 10:25:01 pm »
Location Map - Chronopolis (Frozen Flame room, Melchior's Room, Time Chamber)

Here it is!

Palette - 48
Tileset - 9


The frozen Flame room I had to change a bit, I was unable to get it to work properly with the lasers, so, like always, anyone feel free to give it a go and change whatever's needed.

Agent 12

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« Reply #8 on: January 01, 2006, 11:28:32 pm »
http://ce.herograw.org/Library/Cathedral

I exported the entire Cathedral for the New Rom

I have made this clear on the change log

http://ce.herograw.org/Library/Chronopolis

I exported the entire Chronopolis (Minus Chickenlumps new map which I copied into this folder) for the New Rom

I have made this clear on the change log


--jp

ZeaLitY

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« Reply #9 on: January 02, 2006, 09:19:43 pm »
Load up the Rufus Welcoming Ceremony music before reading.



SUCCESS

We have transferred all the data to a new ROM, and it all seems to be intact. The Epoch screen and 65000000 B.C.'s tileset are also perfect. We have three things to do before the ROM is perfect:

-Transfer strings from the old to the new
-Fix which maps locations load / title screen
-Fix any affected scroll masks

I can't believe it. We are set for a bright future!

Agent 12

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« Reply #10 on: January 02, 2006, 09:26:42 pm »
WHOOOOOOOOOOOOOOOO

--jp

ZeaLitY

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« Reply #11 on: January 07, 2006, 12:34:42 pm »
Update: Temporal Flux is causing some corruption due to a write error; JLukas has exacted the problem and will be sending his research to Geiger. This means the ROM transfer is currently on hold, but only the ROM transfer - we can still do work elsewhere and import it later.