Author Topic: Chrono Trigger: Crimson Echoes Demo 2 Feedback  (Read 50221 times)

Chrono'99

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #120 on: May 26, 2006, 03:09:55 pm »
arent there a bunch of empty slots for NPC's or something? Why cant you use them?
There are extra slots, but they all use Melchior's spriteset. It's easy to make each use one of the other existent spritesets, but that's all that is possible. Basically, there are extra slots, but no extra spriteset.

But again, it will probably not be a problem to sacrifice some villagers. The bigger problem is with new human enemies. They have to match the animations and stuff, and there are much fewer human enemies than human "NPCs".
« Last Edit: May 26, 2006, 03:11:56 pm by Chrono'99 »

The Joiner

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #121 on: May 26, 2006, 07:18:17 pm »
Hey, Great Demo,  I really like what you did with it.  It has enough plot twists and character changes to be recognisable as something new, but retains enough of the Chrono Trigger "spirit" to feel like a new sequel.

Most of the comments I wanted to make have already be said, so I'll just try to cover anything I noticed that hasn't come up yet.

First off, I noticed a bit of a problem reguarding the save points.  (Yes, I used save points instead of save states.  Sue me, I'm old fashioned. :))  When I attempted to walk over one and open the menu to use a shelter and save, I found that I could do neither.  The menu acted as though I was nowhere near a save point.  I could save at one if I went up to it and pushed A to open the quick save menu, and I could save and use shelters on the over world.

Second was during the "After the end" portion of the demo.  I went in using a party of Crono, Marle, and Magus.  When we confronted "Zeal" at the end of it, the dialoge seemed to imply that only Magus would remain for the fight, while the others would flee.  However, when the fight began, both Marle and Magus were in my party, and remained there until the escape scenario completed. 

The third comment is that during the escape, I was also unable to open my menu.

The fouth comment is in reguards to the writing.  I thought that during the scene where Marle spoke to General Montcrief that she came off a little too ditzy.  Marle has always been naive and over enthusiastic, but I hardly think that she would forget the Dragon Tank after she saw it outside.  She also seemed to be too easily apeased by Montcrief's not very convicing answers.  I also think that General Montcrief came across as too ill prepared.  I could see him being surprized by the question about Fiona's forest, but he should have known that they would ask questions about the botched assasination.  Overall, the scene just came across as a very unconvicing scene in the midst of some rather solid (though rushed) writing.

The final comment is more of a suggestion, but I felt that Atropos' fight with the monster attacking Melchoir was a little too anti-climatic.  Chrono Trigger has never made technoloy seem weaker than magic (while the vast majority of your party members use magic, Robo is roughly as powerful as they are.)  Therefore, it seems odd that Atropos (who was a match for Robo during the Geno Dome quest) is one-hit-KOed, while your party is able to wipe the floor with the other invading creatures.

Overall, though, an excellent demo, and a promising look at things yet to come.   :mrgreen:
« Last Edit: May 26, 2006, 09:05:42 pm by The Joiner »

justin3009

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #122 on: May 26, 2006, 08:24:56 pm »
Wait what?  Monsters attacking Atropos O.o?  Is this after you get Glenn or before.  Cause if it's after then wtf.  mine just repeats go seek glenn over and over -_-

The Joiner

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #123 on: May 26, 2006, 09:11:16 pm »
Er, I ment during the invation of Chronopolis.  Atropos comes down with your party (Crono, Marle, and Robo,) and they meet Melchior battling a Zealian Monster (I forget its name, does anyone know?)  Atropos tries to help, but is sent realing with one hit from the monster, when Melchior continues to fight.

Sorry, guess I wasn't as clear as I could have been.   :oops: :lol:

timh

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #124 on: May 27, 2006, 02:41:01 am »
Wow!  I'm really impressed.  I'm kind of in an interesting class as I didn't play many RPGs past 1996 (this was the last one I ever played), so I can definitely say you captured the spirit of the era (FFVI, Secret of Mana, Chrono Trigger, etc.) the best you could.  My main points are this:

1)In the final sequence of Chapter 3(?), where you find Schala, sometimes she says the demo is over, but I was able to walk out, walk back in, and have the battle sequence with the Zeal guy.
2)The weapons/battles need much work, as I'm sure you're already doing.  Attack powers are very inconsistent with enemy hit points, etc.  There also seems to be a lot of talking and not a lot of battles, but that may be your aim is that is mainly a sequel to please fans with a sequel.

There's all kinds of little glitches and stuff that I'm sure you're aware of.  Maybe we can find out about what was in the OTHER buildings in the sky world of Zeal?  There's all kinds of questions I hope the sequel answers, but it was definitely good to find out an idea of what happened to Schala after all these years.  Great work, and I hope you guys get the chance to finish it. 

Tim

CyberSarkany

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #125 on: May 27, 2006, 09:06:47 am »
We actually know what was there:
The later Northern Ruins(that's the name of the blue pyramide, right?) and the Sun Palace(where they had been gathering energy before the Mammon Machine was build).

Or did I get something wrong?

timh

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #126 on: May 27, 2006, 05:10:19 pm »
mine just repeats go seek glenn over and over -_-

I think this is because they haven't finished that part of the game yet.  Anyhow, here's a few other observations/suggestions:

1)Schala in the original was a very tragic character, not simply a good person in the wrong place at the wrong time; there were several instances to save her that failed.  In some way, it cheapens her role in the original to have her come back so easily, but some may disagree with me on this, and of course, we've yet to see where it's going.
2)I'd love it if you make 1999 A.D. (or is it 2001 A.D. by that point?) a playable level.
3)If the perpetrator travelled back two days in the past to change history by increasing Porre's military power, then why don't the heroes travel back in time two days to stop them?  ALREADY ANSWERED THANKS
« Last Edit: May 27, 2006, 05:28:59 pm by timh »

Thrawn

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #127 on: May 27, 2006, 05:21:09 pm »
Time travel was only save in one year increments and only a cyborg/robot whatever it was could survive the two day travel. It was covered in game.

timh

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #128 on: May 27, 2006, 05:25:42 pm »
You're absolutely right; I forgot about that.  Some other things I forgot:

1)Chrono talks when they go see Glenn towards the end.  Is that not blasphemy?
2)In response to your inquiry, I thought 11998 B.C. was very believable, and very importantly too, because it seems to be everyone's favorite era.  Although, it would be nice to see some of the Zeal structures rise, as the man in the new village said.  (Or did I miss something there too?)

Chrono'99

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #129 on: May 27, 2006, 05:28:09 pm »
Time travel was only save in one year increments and only a cyborg/robot whatever it was could survive the two day travel. It was covered in game.

Yup. Terminator explanation. Though now that you mention it, I realize there actually is a problem: Robo IS a robot! he should have done the dirty job :/

timh

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #130 on: May 27, 2006, 05:30:14 pm »
Of course, Chrono'99, but then this might be a SHORT game.  :)

Thrawn

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #131 on: May 27, 2006, 05:33:03 pm »
I'm sure some other explanation can be made for robo not being able to do it. Possably the manner in which his brain is made and it would take too long to modify it. Who knows but I'm sure it isn't too hard for a good writer to come up with something reasonable.

Vehek

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #132 on: May 27, 2006, 06:24:58 pm »
You're absolutely right; I forgot about that.  Some other things I forgot:

1)Chrono talks when they go see Glenn towards the end.  Is that not blasphemy?

That line is a generic line.

dpodubs

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #133 on: June 01, 2006, 04:55:54 pm »
I'm going insane trying to do the whole Singing Mountain puzzle with the instruments. Can someone help me out please??

p.s. - Awesome game so far

Agent 12

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #134 on: June 01, 2006, 04:57:35 pm »
Have you collected all the instrument pieces (you can climb the mountain to the left of the first cave and find them. 

If you've found all four you go back to the first cave and simply have to "put them together" in the right order, you get infinate tries with no penalties.

--jp