Author Topic: Yay  (Read 7492 times)

Agent 12

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Re: Yay
« Reply #75 on: April 20, 2006, 12:43:55 pm »
yup that's at the top of the "countdown thread.  I'm definately all for the new portraits even though I have no idea how to do it myself.  (it'll be nice to get rid of the army of melchiors too haha)

--jp

Shinrin

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Re: Yay
« Reply #76 on: April 20, 2006, 12:47:29 pm »
The portraits are going to have to be done in another editor.

I did some work on the latest rom and patch that fixed some stuff, one being a critical bug.
No patch is out with these updates. but will be put up later by jsondag2

Change log
1.) Had to reinsert a script, the old script was causing the wrong to play.
2.) Readded music to Crono's Kitchen
3.) Finish changing the music json skipped over.
4.) Fixed a bug i stumbled across accidently. (the gold suit dude didn't have it where you couldn't move when you talk to him. thus letting you leave to early.)
5.) fixed the entrence of the Cathedral map. The scroll bottom was originally set to 1e when it was supposed to be 1f.
6.) fixed it where the castle music is being played, instead of playing for a few seconds then stopped.
7.) due to some other hacking i did earlyer, made the castle music stop playing in the castle. it has been fixed. (i exsperienced this in my own hack. a bug in the editor maybe?) .
8.) same thing as above but with two rooms in Hero's Grave.

Note: on the last patch that even if you cause the bug with the gold suit dude, you can just talk to him again. just go back in the room he's in. you still lose the sword when you talk to him the first time.

The glitch is also in demo 1. good thing i caught it guys.

Chrono Trigger hacking is much easier than I though.
« Last Edit: April 20, 2006, 01:31:04 pm by Shinrin »

ZeaLitY

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Re: Yay
« Reply #77 on: April 20, 2006, 01:56:39 pm »
Quote from: Shinrin
Chrono Trigger hacking is much easier than I thought.

Yeah, hopefully we can convince other people that it is as well. Temporal Flux is a little intimidating at first, but soon you realize just how much you can accomplish. That's why I'm not worried if we can't insert 50 custom sprites or new location tiles in; we have total control over events.

Well, I might find time to do something else. I can't wait for the second demo.

Shinrin

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Re: Yay
« Reply #78 on: April 20, 2006, 02:12:31 pm »
the place where you get the rainbow shell is still accessable though the enternce is not visiable on the world map? (old CT glitch?)

still some places that i need to readd music too.

Edit: It has been cofirmed that CT had the glitch not the CE rom.

You can go to Giant's Claw before doing Toma's Grave (which then make it where you can see the opening)

Also this gitch will be fixed in the next rom. json can do it.

i also have it fixed in CT and need to make two bug fix patches for it. Unheader and Header.
« Last Edit: April 20, 2006, 02:45:35 pm by Shinrin »

Agent 12

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Re: Yay
« Reply #79 on: April 20, 2006, 03:37:57 pm »
Here ya go: 


https://netfiles.uiuc.edu/jsondag2/shared/CE3edit.ips

Contains the various fixes mentioned by shinrin above

--jp

ZeaLitY

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Re: Yay
« Reply #80 on: April 20, 2006, 11:12:26 pm »
Singing Mountain problem solved; looks like you can't have layer 3 over empty layer 2 tiles.

ZeaLitY

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Re: Yay
« Reply #81 on: April 20, 2006, 11:50:08 pm »
Ugh, this is impossible. Lava works with black tiles underneath, but black tiles obscure some layer 1 tiles for some reason, completely messing the entire thing up. I went to Heckran Cave to find ground tiles I could lay instead of black tiles, since water obviously worked over those. After placing them in Singing Mountain, I found no lava (it didn't show up above these new ground tiles). It's like I'm screwed both ways.

Chrono'99

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Re: Yay
« Reply #82 on: April 21, 2006, 05:26:09 am »
Maybe it's a problem of tile priority? The black tiles that normally serve as walls have Priority "Yes" so they obscure other tiles and sprites. There should be another black tile, which has Priority "No" (this is why most tiles are present twice on the tile sheets).

ZeaLitY

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Re: Yay
« Reply #83 on: April 21, 2006, 11:45:54 am »
I tried changing priority to no avail. I checked out Heckran Cave again, and all their ground tiles beneath the water are Z-Plane 2. I'm having a hell of a time, however, trying to copy and paste one of those tiles to the Singing Mountain map, or generate some kind of Z-Plane level 2 tile on the map itself.

ZeaLitY

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Re: Yay
« Reply #84 on: April 21, 2006, 01:25:33 pm »
I can't lay down tiles with Z-Plane priority 2. Temporal Flux overrides it to make it transitional (walkable) instead. I'm not sure having it priority 2 is even the solution, but it's the last thing in which Heckran Cave differs from Singing Mountain. How do I use tile properties to place priority 2 tiles?

Agent 12

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Re: Yay
« Reply #85 on: April 21, 2006, 04:30:06 pm »
Attention ROM hackers:  Zeality is adding things that MUST be done to the original rom so please refrain from hacking the rom unless it can be done through .flux files until further notice.

Thanks

--jp

Agent 12

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Re: Yay
« Reply #86 on: April 21, 2006, 09:26:39 pm »
ho hum

Attached is the latest version of the ROM with some Zeality Action.  So you can expect to see um what's it caled oh yea actual personality in this version of 12,000 er..i mean 11,998 BC.  Also no more army of melchiors everywhere you look whoo.  and oh yea Lava in that last room of singing mountain (that's not even in Chrono Trigger!)  Well Zeality has put alot of work on my platter (just kidding) so I'm going to go ahead and try to get some of the things he mentioned in the countdown thread.  DDK is doing his thing so you can expect some updates from both of us this coming week (me after monday cause I got an exam). 

Oh yea some of the text in the Dalton speech doesn't make a lick of sense, Zeality will get to it don't worry.

Keep up the debugging I found out how to actually make Move Parties move everyone to the same spot (turns out if you have them all move to where PC 0 is they stay one tile away from him??? That's why people would be walking on walls after a cut scene) so there's bound to be some of those lurking around. 

Pretty soon were gunna be bringing in real enemies and making those fights not "un loseable" so we only have so much time where we can debug really easily.

Incase you dont know yet attached files are shown at the bottom of the post
--jp

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« Last Edit: April 21, 2006, 09:42:31 pm by jsondag2 »

Agent 12

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Re: Yay
« Reply #87 on: April 22, 2006, 01:51:32 pm »
OK, That didn't take nearly as long as I thought

Attached is a patch that will apply Zeality's ideas in the countdown thread.  Ending to Demo 1 is revamped and there's a little sidequest where you can find a Jade Orb in Dalton's dungeon, bring it to a guy in the Last Village Commons to trade for  a glass rose and finally bring it to Schala's Grave (if magus is in party).  There's no "scene" that is shown yet cause I'm not sure exactly what to put.

Debug away

--jp

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Daniel Krispin

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Re: Yay
« Reply #88 on: April 22, 2006, 02:43:37 pm »
Quote from: Shinrin
Chrono Trigger hacking is much easier than I thought.

Yeah, hopefully we can convince other people that it is as well. Temporal Flux is a little intimidating at first, but soon you realize just how much you can accomplish. That's why I'm not worried if we can't insert 50 custom sprites or new location tiles in; we have total control over events.

Well, I might find time to do something else. I can't wait for the second demo.

Temporal Flux doesn't seem to work on my computer, actually...

Agent 12

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Re: Yay
« Reply #89 on: April 22, 2006, 03:13:51 pm »
If it's not working it might be because you have to download that ...um something 2.0.  I remember it was a pain to get running for me to.

I'm attaching a patch where I started using non TF tools.  Using CTEC and the Shop editor the patch below has Magus start at Level 2, Melchiors shop sell all the level 2 weapons (their prices are stlll ridiculous though) and the enemeies stats are a little more bearable.  Try it out tell me what you think.  Since none of these tools have really be tested hard core yet there may be some bad side effects so if the game corrupts at any point don't worry we have backups.  Oh yea magus after leveling up has Power **....i hav eno idea why but am looking into it.  If we can't fix it we may have to just bring everyone up to level 30's.  And pump up the enemies accordingly.

--jp

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