Author Topic: Chrono Trigger: Crimson Echoes Demo 2 Feedback  (Read 54631 times)

Agent 12

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #150 on: July 07, 2006, 11:12:36 am »
whoops I didn't notice the replies here for awhile

Deniz:  The title scene is something called "Mode 7" in TF.  It's prebuilt in code that I don't think is editable yet (a good project to work on for someone??), though we do have a new intro planned.

Cronorei:  Haha, I noticed that you could sell the shamshir literally half an hour before the release, so I added that "You don't have it" conditional, completely forgot about the text he says after, good eye, and Zsnes auto patching is very nice, I've gone through many many roms because I HAVE to patch it to edit it.

Risczero:  Thanks for the compliments.  The deal with the dactyl nest (and the top of Denandoro Mountains for that matter) is I forgot we used them in the scenes at the end of demo 1 (after the Porre meeting).  During those scenes we used "explore Mode off" so that you couldn't walk around while say...Kino got attacked or Glenn was walking out of the cave.  So that was still being called even later in the game when that map was loaded, it's been fixed.  The project is definately still being worked on.  If you want to help do a small project and show it off here I definately am keeping an eye out for useful talent.  For example try adding a new location like the robot village, work on sprite assembly with Vehek, maybe see if you can figure out how the tech code works (this would be amazing), or edit the title screen as I mentioned above. 

--jp
« Last Edit: July 07, 2006, 12:12:15 pm by jsondag2 »

ClayAKAMe

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #151 on: July 07, 2006, 11:48:50 am »
When I was playing last night I had to restart several times because the game would freeze at the end of the Dactyl Nest.

ClayAKAMe

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #152 on: July 07, 2006, 12:20:27 pm »
I played again today.... still no worky. If there's something that I'm supposed to do or anything...... WHAT WILL HELP ME

Agent 12

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #153 on: July 07, 2006, 12:35:54 pm »
The Dactyl nest bug (as well as the Denandoro Mountain bug)  will be fixed for the next release of Crimson Echoes, not in demo 2.  There's nothing up there to see so don't worry you're not missing anything.

--jp

ClayAKAMe

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #154 on: July 07, 2006, 12:48:36 pm »
Oh ok thanks. and all this time I was getting worried that I wasn't gonna finish this game unless I climb to the top of Dactyls nest... kidding. Thanks though

ClayAKAMe

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #155 on: July 07, 2006, 12:53:22 pm »
Ummmm.... This may get annoying but I can't get through Mystic Mts either.

Agent 12

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #156 on: July 07, 2006, 01:45:08 pm »
Where's it freeze, is it the portal location?

--jp

ClayAKAMe

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #157 on: July 07, 2006, 01:50:48 pm »
The spot where Ayla fights off the reptites on the first CT. My characters slide off screen and the game freezes.

Rubine

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #158 on: July 15, 2006, 01:51:58 am »
Dunno if these have been noted or are deliberate, the music sounds a bit off, compared to the original also the game seems to run slower than the original as well. For example the running speed. There's some bugs where the music is concerned as well, like when discovering the tab in Porre, they play the tab discovering music and after that the music reverts to the Truce village theme as opposed to Porre's.

Edit: Also, it would be nice if Crono's mom would remind you what you need to do in case you forget.

Agent 12

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #159 on: July 15, 2006, 12:11:52 pm »
Music is remixed so that was deliberate (except for the tab thing, I'll look into that).

As for it running slow I'm pretty sure the ROM isn't causing that, if it is I'm afraid that there's not much I'll be able to do.  You can try adjusting your emulator setting (frame skips and all that).

And we will certainly be having Crono's mom give you hints (as well as someone to give you hints about where Dalton's Dungeon is), that seems to be the biggest complaint.

--jp

Gyler

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #160 on: July 19, 2006, 12:26:18 am »
I found an interestin bug in the coliseum place. Went in to fight Nu and although i knew i was gnna die, apparently his attack formula changed because my health cannot drop below 1 anymore. I know his attacks supposed to take all my life except 1 HP and if = 1HP i die, but when he attacks at 1HP he does 0 dmg, so sending a party to attack him can pretty much guarantee a few levels and tech points, i know thats what i did :). BTW great job on this so far, love the work and its really inspiring, keep it up!

CyberSarkany

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #161 on: July 19, 2006, 06:23:28 am »
It's not a bug:
A Nu has 2 attacks, the 1st is like hallation(1 HP left on 1 char), the 2nd is only doing 1 dmg, so he was prolly using the hallation headbutt all the time. The Nu in the Hunting Grounds can just use the hallation Headbutt if I remember right.

Agent 12

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #162 on: July 19, 2006, 10:52:04 am »
The Coliseum will be completely revamped (enemy wise) for the final release of CE. 

--jp

Gyler

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #163 on: July 21, 2006, 12:43:29 am »
Well i just finished the demo and must say its pretty dam good. Now to my thoughts:
Thought it was cool that magus casts that ice trap spell for that mystery person who we have no idea who he is, didnt like that he was saying the spell out loud, seein as he never does that. Maybe make the spell like the summoning of lavos that used a great deal of words. Found a few bugs in dactyls nest, if you reach the top game freezes, same as in the Mystic mountains, when you reach the ayla reptite fight place, characters slide off the edge and freezes. Im really liking the story but I think magus is gettin beat up way too much :S. First dalton and then this "relative" person. Chrono is really killing alot of people so i guess hes out for a blood wish. Not really into Glenn's speech pattern, not too medieval like, but ill live. The Nizbel you get to fight on ayla should be like Nizbel III or hell why not the 4th to keep up with the lineage :P. Kinda sad to c that no one is at the end of time anymore but guess it has 2 with the story. Not sure where the "mystery person" was during zeals fights and lavos and all that so should be cool to c how u make the plot go that way. Really loved the game although it was a bit one sided but hopefully the final version will be balanced. Great job and lookin forward to it.

fantasyanime_guy

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #164 on: August 03, 2006, 11:41:26 pm »
Crimson Echoes is awesome. Great job. There are two things I want to mention.
1. I hope you don't mind that I included Crimson Echoes in my site. I talked a bit about it in About and added it to Downloads. If you disapprove of this, let me know and I'll remove it immediately.
2. Someone sent me a Crimson Echoes compliment e-mail by accident. Of course, I pointed out I have nothing to do with it. Here it is:
Quote
That demo is totally kick ass I am getting in to it. Too bad chrono
trigger resurrection was shut down. Every Chrono Trigger fan would have wanted to
play it, but your CT Crimson Echoes is the next best things but since CT
Resurrection is now out of the running, it is the new best thing to happen to CT. I
hope that Crimson Echoes will be done completely soon.