Author Topic: Current / Future Schedule (constantly updated)  (Read 1375 times)

Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Current / Future Schedule (constantly updated)
« on: January 01, 2006, 03:47:57 pm »
This topic lists all current work done and future work planned.

Crimson Echoes Plot Artists

1. Finish the plot
2. Break it down to segments with details of locations needed / special requirements
3. Survey the ROM's progress as time goes on

Crimson Echoes Coding Crew

1. Transfer data to new ROM
2. Release Demo 2.0

Breakdown of Current Development

Magus' Story
           EVENT---------------BETA--------CleanUP
1.  Magus -> old man------ DONE-------NEED
2.  Meeting with Dalton---- DONE-------NEED
3.  Beast Forest-------------Done--------Done
4.  Sargon's House---------Done--------Done
5.  Dalton's Dungeon-------Done--------DONE
6.  Add text......................Done--------NEED
7.  Add treasure chest.......Done--------DONE
8.  Golem Boss.................Switch AI

Chronopolis
     EVENT----------------------BETA-----CleanUP
1.  Tour------------------------DONE----NEED
2.  Group talk at bottom-----DONE----NEED
3.  Teleport back to 100x----DONE----NEED
4.  Zenan Bridge Battle------DONE----NEED
5.  Lose to assassain---------DONE----NEED
6.  Get Epoch back-----------DONE----NEED
7.  back to Chronopolis........DONE----NEED
10.  Melchiors Shop.............DONE----NEED
11.  VillagersTalk................DONE----NEED
12.  MAP-----------------------DONE---DONE

Switch Dragon Tank Sprite to tank-------We'll wait
Fix epoch 2300-----------------------------NEED
 
65BIL revisited
--------EVENT--------------------BETA----CLEANUP
1.  Clean up 65 BIL................DONE----NEED
2.  New lost village.................DONE----NEED
3.  New Item Stone Tablets.....NEED----NEED--take out?
4.  Build Singing Mountain.......DONE----NEED
5.  Singing Mtn Enemies..........DONE----NEED
6.  Singing Mtn Chests............DONE---NEED
7.  Villageer Strings................DONE----NEED
8.  Make a shop.....................NEED----NEED
9.  New Item Music Pieces-----DONE----DONE
10. Remove Portals------------DONE-----DONE

600 AD
Change String-------------------Done
Add Glenn------------------------Done
Change Overworld--------------NEED
Remove Portals-----------------Done

SECOND DEMO

Ocean Palace Ruins

MAPS----------BETA..........................NEED
Schala Scene-------BETA..................NEED
K. Zeal Sprite-------BETA.................NEED
Fight/Escape--------------------DONE....NEED
K. Zeal AI........................NEED.....NEED

Mystics attack

Castle Scene-------BETA................NEED
Dorino Plain Map--------BETA..........NEED
Dorino Fight----------BETA.............NEED
Underground Map-----BETA..........NEED
Treasure Chests.......Beta..........NEED

Back to the ZEAL

Schala Remembers...............Beta.........NEED
Belthasar sends them back....Beta........NEED
Move around Zeal NPCS........Beta.......NEED
Pallette hack of Zeal............Beta........NEED
Back to Chronopolis.............Beta.......NEED
Realize where Frozen Flame is.Beta......NEED
Goes to Crater to find Frozen Flame......Beta........Need
Make Crucial Decision:  Wrong..............Beta........Need


The First King Guardia:  Marle

Marle wakes up in 1 AD....................Beta...........NEED
Meets her ancestor Blank Guardia......Beta...........NEED
Rescue Girl From forest....................Beta...........NEED
Go through Terra Tower.................Beta............NEED
See's humans last stand against Repties.Beta.......NEED
Locations.......................................NEED..........NEED
Text.............................................NEED.........NEED




The Something Drastic Needs to Happen:  Magus, Crono, Frog

Wake up in Dinopolis...........................Beta........Need
Explore Dinopolis................................Beta.........Need
Meet Dinopolis Time Travellers.............Beta.........Need
Find out where a portal to 65 MIL is.....Beta.........Need
Fight Time travellers, commit Genocide.Beta.........Need
Find Portal back to 65 MIL...................Beta........NEED
Treasure Chests................................Need..........Need
NPC Text.........................................Beta.........Need
Dinopolis OW....................................Beta...........Need
Tons of Locations..............................Beta...........Need


Future:  Robo meets Robots:  Lucca, Robo

Robo and Lucca in 1999 AD........Beta.......NEED
Robot Factory..........................NEED.......NEED
Meeting about Vision Serpent.....NEED......NEED
Terra Tower............................NEED.......NEED
Fight her...................................NEED.......NEED
idea for promethius circuit...........NEED........NEED
Flying car..................................NEED........NEED
Dino Bots sprite hack..................NEED........NEED
Locations..................................NEED.........NEED
Text.........................................NEED........NEED

GROUP Together

Make Crucial Decion:  Right.................Need..........Need

THE WORLD OF RUIN

65 MIL

New NPC Text...............NEED.......NEED
Contest for tribe leader...NEED.......NEED
Contest........................NEED.......NEED
You Win.......................NEED.......NEED

12,000

Zeal Ruins/Bomb Map.......NEED.....NEED
Zeal Ruins/Bomb Puzzle...NEED.....NEED
Belthsar speech.............NEED......NEED
Chests.........................NEED......NEED

600/1000 AD

Change Medina Village........NEED.........NEED
OFS in 600 Medina Towns....NEED.......NEED
Serran Fort.........................NEED......NEED
OFS in charge scene............NEED......NEED
Text change in 1000...........NEED.....NEED
Meeting in 1000 castle/attack.NEED.....NEED
Stop attack.........................NEED.....NEED
OFS deal.............................NEED....NEED

GASPAR TIME

Belthasar Speech........NEED.......NEED
CEfy end of time.........NEED.....NEED
Speekio Fights............NEED......NEED
Beginning of time map.NEED.....NEED
Bring back Gaspar.......NEED......NEED

OP AGAIN

See if that map is still there.....NEED.......NEED
Masamune Cutscene..............NEED........NEED

CHARACTER DUNGEONS

Crono's Dungeon......NEED.......NEED
marle's Dungeon......NEED.......NEED
Lucca's Dungeon......NEED.......NEED
Robo's Dungeon......NEED.......NEED
Frog's Dungeon......NEED.......NEED
Ayla's Dungeon......NEED.......NEED
Magus's Dungeon......NEED.......NEED
Code for all...............NEED.......NEED


Final Dungeon

Bunch of different period maps.......NEED......NEED
Final Fight....................................NEED......NEED



Beta---You can play through it.  Main skeletons finished, exits, Memory, etc
Clean Up--Map looks good, animations, sound, music, Explore Mode offs,  etc.

--jp
« Last Edit: November 15, 2006, 06:50:14 pm by ZeaLitY »

Chickenlump

  • Architect of Kajar
  • Chronopolitan (+300)
  • *
  • Posts: 327
  • O_o
    • View Profile
Current / Future Schedule (constantly updated)
« Reply #1 on: January 01, 2006, 05:58:35 pm »
I'm cleaning up Chronopolis a bit, so here's a preliminary picture of my work so far. Suggestions, changes, chicken bashings, let me know. :)


Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Current / Future Schedule (constantly updated)
« Reply #2 on: January 01, 2006, 06:03:59 pm »
Is the bottom two Melchiors shop and the hall way.  Did you move the exit from the left of the room to the bottom?  

--jp

Chickenlump

  • Architect of Kajar
  • Chronopolitan (+300)
  • *
  • Posts: 327
  • O_o
    • View Profile
Current / Future Schedule (constantly updated)
« Reply #3 on: January 01, 2006, 06:08:04 pm »
I forgot it was two different locations (I usually map with the exits on).

Heh heh...yeah it is, I'll tweak it. :)

The exit is still there right now, just under the pipes.  :lol:

Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Current / Future Schedule (constantly updated)
« Reply #4 on: January 01, 2006, 06:11:27 pm »
Awesome.  Great Job as always chickenlump (I always hated my time chamber it just looked awkward how I had it.

--jp

Chickenlump

  • Architect of Kajar
  • Chronopolitan (+300)
  • *
  • Posts: 327
  • O_o
    • View Profile
Current / Future Schedule (constantly updated)
« Reply #5 on: January 01, 2006, 06:13:21 pm »
Thank you very much, and your welcome. :)

Hit refresh, to see the updated fixed map so far.

Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Current / Future Schedule (constantly updated)
« Reply #6 on: January 01, 2006, 06:23:11 pm »
Awesome, just want to point out the naming convention which is found at the bottom of the change log now.  You know where to export it to

--jp

Daniel Krispin

  • Guest
Current / Future Schedule (constantly updated)
« Reply #7 on: January 02, 2006, 04:27:38 am »
Oh, wow. That looks impressive.

Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Re: Current / Future Schedule (constantly updated)
« Reply #8 on: June 01, 2006, 06:08:55 pm »
Alrighty everyone, read the top post......that's an idea of what we got before us....of course things will likely change somewhat.


--jp