I added something to the report thingy that could be misunderstood:
"During the ending, exits like the Singing Mountain one should be closed."
What I mean it that All areas that are not important(like hunting grounds or Lavos' crash site) should be closed in the OW map. With Singing Mountain I actually meant all the areas with enemies(these are the ones you reach when searching for the Drum parts). In order to do it, we might, after entering the Singing Mountain, switch directly to the waterfall with the reptite and start the dialog? This would prevent the player from walking around the singing Mountain.
What I missed in the Ayla part of the ending was some kind of "welcome back, chief" party. I mean, they are the people that know how to party. Maybe during the party, people tell her that there is/are still reptites, for example on Singing Mountain. She leaves, maybe saying she is going to end it? So the player might think she will kill the reptite(that's what the reptite presumes anyways), but in fact she wants to end the war between their species(which she does, by offering peace or something).
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About TPs, I think we should raise the TP at the beginning until mid-/ endgame, maybe about 3/2(one and a half)? I'm not sure about how many tech points are needed for each tech, but it somehow seems unbalanced(considering you get everyone rather early to join your party permanently).
Also, what about new techs? I think Magus' shouldn't be the only one with new ones. Marle definitely needs a new last tech, maybe Hexagon Mist, which is the ultimate water attack anyways. I know we can't use player's techs for enemies, but how about the other way around?
Anyways, I would suggest at least one weapon-tech for Marle and Lucca(I'm not sure if Techs like Napalm or Fire Toss are in any way attack based), because that would make them more useful in my opinion. Maybe even a double tech where they jump around and shoot every enemy.
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About the last Kashmir fight: Maybe we could make more use of his illusionary skills? The cloudy backround is a good idea, but it seems like it is not really important in the fight. He should have a confuse/all tech, because that's what he did to Glenn and Magus and it would seem logical for an illusionist to make the enemy attack themselves. Also, maybe make the backround switch, kinda like the Lavos fight, and him switch elemental strength and weakness(without telling the player)? Maybe even attacks? Another question is, can enemies be inserted during the battle? Like, Kashmir summoning a Golem to help him or whatever? I'm not sure if it could be used the same way, but during the last Lavos fight, the left and main part also reappeared after being summoned. Like the Guardian Boss in the destroyed future summoned his bits after they were destroyed.
This would make the fight much more interesting and worthy of being at the end of Ct:CE. We could argue that this is the real Kashmir, with enhanced power thanks to Zeal, while the one fought in Chapter 4 was a mere illusion with only a part of Kashmirs none-enhanced power?
Also, the 2nd Zeal fight should be in a different location. while the backround looks really cool, it just doesn't seem to fit the final battle. I think we have lots of different areas available, because it's the DBT and he could just teleport you to a different place or whatever.
Also, maybe tint the Lavos Spawn Red and Darker, like the Time Devourer is?