Author Topic: Level up stats  (Read 2315 times)

Agent 12

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Re: Level up stats
« Reply #15 on: June 08, 2006, 02:53:53 pm »
7E2980 changes PC1 to Magus instead of Crono.  By set manually, I mean that I changed the stats myself in a hex editor instead of using a CT stat editor.

So much easier than "remove crono from active" "remove crono" "add magus to active"

Good to know.

EDIT:  Oh this would also make it easy to make sure Frog is the lead PC during the Mystic chapter.  If you had Crono, Lucca, Frog.....and you did 7E2980=Frog would it swap Frog and Crono or cause a bug and make your party Frog, Lucca Frog?

--jp
« Last Edit: June 08, 2006, 03:27:41 pm by jsondag2 »

Agent 12

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Re: Level up stats
« Reply #16 on: June 08, 2006, 10:15:20 pm »
Ladies and gentleman, Magus has leveled up but his power is not **.  Also.....even though it should be 1800 tech points to his next level it only shows 400.

--jp

JLukas

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Re: Level up stats
« Reply #17 on: June 08, 2006, 10:34:15 pm »
7E2980 is for PC slot 1, 7E2981 is for PC slot 2, 7E2982 is for PC slot 3, 7E2983 is for reserve slot 1, and so on.

00 = Crono
01 = Marle
02 = Lucca
etc.

It is good for debugging purposes like we did here, but I wouldn't use it in place of the standard AddPC, RemovePC, etc. commands for coding game story stuff.  Yes, the Frog, Lucca, Frog problem is one thing that could happen.

The real AddPC commands aren't understood fully, they could also be setting other memory addresses important to the party status.

Good to hear it worked. I noticed that Robo's stats are different, did you change that also at one point?  That same problem stat is also different in his stats, which would explain the Stamina problem, or whatever stat it was.

I'll probably end up giving you a patch for these anyway so I know on my end it is 100% working.

Just as a test, change the Magus Tech to Level to 255 and see if that value shows up for his pointed needed for Dark Bomb.  If it's still 400, it's a bug with CTEC, it modifies the wrong stat.

Chrono99 - it's ok  :D
« Last Edit: June 09, 2006, 12:44:48 am by JLukas »

Agent 12

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Re: Level up stats
« Reply #18 on: June 09, 2006, 01:00:40 am »
Changing it to 255 makes Magus' Power 1 once he levels up dark bomb tech points still the same....coincidence I think not haha.

I did change Robo which is why his stats are bad so a patch would probably be best. 

It should be noted that when I told Zeality I was using this he told me "Don't use CTEC it hasn't been debugged enough" haha.   Though it's still a great program.

--jp

JLukas

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Re: Level up stats
« Reply #19 on: June 09, 2006, 03:28:37 am »
edit: old link removed
« Last Edit: January 15, 2008, 05:31:33 pm by JLukas »

Agent 12

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Re: Level up stats
« Reply #20 on: June 10, 2006, 12:34:48 pm »
Applied, I've leveled up a few times and it looks great.   Awesome.

--jp