Alright, Chrono'99's bug reporting session... now featuring one screenshot
- the demo (after the title screen) freezes after the Blackbird screen
Chapter 1- the "Yes" and "No" don't appear when you're asked "Snooze?" in the hut with the save point
- infinite Magic Tabs in the hut where the Nu used to be! (not even need to exit and go back, the tab just doesn't disappear at all)
- all the stuff about the Last Village Elder and Zargon are totally avoidable, if you go straight to Dalton's place behind the mountain and beat Dalton
- the Lasher in the dungeon is a joke, he doesn't attack at all (I'm pretty sure it's a problem of Enemy Solidity)
Chapter 2- in Chronopolis, in the corridor at the right of Melchior, you can open a chest with a "VedicBlade" but the item doesn't appear in the inventory
- in Crono's room, the first time the party returns from Chronopolis, the 2 non-lead characters move in a weird way (they easily go in and out of the wall, but just in Crono's room)
- in the Porre Camp, Marle can get blocked by the 2 disguised characters (the only way to deblock is to reset!)
- by the way, how can Melchior be both in Chronopolis and in Medina?
- if you go to Guardia's Castle instead of going to get the Epoch in the Cathedral, there's freeze and weird stuff because there's still a Marle waiting for the meeting with Porre
- when you open the secret corridor to the Epoch, Crono and Lucca enters without moving their legs (forward moonwalk?
)
- from that corridor, you can go back and Lucca will redo her "there, it is over here" sequence
- there are two "layer-3" lights on the wall, but there's also a strange third one inside the wall at the right
- when Atropos follows you in Chronopolis, if you go in the lift and return to the first room, Atropos is at the right of the screen instead of being behind the party (and she's stuck trying to cross the little room at the center of the screen)
- the computer desks are above the sprites when you fight the Mage in Melchior's corridor (this Mage is pretty easy to avoid though if you walk near the upper or lower wall)
- in the Frozen Flame room, the NPCs disappear during the battle and reappear after it
- when Robo turns off the generators, you can still walk (and exit the room and replay the scene!)
- when the screen scrolls to "Chapter 3", parts of some room can be seen at the bottom
Chapter 3- if you go in Dalton's dungeon again, you're forced to reset in the last room (no exit back)
- weird map problems happen in the Future but I guess I wasn't supposed to go there
- in Dorino's Inn, I don't know what is the light spark for on the counter, but it doesn't disturb only me: the innkeeper doesn't ask for money for you to stay :p
- in Denadoro's first screen, there's a tile which is above the character, and which is solid (remember
that tile from the first cutscene?)
- in Zenan Bridge, the battle against Ozzie and his undeads still occurs!
- in the Cathedral, you can still go to Yakra's hide-out if you play the organ... but you're blocked because his map has been replaced with the 1002 AD Cathedral
- in Guardia's Castle, you can walk "on" Queen Leene
- ...oops o_O' once you go visit one of the royal rooms and go back, you're stuck in the throne room because the door is totally shut
...and I stopped here, because I didn't save during my playthrough, and my emulator savestate is set inside that throne room... Too bad, I hadn't even seen the Prehistory yet
Better luck next time.