Does anyone know what the memory address 7F0058 corresponds too? Particularly bit 1. It seems to be setting itself outside of the events. I currently have it set up (through debugging) where I can go in an area and it's not set, then through use of a debug room I simply set 7f0050 to 13, and all of a sudden 7f0058 bit 1 is set.
I also add Lucca, Robo, Magus and Marle through the debug room so that could have something to do with it, but I'm pretty sure that's all that is going on.
--jp