Author Topic: Lack of Mods for CT.  (Read 700 times)

JoeC_1234

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Lack of Mods for CT.
« on: February 20, 2006, 10:03:42 pm »
I've noticed there's a lack of mods for CT. I'm hoping to make one myself. Any help with ideas is appreciated. Now, I'm off to learn how to do this. :)

ZeaLitY

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Lack of Mods for CT.
« Reply #1 on: February 20, 2006, 10:31:42 pm »
Yes, there may be more out there, but these people need to bring it to my attention so I can list them at the Fan Project page.

Not too many people are keen on learning how to hack event code in Temporal Flux. It's ridiculously easy after you get the basic structure down (an object is loaded, some status settings are set, and then you get the actions going and bang).

Namara

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Lack of Mods for CT.
« Reply #2 on: February 21, 2006, 02:24:14 pm »
I wish someone would show me how to do all this cool stuff with Temporal Flux.  I tried the walkthrough/FAQ thingy, but all the technical terms confused me.

V_Translanka

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Lack of Mods for CT.
« Reply #3 on: February 21, 2006, 03:04:46 pm »
To be more accurate: There's a lack of finished CT mods.

edit: Here's to hoping this changes now that everyone's hoppin' on the Temporal Flux bandwagon.

MoonStoner

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Lack of Mods for CT.
« Reply #4 on: February 26, 2006, 10:35:23 pm »
I've been making a subquest mod for CT, but the only thing keeping it from completion is a problem with the event code in the End of Time location. I've posted about this problem before, but nobody seems to know why this problem comes about.

-MoonS