Author Topic: Yay  (Read 7493 times)

Chickenlump

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Re: Yay
« Reply #90 on: April 22, 2006, 03:45:38 pm »
It's .NET 2.0, and is available (and should be installed) through Windows Update. It is also available for direct download, if for some odd reason people are unable to use Windows Update. Download, install, and TF works, no fuss, no muss. All .NET applications will work then, and there are quite a few nice ones out there.

http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en

Daniel Krispin

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Re: Yay
« Reply #91 on: April 22, 2006, 04:00:26 pm »
It's .NET 2.0, and is available (and should be installed) through Windows Update. It is also available for direct download, if for some odd reason people are unable to use Windows Update. Download, install, and TF works, no fuss, no muss. All .NET applications will work then, and there are quite a few nice ones out there.

http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en

Oh, Windows XP needs that downloaded as well? Hmmm... I had downloaded that when I had the Windows 98, and got TF running then, but when I tried it with XP it didn't work. Ah, well, I guess I'll just have to download that again. Thanks.

Anyway, I'll see how much I can help. Like I said, I'm still wary of SE. And, though it's summer, it's somewhat of an academic summer: I should really spend time reading Classics books and learning my ancient Greek, rather than spending it on the computer.

Agent 12

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Re: Yay
« Reply #92 on: April 22, 2006, 04:27:17 pm »
OK, check this out.  Singing mountain has real fightable enemies now.  I sort of just copied stats from other enemies near the beginning of the game so if anything is to hard/to easy let me know.

I also made it so that all the party members have their first three techs.  (If you didn't have lightning the "nizbel" guy would be impossible.

But I think the new imps are pretty good on difficulty as our the beasts.  Avian rexes and the nizbel boss seem like they may be to easy.  I can't tell if GolemBoss is hard because of that Magus Glitch.


Check out the attachment tell me what you think of the enemies.

--jp

[attachment deleted by admin]
« Last Edit: April 22, 2006, 05:03:11 pm by jsondag2 »

Daniel Krispin

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Re: Yay
« Reply #93 on: April 22, 2006, 07:52:46 pm »
Hmmm... TF still doesn't work for me. I mean, the program itself works, but when I try and open a ROM, and it says it must be unheadered, it tells me that that access to the file is denied.

Agent 12

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Re: Yay
« Reply #94 on: April 22, 2006, 08:00:44 pm »
hm.. if you right click the rom and look at it's properties is it read only?

--jp

Daniel Krispin

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Re: Yay
« Reply #95 on: April 22, 2006, 08:28:33 pm »
You must be bloody kidding me. Am I really THAT stupid?
Hmmm... it appears I am. Thanks.

Agent 12

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Re: Yay
« Reply #96 on: April 22, 2006, 08:30:42 pm »
Only reason I know is because it happened to me haha.

--jp

Daniel Krispin

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Re: Yay
« Reply #97 on: April 23, 2006, 05:09:53 pm »
Well, it's still not working right, I don't think. Everything opens up and all (though when I try to open a certain location map, it gives me an error... I just click 'continue' anyway.) However, when it comes to trying to edit something, it becomes decidedly weird. Take, for example, that speech I had written for the Magus/Dalton battle. I wanted to see how that would look. I eventually found the map that had that whole scene on it, however... everything looked discordant. All the chips looked messed up, like they'd been scrambled. Furthermore, when I tried to find where the dialogue is located, I couldn't find it, and all the dialogue that seemed as though changed was scrambled as well. I'm not sure why this would be the case for me.

Agent 12

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Re: Yay
« Reply #98 on: April 26, 2006, 06:26:46 pm »
While we wait for DDK to do his updates to the ROM I thought I'd release a new ROM with Chrono 99's excellent map of the Porre Camp.  I also fitted my code to it and add code so that you can go in all the doors.  I made quick maps of the barracks and such but as is with all my maps you guys can go through and fix it up.  Um Zeality has informed me of a minor tweak to the plot so right now it seems kinda stupid to teleport you to Zenan Bridge but once the Rom is back in my hands I'll fix it. 

NOTE:  this isn't the actual ROM, DDK has that but I'll add it via flux files later.

See attached file

--jp

[attachment deleted by admin]

Agent 12

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Re: Yay
« Reply #99 on: April 29, 2006, 04:33:04 pm »
We gave the ROM to DDK last tuesday and didn't get any updates.  He hasn't even been online since then (that I know).  So me and Zeality have decided to keep moving forward.  Hopefully any updates he has done can be implemented via flux files. 

So attached is a patch with a new 600 via Zeality.  It's got the start of a Medina Village.  Zeality has also finished updating text in the 12,000 BC era. 

I whipped together some quick locations for Medina (accessed in the Forest) but haven't populated them yet.  Were gunna need the first "Medina house".  As well as a beginning of the vanguard location.

--jp

[attachment deleted by admin]

Agent 12

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Re: Yay
« Reply #100 on: April 30, 2006, 06:21:44 am »
OK, that was a painful experience.

Attached is a ROM that has the flow that Zeality requested.  That means that the 1002 sequence goes

Chronopolis-->Porre Camp-->Cathedral-->Chronopolis-->Zenan Bridge-->Cathedral.......basically there's an extra trip to chronopolis in the middle there.

I used temporary text but Zeality is going through all the text anyways.  I also added a few other things.  I put the Dragon Tank in the Porre base, added a couple imps the 600 Ad medina and fixed some strings.

--jp

[attachment deleted by admin]
« Last Edit: April 30, 2006, 06:31:21 am by jsondag2 »

Agent 12

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Re: Yay
« Reply #101 on: April 30, 2006, 02:37:50 pm »
I went through and did a little beta testing myself.  So this patch has a lot of really small changes.  Like before belthsar would walk a little bit into the time chamber now he doesn't.  Small stuff like that, but if you wanna make a list of errors for me to fix please use this patch.

--jp

[attachment deleted by admin]
« Last Edit: April 30, 2006, 03:03:29 pm by jsondag2 »

Agent 12

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Re: Yay
« Reply #102 on: May 01, 2006, 04:38:00 am »
Hm, I'm posting way to many times in a row but whatever. 

This patch should have Zeality's new text for the beginning of the game as well as a few different animations.  It also has a new scene before the "wake up chrono" sequence. 

Finally there's a location for the "house" where the new Medina is in 600 AD. 

Daniel-Sorry didn't see your post up there.  Here's how I found it, it's located in a bad spot.

If you open up Temporal Flux and then the ROM that you want. 
Click Window and Locations to open up locations to edit.
In the upper left you choose which location you want change it to {144} (where we fight Dalton)
Dalton's Speech can be found under Object 5 and then Arbitrary 9.  (I click the collapse all button)
You'll see the text box, you can highlight it and then edit the text on the left side.

 Now Make sure you don't put to much on oine before you hit enter and after four lines you have to put {full break} at the end of the line.  Hopefully it's not mixed up tiles now.

Edit:  I added Marle kissing Crono at the beginning there (Like the countdown thread wants)

--jp

[attachment deleted by admin]
« Last Edit: May 01, 2006, 03:07:39 pm by jsondag2 »

Daniel Krispin

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Re: Yay
« Reply #103 on: May 01, 2006, 04:52:11 pm »
Daniel-Sorry didn't see your post up there.  Here's how I found it, it's located in a bad spot.

If you open up Temporal Flux and then the ROM that you want. 
Click Window and Locations to open up locations to edit.
In the upper left you choose which location you want change it to {144} (where we fight Dalton)
Dalton's Speech can be found under Object 5 and then Arbitrary 9.  (I click the collapse all button)
You'll see the text box, you can highlight it and then edit the text on the left side.

 Now Make sure you don't put to much on oine before you hit enter and after four lines you have to put {full break} at the end of the line.  Hopefully it's not mixed up tiles now.

Well, I found the place, to be sure... but weird things are still happening. Firstly, for the dialogue all it says is Textbox(Persona,l "") with nothing in there. When I tried to find the right string to which it references, I can't quite find it. As a matter of fact, all the strings that appear to have been changed from the original appear as gibberish mangling of letters. Say, 05 under Locations: rogYighheof the{value 8}'sescat t{stop}
{Marle}{value 32}{stop}
rea{value 8}e s{instant page break}
ucenenhenghe{Ayla}ououheg{stop line break}
Yndneto{PC1}{"2}{instant page line break}
esome9{instant page break}
n th{Marle}{stop}
thie th{page break}
ndtot's
edngouhee t{delay 47}{instant page break}
Q'sightndhisn'tmerod t{PC3}ee{stop}
as{Epoch}s th'sndi{stop line break}
{Magus}ver{Magus}{PC1}{instant page break}
{instant page line break}
e thiscarohere{instant page break}
Q{stop}
{stop}
's{stop}
{Frog}8!you6you
ne{stop line break}
{Magus}{stop line break}
{full break}
{CronoNick}hinerbe: Thro{instant page break}
Q.{value 8}{value 8}{null}

Anything that looks to be changed essentially has that level of order, as though my computer can't read the code in the same way, or some such strange thing.

Agent 12

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Re: Yay
« Reply #104 on: May 01, 2006, 05:33:48 pm »
Hmm... I'm wondering if when you apply the patch your applying it to a headered rom.  (I haven't tested this) but maybe that's causing everything to get shifted over a little.  If you open up a clean ROM in TF it should ask you to remove the header.  Then you can close out, apply the patch to the newly unheadered ROM and HOPEFULLY that will fix it.  I'm not an expert on patching though I could be way off.

--jp