Author Topic: The Mapping Thread  (Read 54772 times)

Agent 12

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Re: The Mapping Thread
« Reply #195 on: September 30, 2008, 11:30:07 pm »
2400 AD:

The tiles seem to be from before I fixed the color for the mountains.  Are you still using an old patch? The bottom circle is simply.....the map sucks it's not a problem of settings being wrong.  The top group left side is the dome Justin made:

http://www.chronocompendium.com/Forums/index.php?topic=2531.msg54489#msg54489

It was the best I could do with the existing palette.  Top Right is just....the destroyed future tileset having a non destroyed future palette.  I fixed the palettes of some of the roads but you know it's tedious and I wasn't sure if the reptites would even have roads...

But all that is moot, since you already have made the map we should just take what we can get haha.  It's definitely more of a priority to have SOME map for the eras so chronopolis is the last OW we need now.   That's priority one.

Prehistory:

I like the idea definitely.  The lave adefinitely had a glitched look to it.  So as long as that scene doesn't look too ridiculous i say go for it. We should probably make sure the entrance to that area is obvious too.

--JP

Zakyrus

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Re: The Mapping Thread
« Reply #196 on: October 13, 2008, 07:57:50 pm »
Finally got around to working on that horrible room. I'll be using the Ocean Palace tileset as the Black Omen one, doesn't have the switches on the wall. I'll send it to ya, jsondag2 when I get it done.  :)

However, I still have no clue what I am going to do with that other empty map yet.  :x Whatever it may be, it'll be good!

~Z

nightmare975

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Re: The Mapping Thread
« Reply #197 on: October 29, 2008, 02:39:36 am »
I'm transmitting this so I don't lose it when I update my game.

Hope you like how the crater now looks.

I hate those mountains up north.

EDIT: Why don't I post the file?

[attachment deleted by admin]

nightmare975

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Re: The Mapping Thread
« Reply #198 on: October 29, 2008, 02:54:18 am »
Okay...my tiles sets are still fucked up. I got a fresh patch, I have not idea what I'm doing wrong, but I just can't get the tileset to work.

Agent 12

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Re: The Mapping Thread
« Reply #199 on: October 29, 2008, 03:10:57 am »
They are messed up in TF AND in game?  Can you put a picture up?

--JP

nightmare975

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Re: The Mapping Thread
« Reply #200 on: October 29, 2008, 03:46:00 am »
Okay, hold up.

I'm trying to make the last OW, you said to use a new tileset and said to use the one with all the dinopolis stuff. I can't get it to work.

I have not tested them ingame.

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Re: The Mapping Thread
« Reply #201 on: October 29, 2008, 05:04:47 am »
Oh I thought that you didn't want to use the new tileset?  Don't worry about using it you can use the original 1999 AD tilset.  You are doing the OW for Chronopolis now anyways correct?  So it makes sense to use the 1999 Ad tileset anyways.

If you want you can try to simply reproduce what Chrono 99 did here:

http://www.chronocompendium.com/Forums/index.php?topic=4743.msg87190#msg87190


--JP

nightmare975

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Re: The Mapping Thread
« Reply #202 on: October 29, 2008, 06:00:18 am »
Oh, I thought the last one I did was for Chronopolis.

Although I wanted to try an make Dinopolis with a modified Prehistory Tileset.

Agent 12

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Re: The Mapping Thread
« Reply #203 on: October 30, 2008, 12:37:35 am »
haha oh dear....

the map that got modified in the last patch you sent me was the map that was being used for Reptite Future. 

Overworld {7} Apocolypse ==> Chronopolis OW
Overworld {2} Future ==> Reptite Future

I would greatly prefer if we kept this mapping because all the exits for those locations are being mapped...unless we can find some way to easily transfer the map over?  The map that you sent me definitely looked like it was for the Reptite future though (the coast line and the buildings were almost perfectly lined up...).  So it's up to you.   I dont mind doing a little work to get your awesome maps put in. 

--JP

nightmare975

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Re: The Mapping Thread
« Reply #204 on: October 30, 2008, 01:32:56 am »
I found it easy to have the map you want overwritten open and import the file, it seems to place it there.

nightmare975

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Re: The Mapping Thread
« Reply #205 on: November 24, 2008, 06:26:28 pm »
I just wanted to say I'm done with overworlds. No more.

I'll do normal maps, but I can't take overworlds anymore. X_X

nightmare975

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Re: The Mapping Thread
« Reply #206 on: December 10, 2008, 01:36:25 pm »
I promise after next Tuesday, I'll get back to work, college is killing me.

Agent 12

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Re: The Mapping Thread
« Reply #207 on: December 10, 2008, 01:54:52 pm »
no problem man this project is very aware of real life factors :)

--JP

nightmare975

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Re: The Mapping Thread
« Reply #208 on: January 22, 2009, 06:42:40 am »
Here's something to wet your whistle.

This is as accurate as 1999 AD will ever get.

Three hours staring at that fucking little mini map.

I'll explain lateness later, it's 3 in the morning over here.

[attachment deleted by admin]

ZeaLitY

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Re: The Mapping Thread
« Reply #209 on: January 23, 2009, 12:38:30 am »
WHY DOES NO ONE UNDERSTAND THAT CHRONO TRIGGER'S INCOMPLETE 1999 A.D. MAP IS WRONG AND THAT 1999 A.D. SHOULD BE REVERSE-ENGINEERED WITH CREATIVE LICENSE FROM 2300 A.D.!?!!?!??!?!!??!!