Author Topic: Master Plot  (Read 3257 times)

ZeaLitY

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Master Plot
« on: April 17, 2006, 07:33:36 pm »
Themes

1. Time can be changed, most importantly in the present
2. Reconciling differences for peace (Reptites v. Humans v. Mystics)
3. Time should only be manipulated by those with extreme morality and responsibility (basically a sort of potshot at Belthasar as he is in Cross)

Overarching Plot

Somehow, King Zeal becomes the Arbiter of the Frozen Flame and discovers a Time Egg, allowing him (as detailed in Radical Dreamers) the ability to travel anywhere in time. In 1002 A.D., the heroes of time have not seen their friends for awhile, and are more concerned with the mobilization and industrial revolution going on. Time begins to change, and the heroes end up in Chronopolis as a prototype of the Porre cyborg program tracks them. As time continues to change, the heroes strive to set things right under the watchful eye of Belthasar, visiting various eras while crossing paths with old enemies and the Porre cyborg. Eventually, time is completely rewritten from 65000000 B.C. onward, resulting in a completely new world the heroes find themselves in.

They explore this new world and eventually make it back to prehistory to set things right; however, in the future of this new world, its own version of "Chronopolis" detected the heroes' presence and dispatched its own time travelers. As the heroes get their bearings after restoring the world, the new group is completely baffled to find a world new to them. As more of the truth is unraveled concerning King Zeal, things come to a head in 1002 A.D. and other eras, with the party confronting the group (who feel the heroes have committed genocide upon their world) and the Porre cyborg, who slowly regains his humanity. Once the root of the problem is diagnosed, the heroes set out to find King Zeal and eliminate his influence over time, leading to a climactic battle in which Schala (previously located and rescued) is lost to the Darkness Beyond Time and perhaps other fates befall the heroes.

At the end, the themes that changing time is vastly dangerous and potentially world-ending, that utter determination to set things right can ultimately prevail, and that fundamental differences between peoples can perhaps be reconciled (Porre vs. Guardia, Mystics vs. Humans, Humans vs. Reptites) if the parties are contrite and ready to meet each other will be reflected upon.

Possibly, it will be revealed that Belthasar caused the entire mess in a botched attempt to revive King Zeal with the Time Egg, as Belthasar and the King were excellent friends and Belthasar wished to meddle in time to bring him back to the future. Perhaps the effort backfired, leaving King Zeal in possession of a Time Egg and perhaps the Frozen Flame, used to power Chronopolis but ending up with King Zeal after the failed attempt. This would give Belthasar necessary justification for going a little mad and also wishing to finally set things right with Chrono Cross by nullifying the Time Devourer, which at this point would be in its infant stages at the Darkness Beyond Time.

Group Conflicts

Mystics versus humans, who try to find common ground after 600 A.D.

Guardia versus Porre, who believe Guardia is foully corrupt and has most of the world's wealth tied up in excess, and would embrace a form of socialistic militarism in rebellion.

The Time Travelers of the "Other World" who find Crono's world and try to change it back, though Crono cannot let them -- who is right in this situation? What morals apply to time travel?

The humanity of the heroes versus itself. Lavos's influence is pervasive, having evolved humanity and now acting somewhat through King Zeal to change time. Can the heroes find faith in humanity? And robots!

Humans versus Reptites and other pre-Mystics, who struggle to find heat and food in the cold, new world of prehistory, and hate the warm-blooded ones for their ability to naturally adapt.

Belthasar versus himself. He knows many things about history which he chooses not to reveal to the party.

Personal Conflicts

Crono - Crono will deal with taking on responsibility as the true hero and new king of Guardia. His main conflict is comparable to Vash the Stampede's; he will be frustrated by the seemingly repeated failures of not being able to change time to the way it should be, or angry that he couldn't save EVERYONE in a bad situation, etc.

Marle - King Guardia XXXIII dies during the course of the game, leaving Marle to be a full fledged regent. This will damage her bright idealism somewhat, as she'll now have a front row seat to the problems troubling the world of 1002 A.D. She'll also have to cope with her father's death.

Lucca - Lucca will be the voice of the moral applications of time travel, questioning Belthasar at times and also receiving much development during the New World arc. She'll also struggle with not being able to join the future fully, as her place is in 1002 A.D.

Robo - Robo may be involved a short arc about robots being an extension of or an improvement over the Lavos-evolved humans. Only Robo will be able to understand on that level (since humans aren't aware they evolved from Lavos), but robots will still find conflict as they have a natural pride in their superiority compared to foolish, rampant humans.

Glenn - Glenn will deal with the concept of honor, the problem of finding common ground with the Mystics, and the issue of wanting to do much to change the future for the better in 602 A.D. but being restricted for fear of altering it too greatly. The Vanguard's zealousness will be an issue for him; he'll realize it may not have been the greatest idea. We're going to use the real Glenn here, not the person Woolsey made him out to be. The real Glenn was sort of a hardass, down to earth guy.

Ayla - Ayla is at the forefront of the symbolic death of the prehistoric way of life due to the coming Ice Age. She will eventually decide that surviving the cold will be a great test of her strength and the courage of her people.

Magus - Magus will be wary of accepting King Zeal as his father, and will blame him for everything going wrong initially.

Villains

King Zeal - King Zeal died originally, but was nearly resurrected by Belthasar, who used a Time Egg in conjunction with the Frozen Flame to revive his old friend. King Zeal resultingly came into possession of a Time Egg and the Frozen Flame, becoming its Arbiter and subject to Lavos's impressions. King Zeal then began whimsically changing history, eventually becoming flabbergasted at the cancellation of his changes by the heroes, and seeking to do them in. He's fueled negatively by Lavos (like Queen Zeal), and uses time travel without reason or morals.

Other World Time Travelers - Cakulha, Coyopa, Yaluk (leader, female) - They seek to return the world to the one they came from (Tohil), and see the heroes of time as genocidal murderers. They utilize a device called the Alom to travel through time, though travel is limited as the Alom must recharge. They mess around the prehistoric era before confronting the group in another time period. Lastly, they find King Zeal and get in league with him for a plot to lure the heroes out, finally dying at the hands of the heroes. Their names are references to lightning gods of Maya; their "Epoch" was a Mayan sky god name.

Porre Cyborg Protoype X-14 - He is the first working cybernetic human created by Porre, and is sent as a spy and assassin to Guardia. He witnesses the time travelers depart to 2300 A.D., reports his findings, and is given the instruction to kill Crono and the others. He shadows the group and stows away on the Epoch, making it to Chronopolis virtually undetected, where he downloads more information. When the party returns to 1002 A.D., he goes with them via the Temporal Dispatch Chamber. The change in time in 1002 A.D. is later blamed on him, and the party thinks he is responsible for changing time for a while. He is later stranded in the new world; he initially tries to kill the party but realizes they will resurrect Porre by changing the world back. The experience breaks his ties to Porre, and he eventually sacrifices himself.

Era Villains

Zavra - Zavra is the leader of the remaining Reptites, and lives in the last Reptite hideout.

Dalton - Dalton continues to research immortality in 12000 B.C., using any spare scrap he can find from Zeal. He eventually gets in league with King Zeal as a shot for immortality and revenge against the heroes.

Kasmir - Kasmir is a forerunner to the Heckran in CT, a sort of miscreant that likes stirring trouble and tries to revive Mystic hostilities. He's relatively unpopular until a tumultuous event causes many to find faith in his views.

General Montcrief - General Montcrief is the bored leader of the Porre army, who clamors for action and exercises little restraint.

Proto 5-02C - Proto 5 is the latest Proto design, and Proto 5-02C is the first complete robot of its type. Only two others have been made. Due to advanced AI and processing capabilities, Proto 5-02C has emergent intelligence and wishes to establish laws, freedoms, and an identity for metallic creations. By accident, he learns of Chronopolis, and demands to know more, creating a public storm in the process and threatening the security. His main argument is that if Chronopolis is capable of temporal exploration, humans are extremely ill-suited to be the ones doing it, and that they put all of history at risk by allowing their imperfect influence to spread. Belthasar authorizes a special mission to terminate Proto 5-02C moments after his creation, which causes all sorts of moral objections from the party. Ending for this character is pending. I suppose he's not really a villain.

The Shocking Occurrence

At some point, the team will suffer a great failure and others will perish because of it. During the resulting chaos, Magus, Robo, Glenn, and Ayla are all subject to bad magic, making them much more draconian, negative, and chaotic. The story will switch to their perspective as they recklessly travel through time causing destruction for their own selfish ends. They will eventually snap out of it, but not before Crono, Marle, and Lucca have had to correct their mistakes.

Additionally, at some point the party will have to choose between saving time and saving a person. The first time they choose, a feedback loop is caused.

Prologue
« Last Edit: July 20, 2006, 04:31:06 pm by ZeaLitY »

Agent 12

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Master Plot
« Reply #1 on: April 17, 2006, 09:07:05 pm »
Here's what I think we should do off the top of my  head

I think we need to define exactly what/who the time assassain is ( name escapes me)

We should kill of King Guardia in order to give Marle a character

Give a short summary of the going ons in each time era.

65 MIL
Everything's freezing, Ayla's kid

12,000
Trying to recuperate, Ocean is receding, Dalton's back

600
Mystics vs Humans

1000
porre vs guardia, Choras Museum

Daniel Krispin

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Master Plot
« Reply #2 on: April 18, 2006, 12:17:26 am »
Wait, what ever happened to the 'Founding of Guardia' time period? That was probably my favorite from the plot that Hadriel had outlined.

Darn, what happened to most of Hadriel's plot regarding the people of Lavos, the whole thing with Calasparan, and the seperation of the group - ie. some being sent to the founding of Guardia (a wonderfully outlined segement!) and Crono being put into direct opposition with the will of Lavos, and the threat of being driven mad? It was these things that I felt put the CE story above the rest of similar Chrono sequel attempts.

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Master Plot
« Reply #3 on: April 18, 2006, 04:03:41 am »
Quote from: ZeaLitY
2. Reconciling differences for peace (Reptites v. Humans v. Mystics)

If it's not too much, the robots could be another "versus". They don't necessarily go maverick in the new future, but their nature and psyche could be interesting to explore. Just like the planet gave birth to the Reptites and Lavos "gave birth" to the Humans, the Humans gave birth to the Robots... I don't know about what part they could play in the story, but they're interesting. "Machines aren't capable of evil... humans make them that way".
Quote from: Daniel Krispin
Wait, what ever happened to the 'Founding of Guardia' time period? That was probably my favorite from the plot that Hadriel had outlined.

Darn, what happened to most of Hadriel's plot regarding the people of Lavos, the whole thing with Calasparan, and the seperation of the group - ie. some being sent to the founding of Guardia (a wonderfully outlined segement!) and Crono being put into direct opposition with the will of Lavos, and the threat of being driven mad? It was these things that I felt put the CE story above the rest of similar Chrono sequel attempts.

Yeah I also like the parts you mentioned, especially Guardia 1AD. I hope those parts are not scrapped. Generally, I'm less keen on everything after the El Nido sequence though. The Malakh-ar (the Alterans??) pull the ingame-world identity very far from what is exposed in CT/CC/RD... and Lavos really was never an evil lord (and "good vs. evil" story arcs are totally non-existent in the series).

I don't know though, I'm not a big scenarist so personally I'm fine whether the story outline is edited heavily or edited just at some parts. I'm sure it's not a brutal Reset either way.

ZeaLitY

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Re: Master Plot
« Reply #4 on: April 23, 2006, 07:03:37 pm »
Updated with a bunch of stuff. Now I need to make a list of basic events we know will happen.

Daniel Krispin

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Re: Master Plot
« Reply #5 on: April 26, 2006, 11:19:20 pm »
Other World Time Travelers - Cakulha, Coyopa, Yaluk (leader, female) - They seek to return the world to the one they came from (Tohil), and see the heroes of time as genocidal murderers. They utilize a device called the Alom to travel through time, though travel is limited as the Alom must recharge. They mess around the prehistoric era before confronting the group in another time period. Lastly, they find King Zeal and get in league with him for a plot to lure the heroes out, finally dying at the hands of the heroes. Their names are references to lightning gods of Maya; their "Epoch" was a Mayan sky god name.


You know, one of the things I admire most about the whole CE thing is the general overall allusive quality of the names. Really, that is one of the things I'm usually most critical of with stories, and I'm finding myself liking pretty much ever one that's been come up with.
Here, for example. Mayan names? Heck, if you go with the whole 'Reptite world' thing, the feel will mesh perfectly. The only thing I must say is that you must make these other heroes at least as noble in intent as the Chrono travellers (though I figure from everything else you've said that that's your intent anyway), thus making the conflict against them that much harder. Defeating them is no real victory, but a loss to that entire timeline - some of their pre-eminent and noblest beings have died. One cannot understate how tragic that is, and I think the Chrono travellers should recognize the enormity and pity of it.


Porre Cyborg Protoype X-14 - He is the first working cybernetic human created by Porre, and is sent as a spy and assassin to Guardia. He witnesses the time travelers depart to 2300 A.D., reports his findings, and is given the instruction to kill Crono and the others. He shadows the group and stows away on the Epoch, making it to Chronopolis virtually undetected, where he downloads more information. When the party returns to 1002 A.D., he goes with them via the Temporal Dispatch Chamber. The change in time in 1002 A.D. is later blamed on him, and the party thinks he is responsible for changing time for a while. He is later stranded in the new world; he initially tries to kill the party but realizes they will resurrect Porre by changing the world back. The experience breaks his ties to Porre, and he eventually sacrifices himself.
Is he in ANY way related to Grobyc, or are you just pulling a typical Chrono - characters that seem for all the world connected, but aren't?

ZeaLitY

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Re: Master Plot
« Reply #6 on: April 27, 2006, 01:21:36 am »
Grobyc is the improved model. This guy (Sorin) is more of a human who received cybernetic augments; the process is imperfect and did not totally kill his human ego. It emerges later in the game. Grobyc, on the other hand, seems completely in tune with himself and his intelligence.

Daniel Krispin

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Re: Master Plot
« Reply #7 on: April 27, 2006, 01:47:46 am »
By the way, what do you think of what I said in the 'overworld' thread, supporting the Reptite world for the 'other' timeline? I really think it would work perfectly in context. And, like I say there, having it be that both time-lines remain could make it the world whence the Earth pulls Terra Tower.

Hadriel

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Re: Master Plot
« Reply #8 on: April 27, 2006, 11:47:13 pm »
Wait, what ever happened to the 'Founding of Guardia' time period? That was probably my favorite from the plot that Hadriel had outlined.

Darn, what happened to most of Hadriel's plot regarding the people of Lavos, the whole thing with Calasparan, and the seperation of the group - ie. some being sent to the founding of Guardia (a wonderfully outlined segement!) and Crono being put into direct opposition with the will of Lavos, and the threat of being driven mad? It was these things that I felt put the CE story above the rest of similar Chrono sequel attempts.

I personally would like to keep in as much of the parts of the scenario that I wrote as possible, but obviously that's because of me.  Realistically, there are some things that I thought would be cool that we just can't do from a technical standpoint.  That segment might be possible, but I'm not the only one who's worked on the story; it can't be just mine, or it won't be Chrono.  The story has to be the work of everyone involved with the project.

The scenarios I tend to like are grand and expansive in scope and tone; the parts of the storyline that I did exude that particular quality, I think.  I also like to break rules; I'd come up with some other ideas for the Founding of Guardia segment that I haven't related yet due to time constraints.  The idea involves Lucca getting accidentally shot during the landing after the Frozen Flame expels them all from Calasperan, and going through a tremendous amount of pain and blood as she has to have the bullet removed by primitive surgeons, but just barely surviving; the idea there is to grab the players' hearts a bit.  Lucca's a ghost in CC, so we have to pull an Aeris sometime, and on multiple counts, and we have to make it hurt twice as much to have any effect.  She was a sweetheart, but you only got one disc before Sephiroth axed her.  A lot of people have known these characters since 1996; anything bad that happens to them is going to hurt, and it did when CC revealed that they'd been killed.  Part of the theme I'd had in mind is how tragedy affects people; what we do when we've lost everything, or are in imminent danger of that fate.  Philosophically, it's far from trying to formulate a Grand Unified Theory of Morality; I felt, and still do feel, that it's down-to-earth enough to get through to people.  From a characterization perspective, nearly everything that happens to the characters makes them go through tremendous mental and physical pain.  That was the idea behind the scenarios I'd set forth for basically every era: Kino gets killed off, Ayla's an outcast carrying his child, Glenn is forced to bear witness to a horrendous massacre, Crono and Marle die in the end, Lucca's philosophy turns ever more nihilistic while watching all of this, Robo loses his grip on sanity and almost goes "Maverick", Lavos demonstrates the sheer power of his hatred and uses it to overcome those with righteous motives countless times, and Magus gets hit the hardest of all.  He's already been through enough tragedy to haunt his memories for a lifetime, and I had the gonads and just plain insensitivity to let him find Schala and then lose her again, and to have to have his father killed again in the process after already having been killed in the Zealian schism, and even then while he was in the process of attempting to redeem himself for his crimes.  Parts of the storyline were an exercise in how many people could be hurt, and how badly. 

As far as plot discrepancies go, I personally had never intended the world post-catastrophe to have been completely different, but now that I think about it, it seems like a logical extension of the "people as Chrono Triggers" theory.  If Lavos has one at every key point in time, then it would be logical that the world after they return from Chronopolis would be almost entirely different.  Besides, people don't want to play the same game as before; they want something different, and that approach would give it to them.  Z's approach to Belthasar is better than the one I had in mind; it gives him more screen time and provides more of a reason for Chrono Cross to occur, so I vote that we use that.  The time travelers from the other world are an awesome idea as well; that idea reminds me of Quantum Leap's Alia, the evil time traveler from Project Evil Quantum Leap, whose mission, "to put wrong what once went right," is diametrically opposed to Sam's.  One of the Quantum Leap novels, Mirror's Edge, more critically examines that mission: Is Sam really doing any good?  Sometimes, he'll save people from a particular tragedy, but they get killed in a different way a year or two later.  Not only that, on occasion, the problem lies with the beliefs of the person that Sam's leaping into.  What happens after he thinks he's resolved the situation, and leaps out?  The racist Southern dad with a shotgun who won't let that filthy n***** marry his wife is still going to be a racist fuck when he leaps back into his own body, and her daughter will be right back where she started.  In the same way, Crono destroyed countless potential worlds; according to the rules we've established, he didn't kill the people in them, per se, but why would Lucca mention the possibility in her letter to Kid unless something had happened to make her think about it?  From what I can gather, the alternate-universe time travelers aren't evil per se; they just want their world back.

One of the most crucial plot threads in what's been established so far is Sorin's redemption.  The idea that the Chrono Break is contained inside him was drawn from Mantorok's heart in Eternal Darkness, and in turn from the Cthulhu Mythos, which bears more than a superficial relation to Lavos.  Sorin is effectively the avatar of the madness and pain that Lavos represents, from his fortress in the Tesseract.  It's been established that King Zeal is staying on for the final cut, and that he can still travel through time.  Calasperan may or may not be in the final game; it was an idea initially formulated by eight of us, but its utility is uncertain at this point, what with technical considerations.  The idea of Dyasavah's research is also a potential target; outside of creating the Chrono Break, she isn't essential to the story and performs no real plot functions that other, established characters can't handle, which means the Chrono Break has to be created by someone else.

I personally liked the 2102 AD segment we formulated, with Glenn, Magus, and Schala accidentally landing in a secret base in the future, partially because it offered another opportunity to create a tragedy and to explain an occurrence in CC at the same time, what with the rise of the Central Regime.  However, if it's to remain in, I don't see how it can possibly take the same form as before.  It'll need heavy editing.

I can say with confidence that the idea for Lavos' race was mostly mine, though I was hardly the first person to think that there might be a race of beings that he came from, considering the Lavos Spawns.  I can also say that it draws some of the heavier objections that have been raised.  For one, the idea destroys the mystery behind Lavos; to its credit, it attempts to replace the mystery with an incredible level of grandeur.  The Malakh-ar/Alterans/whatever we end up calling them were intended to combine traits of the most advanced civilizations in all of fantasy and science fiction to create an uber-race.  When formulating their capabilities, I drew ideas from H.P. Lovecraft's Ancients and all of their descendants, which include Babylon 5's First Ones and The Lord of the Rings' Valar among others, Star Wars' Yuuzhan Vong and Killiks, one of Greg Weisman's potential ideas for the main alien race in Gargoyles that never got screen time because Disney's a bunch of assholes, the ridiculously powerful Xeelee, which plays around with the laws of physics like rag dolls, and Iain M. Banks' Culture, which was intended to show what life is like with a civilization so incredibly advanced that every human need we could possibly conceive of at the present moment in time is met and exceeded by far without us having to do a damn thing.  Lavos' race is intended to be a race of beings that for all practical purposes are gods, with lifespans of billions of years; they were intended to, through their actions in the storyline, answer the question of how people behave in matters of pain.  However, a case can easily be made that this is too far removed from what is thought of as Chrono to be included in the story.  I say that the same case can be made about Chrono Cross; there are multiple stupid websites out there actively dedicated to showing that it isn't Chrono canon.  That was intended to be my take on whether Lavos is intelligent or not, but as I said earlier, if the ideas of everyone are not represented, it doesn't work.

Damn, the library computers are shutting down in a minute and a half.  I'll continue this later.

Daniel Krispin

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Re: Master Plot
« Reply #9 on: April 28, 2006, 03:37:38 am »
When formulating their capabilities, I drew ideas from H.P. Lovecraft's Ancients and all of their descendants, which include Babylon 5's First Ones and The Lord of the Rings' Valar among others,

Whoa, whoa, this sends my Lord of the Rings geek sensor going. The Valar are totally autonomous from that. I highly doubt that Tolkien had any knowledge of Lovecraft, or that there is anything more than mere coincidental resemblance, between such things as the Ancients and the Valar. The influence for the Valar is to obviously elsewhere. Firstly, Christian angeology (ie. Tulkas being Michael; Eonwe being Gabriel) - obvious since Tolkien was a Catholic - and secondly Greek mythology. Yavanna for Demeter, Aule for Hephaistos, Ulmo for Poseidon, Mandos for Hades, Lorien for (whatever Morpheus is in Greek), Vana for Hebe, Tulkas perhaps Herakles, Manwe for Zeus, etc. A combonation of Christian and Greek mythologies. It's really very plain. Ummm... have you ever read the Silmarillion? What ARE the Valar's descendents, however, is the rather ill-contrived history and 'Titans' in Warcraft III, whose creation account is a bloody direct ripoff of the Silmarillion... ever so badly done.

Lord J Esq

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Re: Master Plot
« Reply #10 on: April 28, 2006, 05:33:53 am »
Ummm... have you ever read the Silmarillion?

That happens to be my favorite fantasy work...and not for lack of competition.

Anyhow, ZeaLitY asked me a couple weeks ago to come up with some productive counsel on your plot, Hadriel. And now, at last, I am just about finished with my remarks. Prepare yourselves! =P


EDIT: The revolution will be postponed -- Wouldn't you know it? I've got too much to write, and finishing this is lower on my list of priorities.
« Last Edit: April 28, 2006, 08:51:31 am by Lord J esq »

ZeaLitY

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Re: Master Plot
« Reply #11 on: April 28, 2006, 08:26:11 pm »
Small note: Dalton's going to be dictating a record of his new rise to power when Magus discovers him in the Zeal Dungeon.

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Re: Master Plot
« Reply #12 on: April 29, 2006, 09:24:11 pm »
Quote from: Daniel Krispin
Whoa, whoa, this sends my Lord of the Rings geek sensor going. The Valar are totally autonomous from that. I highly doubt that Tolkien had any knowledge of Lovecraft, or that there is anything more than mere coincidental resemblance, between such things as the Ancients and the Valar. The influence for the Valar is to obviously elsewhere. Firstly, Christian angeology (ie. Tulkas being Michael; Eonwe being Gabriel) - obvious since Tolkien was a Catholic - and secondly Greek mythology. Yavanna for Demeter, Aule for Hephaistos, Ulmo for Poseidon, Mandos for Hades, Lorien for (whatever Morpheus is in Greek), Vana for Hebe, Tulkas perhaps Herakles, Manwe for Zeus, etc. A combonation of Christian and Greek mythologies. It's really very plain. Ummm... have you ever read the Silmarillion? What ARE the Valar's descendents, however, is the rather ill-contrived history and 'Titans' in Warcraft III, whose creation account is a bloody direct ripoff of the Silmarillion... ever so badly done.

Lovecraft's Ancients are similar in the description of their powers to Tolkien's; ancient beings not bound by any law of physics we know of.  This is what I was referring to.  Their tone is completely different, in that they're at completely opposite poles morally.  Tolkien's Valar are angelic figures, while Lovecraft seems to have a fetish for destroying the universe.  Babylon 5 has two main sets of ancient beings, the Vorlons and the Shadows, whose actual name is 10,000 letters long.  The Vorlons are described by the Shadows as lords of order; the annoying parent that wants you to clean your room, play nice, etc.  The Shadows are the devil on your other shoulder that whispers in your ear that contrary to what your mama said, playing in the street with a skateboard is a good idea.  Oh, and also that growth only comes through armed conflict, so it's also a good idea to start random wars and destroy entire civilizations to help evolution along a bit.  The Vorlons and the Shadows don't fight over territory, but over ideals, which is actually what a lot of similar beings do.  I haven't read the Silmarillion in its entirety, but you don't have to in order to know that Tolkien is all about his ideal of faith.

When do you think you can have that analysis done?  I know finals are almost here, and there's studying to be done.  But you're one of the more knowledgeable people here, and your opinion is always well-thought-out.

What I haven't done is play a single Warcraft game.  Warcraft is notorious for ripping off Tolkien, though the conceptual Orcs have been around ever since Beowulf.

ZeaLitY

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Re: Master Plot
« Reply #13 on: May 02, 2006, 09:30:55 pm »
Note: New World creation can happen by having King Zeal attempt to somehow initiate Lavos's eruption needle sequence as it is still falling from the sky in 65000000 B.C. (not 64999998 B.C., the game's real era). This might be a last ditch attempt to stop Chronopolis from being built; maybe the heroes were getting close to destroying King Zeal for good and he orchestrated this plan. Note that Time Bastard would result in the young Lavos disappearing after a certain time, but let's say this period of time is just enough to launch the spikes and alter the world. They will nearly stop him, but will be held back at a certain distance. Ayla will make it past the barrier, and presumably die. In their own last stand, the party's magic is able to disrupt the incoming Lavos's integrity and flight path, causing the shell to splinter into a few fragments and one distinct piece. It misses the Tyrano Lair, instead smashing in the planet a little to the "left", while the other pieces cause substantial craters elsewhere. The kicker is, this still causes an Ice Age, but with the Tyrano Lair intact, the Reptites are able to devote all possible resources to their preservation and stick it out the next several million years. By the time of 600 A.D., the world has warmed up again to 65000000 B.C. levels and is blooming with their life. The party perhaps have an incomplete Time Egg, but lack the necessary energy to activate it. Adventures, etc. happen, and they make it back, and receive the choice to save Ayla or allow the world to be messed up again. Not sure what to do here.

ZeaLitY

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Re: Master Plot
« Reply #14 on: May 03, 2006, 05:42:17 pm »
This is just a needed framework. We're not covering these events in-depth or something, and they will not be major plot points. It's just...a foundation.

BEFORE CE TAKES PLACE (Keystone T-0)

1005 A.D.

Vanguard and Acacia Dragoons exist.

Fall of Guardia does not occur; Vanguard and Acacia Dragoons are at virtual standoff for centuries.

1200 A.D.

Dorino resettled by Porre separatists, prompting Porre to increase relations with Regiorra, subsidizing its rise as a strong city.

1590 A.D.

World feels weight of defense spending; takes longer to achieve technical and civil advancement.

Tensions spark between enfeebled Kingdom of Guardia and expansionist Porre.

1597 A.D.

War erupts between Guardia and Porre. Guardia allied with Choras and partly Dorino, which appeals for help. Medina sees little reason to get involved but maintains a force in Dorino for protection of Mystics there. Porre allied with Regiorra.

Regiorra is hit by blitzkrieg early on; occupational Guardian force is eventually driven out.

1598 A.D.

Attack on Dorino prompts more Mystic involvement. Porre-favoring separatists leave Medina and provide magic to Porre.

Elite Black Wind / Acacia Dragoon combination decimate massive Choras reinforcement, damaging morale.

1599 A.D.

Vanguard blunder results in razing of Dorino. Mystics officially withdraw from the conflict.

1600 A.D.

Porre successfully invades Choras.

Kingdom of Guardia undergoes political turmoil and revolution.

1601 A.D.

Military Guardian government arises with Masamune at its head, and successfully defeats Porre.

Guardia consolidates Porre into the kingdom, removing all weapons and war propagators.

Porre-occupied Choras remains beyond new Guardia sphere of influence; exists as chief antagonist to Guardia. Medina maintains isolationist attitude. Dorino rebuilt as Guardia protectorate; Regiorra grudgingly accepts aid but exists as thorn in Guardia's side for years.

Fourth of human population injured or dead; ill side effects plague for years due to chemical and biological weapons.

1850 A.D.

Regiorra / Choras begin "Free Porre" political movement. Botched attempt to quell Regiorra through bribing of its gendarmerie adds fuel to the movement.

1999 A.D.

Shaky peace ensues with no major developments.

2100 A.D.

Last occupation leaves Porre, which becomes an ally of Regiorra through undue influence. New Dorino achieves envied economic wealth. Choras becomes isolationist after tension with Regiorra, and Guardia attempts to restore relations with Medina through Dorino's trade.

2280 A.D.

Guardia, Medina, and New Dorino achieves free trade and scientific exchange.

Porre and Regiorra plan for acquiring Choras backfires due to political intrigue. Choras remains isolated, as Porre and Regiorra attempt to link their metropolitan areas.

2290 A.D.

Former Acacia Dragoon southern sea outpost of Comet Islands comes to prominence; limited population and efficient planning have rendered it a demanding economic target and leader in research, especially space travel.

2300 A.D.

Chronopolis is built in the sea of El Nido by Belthasar, created beneath the umbrella of the Guardia government and maintaining close ties with the Comet Islands.

AFTER CE TAKES PLACE (Keystone T-1)

602 A.D.

Glenn decides not to create the Vanguard. Acacia Dragoons are still formed.

1005 A.D.

Fall of Guardia takes place; Acacia Dragoons steal Masamune.

Porre controls all of Zenan; many Guardia nobility flee to Choras.

1007 A.D.

Medina attempts counterattack on Porre; Porre's power in northern Zenan reduced, but Medina effort destroyed by Black Wind activity.

1012 A.D.

Exodus from Porre creates New Dorino, somewhat weakening the old guard's power.

Truce continues to suffer under harsh rule.

1017 A.D.

Crono and Marle return, liberating Truce and setting up a frail government at Guardia Castle's ruins.

Porre begins aggressive naval consolidation to compensate, scooping up former exarch territories and making them controlled states.

1020 A.D.

Regiorra secedes from Porre, and receives support from Guardia and Dorino, becoming its own independent country.

1100 A.D.

Shaky peace ensues as the new Guardia government begins eroding due to ineffective rule after the disappearance of Crono and Marle.

1200 A.D.

Porre lashes out to seize Regiorra and blockade Dorino, considering southern Zenan its territory. Weak Guardia government and Medina go to war.

1201 A.D.

Porre navy makes successful inroads on Guardia coasts, blocking assistance from Choras and most help from Medina.

1202 A.D.

Seige of Dorino ends. Northern Zenan capitulates to pressure, and is later freed from Mystic aid.

Mystic entry point blockaded and Medina shelled. Black Wind heavily mine western part of Medina continent, preventing further reinforcement. Mystic forces redirected to defend home territory.

1203 A.D.

Acacia Dragoons reach Cathedral before Zenan Bridge (now reinforced concrete) is finally taken down.

Choras begins mobilizing for a final shot at the capital city of Porre.

Acacia Dragoon attempt to flee ruined when Guardia coastal forces manage to sink rescue ships. Dragoons severely wounded and Masamune (held by them in certain container) is returned to Guardia control. Guardia realizes the blade has somehow been cursed as is useless, and simply bury it beneath Guardia Castle.

1204 A.D.

Choras force reaches Porre. Absence of force in Choras leaves it open to attack and bombardment; Choras significantly bombed.

Choras force claims a Cadmean victory over Porre, damaging the chief base and reducing its government offices to rubble. Forces on mainland return to Porre to capture the remaining Choras fighters.

Porre force successfully destroys Guardia Castle and burns governmental and economic offices of Truce. News of Porre's destruction reaches the group, which retreats to Porre.

1205 A.D.

Choras, Porre, Truce, and Medina, in ruin and totally exhausted sign a unilateral peace treaty. Regiorra and Dorino help rebuild through economic power.

Many factories and technological mills destroyed. Science set back two hundred years.

1250 A.D.

Reconstruction of Guardia Castle complete; Truce governmental offices relocated there.

World continues in peace.

1600 A.D.

Political intrigue results in damaged relations between Medina and Choras. Conflict is mediated, though free trade suffers.

1999 A.D.

Regiorra, Porre, and Comet Islands economic conglomerate enjoy success, while Truce and Medina do as well. Choras and Dorino maintain free trade.

2300 A.D.

Truce, Porre, Dorino, and Regiorra enter into a loose federation called the Central Regime, with rules covering human exploration of space, civil rights, and scientific governance.

2400 A.D.

The Time Crash! Oops!!
« Last Edit: May 03, 2006, 06:14:54 pm by ZeaLitY »