Author Topic: Overarching Plot  (Read 1940 times)

ZeaLitY

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Overarching Plot
« on: April 17, 2006, 11:11:51 pm »
Here is the very rough draft.

~

Somehow, King Zeal becomes the Arbiter of the Frozen Flame and discovers a Time Egg, allowing him (as detailed in Radical Dreamers) the ability to travel anywhere in time. In 1002 A.D., the heroes of time have not seen their friends for awhile, and are more concerned with the mobilization and industrial revolution going on. Time begins to change, and the heroes end up in Chronopolis as a prototype of the Porre cyborg program tracks them. As time continues to change, the heroes strive to set things right under the watchful eye of Belthasar, visiting various eras while crossing paths with old enemies and the Porre cyborg. Eventually, time is completely rewritten from 65000000 B.C. onward, resulting in a completely new world the heroes find themselves in.

They explore this new world and eventually make it back to prehistory to set things right; however, in the future of this new world, its own version of "Chronopolis" detected the heroes' presence and dispatched its own time travelers. As the heroes get their bearings after restoring the world, the new group is completely baffled to find a world new to them. As more of the truth is unraveled concerning King Zeal, things come to a head in 1002 A.D. and other eras, with the party confronting the group (who feel the heroes have committed genocide upon their world) and the Porre cyborg, who slowly regains his humanity. Once the root of the problem is diagnosed, the heroes set out to find King Zeal and eliminate his influence over time, leading to a climactic battle in which Schala (previously located and rescued) is lost to the Darkness Beyond Time and perhaps other fates befall the heroes.

At the end, the themes that changing time is vastly dangerous and potentially world-ending, that utter determination to set things right can ultimately prevail, and that fundamental differences between peoples can perhaps be reconciled (Porre vs. Guardia, Mystics vs. Humans, Humans vs. Reptites) if the parties are contrite and ready to meet each other will be reflected upon.

Possibly, it will be revealed that Belthasar caused the entire mess in a botched attempt to revive King Zeal with the Time Egg, as Belthasar and the King were excellent friends and Belthasar wished to meddle in time to bring him back to the future. Perhaps the effort backfired, leaving King Zeal in possession of a Time Egg and perhaps the Frozen Flame, used to power Chronopolis but ending up with King Zeal after the failed attempt. This would give Belthasar necessary justification for going a little mad and also wishing to finally set things right with Chrono Cross by nullifying the Time Devourer, which at this point would be in its infant stages at the Darkness Beyond Time.

Conflicts

Mystics versus humans, who try to find common ground after 600 A.D.

Guardia versus Porre, who believe Guardia is foully corrupt and has most of the world's wealth tied up in excess, and would embrace a form of socialistic militarism in rebellion.

The Time Travelers of the "Other World" who find Crono's world and try to change it back, though Crono cannot let them -- who is right in this situation? What morals apply to time travel?

The humanity of the heroes versus itself. Lavos's influence is pervasive, having evolved humanity and now acting somewhat through King Zeal to change time. Can the heroes find faith in humanity? And robots!

Humans versus Reptites and other pre-Mystics, who struggle to find heat and food in the cold, new world of prehistory, and hate the warm-blooded ones for their ability to naturally adapt.

Belthasar versus himself. He knows many things about history which he chooses not to reveal to the party.

GrayLensman

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Overarching Plot
« Reply #1 on: April 18, 2006, 01:15:04 am »
I think this is a great outline, Zeality.  Does CE take place before, after, or during the events of CC?

Shinrin

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Overarching Plot
« Reply #2 on: April 18, 2006, 01:33:13 am »
If i'm right 2 years after Chrono Trigger. not unless that has changed.

GrayLensman

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Overarching Plot
« Reply #3 on: April 18, 2006, 02:44:06 am »
Quote from: Shinrin
If i'm right 2 years after Chrono Trigger. not unless that has changed.


I know the game takes place in 1002 AD.  What I was asking was whether CE takes place before, during or after the changes to the time-line as a result of the event of Chrono Cross occurred.  Has the Time-Crash happened, is Schala free, etc.

ZeaLitY

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Overarching Plot
« Reply #4 on: April 18, 2006, 09:25:45 am »
Before. We have the opportunity to explain what happens to some of the original heroes.

ZeaLitY

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Re: Overarching Plot
« Reply #5 on: April 20, 2006, 06:24:57 pm »
Personal Conflicts

Crono - Crono will deal with taking on responsibility as the true hero and new king of Guardia. His main conflict is comparable to Vash the Stampede's; he will be frustrated by the seemingly repeated failures of not being able to change time to the way it should be, or angry that he couldn't save EVERYONE in a bad situation, etc.

Marle - King Guardia XXXIII dies during the course of the game, leaving Marle to be a full fledged regent. This will damage her bright idealism somewhat, as she'll now have a front row seat to the problems troubling the world of 1002 A.D. She'll also have to cope with her father's death.

Lucca - Lucca will be the voice of the moral applications of time travel, questioning Belthasar at times and also receiving much development during the New World arc. She'll also struggle with not being able to join the future fully, as her place is in 1002 A.D.

Robo - Robo may be involved a short arc about robots being an extension of or an improvement over the Lavos-evolved humans. Only Robo will be able to understand on that level (since humans aren't aware they evolved from Lavos), but robots will still find conflict as they have a natural pride in their superiority compared to foolish, rampant humans.

Glenn - Glenn will deal with the concept of honor, the problem of finding common ground with the Mystics, and the issue of wanting to do much to change the future for the better in 602 A.D. but being restricted for fear of altering it too greatly. The Vanguard's zealousness will be an issue for him; he'll realize it may not have been the greatest idea. We're going to use the real Glenn here, not the person Woolsey made him out to be. The real Glenn was sort of a hardass, down to earth guy.

Ayla - Ayla is at the forefront of the symbolic death of the prehistoric way of life due to the coming Ice Age. She will eventually decide that surviving the cold will be a great test of her strength and the courage of her people.

Magus - I'm having a hard time thinking of something for Magus. After they initially rescue Schala, he might try to leave with her and go to a safe place, simply to dissociate himself from the entire problem and secure her safety. Magus will have issues with King Zeal being his father; he may blame his death for all the bad things that have happened, since Queen Zeal went crazy as a result of his passing away. When Schala is lost again in the ending, Magus will finally reevaluate his life, realizing that his modus of pure negative emotion may be partly responsible for the botched use of the Chrono Break. He will depart to acquire some sort of power beyond comprehension.

ZeaLitY

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Re: Overarching Plot
« Reply #6 on: April 21, 2006, 11:40:57 pm »
I need input on this thread more than any other. It's better to screw up towards the end rather than start out with a flawed idea.

Daniel Krispin

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Re: Overarching Plot
« Reply #7 on: April 22, 2006, 03:54:50 pm »
I need input on this thread more than any other. It's better to screw up towards the end rather than start out with a flawed idea.

Oh, it's all good, to be sure.
However, I'm not certain that Magus even needs a conflict, as it were. He is, traditionally, the conflicted character. However, seeing him in Radical Dreamers I think he has probably levellled off. It would be better to leave him without a conflict, and rather make him a static character - of course, that static state is more than a little nasty. I'd just say make him the way he is in RD, but a conflict for him is really not needed. In fact, it would be more interesting if he just makes his decisions and keeps on going with that, never looking back, rather than being conflicted by it.
Some side notes. As the for those you've outlined, I like Lucca the best, and I think the most could be done with it. She was one of my favorite characters in CT, and to do with her what you have said seems to tie in perfectly with her letter to Kid in CC (I assume that's what you were thinking of what with the 'moral application of time travel' and all, right?) Anway, perfect choice there, I don't think it could be any better for her. And for Glenn... well, I'll admit I'm a fan of the Wooslyisms, as it were, but I understand the rationale in making it more like the original Japanese. I really did like his archaic-noble knight persona, but it would be interesting to see something a little bit different. This would be especially interesting if you ever have the capability of changing him into a human sprite.
That all said... how do you think SE is going to react to all this? I'm still wary about being too involved with the project for that reason. Call me paranoid, but for myself I'd rather not get entangled with them by working on this project in secret. Not that I can help much as it is (I don't think TF runs very well on my computer, though if it did - and if I figured that I have the time - I could probably figure it out well enough to use it somewhat), but when it gets around to making the dialogue better... that's probably where I could be helpful, so long as I can temper my histrionics (those don't exactly work in a CT-style game, you know...)
Anyway, I've got confidence in most anything you come up with, ZeaLitY. You're an awesome writer and, what's more, know the correct CT feel. I honestly don't see something you come up with being greatly flawed.
« Last Edit: April 22, 2006, 04:02:21 pm by Daniel Krispin »

ZeaLitY

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Re: Overarching Plot
« Reply #8 on: April 22, 2006, 04:10:57 pm »
Most game companies have traditionally ignored simple rom hacks because it would be impossible to prosecute everyone. I don't have any fear of the demo catching attention for that, but I am concerned about releasing the full game. We may keep up the Kajar Laboratories facade.

Concerning Glenn, he wasn't entirely a down to earth rabblerouser in the Japanese game. He was simply more prone to speaking his mind. For instance, he called Magus a "Pale-faced caped bastard," and Ayla an idiot when she asked if she could eat him.
« Last Edit: April 22, 2006, 04:15:37 pm by ZeaLitY »

Chrono'99

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Re: Overarching Plot
« Reply #9 on: April 23, 2006, 02:09:41 pm »
Mmmh by the way... Gaspar needs to fit in somewhere. After passing an eternity in the End of Time, maybe he could be a sort of voice of wisdom where Belthasar is the voice of boldness.