Author Topic: Chrono Trigger: Crimson Echoes Demo 2 Feedback  (Read 49761 times)

ZeaLitY

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #180 on: August 05, 2006, 08:04:15 pm »
We can't really add Chrono Cross songs (not until 2015 when .spc composition becomes available), but we can add Radical Dreamers songs that later appeared in Chrono Cross.

justin3009

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #181 on: August 05, 2006, 08:44:02 pm »
You can't have Cc songs in CC as it's not a .spc and holds way 2 much data.  Unless you can some how compose a cc song into a .spc to make it the right size and stuff but even then.  Only CC songs you can have in Ct are the ones from radical dreamers.

NeptuneNavigator2001

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #182 on: August 06, 2006, 08:17:14 am »
Ah yes, I understand once again, about the Lavos/Chronopolis plan.  It has been quite a while - possibly a year or more - since I've actually been to that part of the game.  You know what?  Actually, thinking about it now, I'm not sure I've even played Chrono Cross for a while...  Man, have I been OUT of the LOOP, trying to get my hands on a computer that will actually play Doom 3...  (Sorry, I'm getting off-topic here...)

It sure is a complicated piece of the whole story - Chrono Cross, I mean.  You've got your work cut out for you.  It's been said already, but, good job with keeping Magus' character in such good context!  And, I'm glad that the feedback you guys are receiving from us has encouraged you.  While I may not have much programming skill - despite my using computers for the past 15 years - you will always have my support.  Rock on, guys!

...Hmm, I guess thinking on the whole storyline, time paradoxes, and the four commonly known dimensions (line, square, cube, and time, as I understand) have made me somewhat tired, as my consciousness seems to "float," as though my soul were trying to escape, or something.  A very weird feeling, yet unalarming.  Kind of along the same lines of deja vu, or that feeling you get in the pit of your stomach when you're riding in a car, going moderately fast down a sharp hill - although not along the exact same lines.  Strange stuff.

Cripes, it's after 4 A.M. here...  Well, best wishes with the Schala part(s) - I wonder how poor Magus will handle it in the end?  Rather mournfully, I assume.  (Do I sense great drama ahead?  Excellent.  *Sniff, Sniff*  Waaaaahhhh!!)  But yeah, it seems more feasible to put some Radical Dreamers songs in the game - but what would you have to sacrifice to put them in, thinking about ROM limitations?

Wait...  If Schala was sucked into the vortex - when was it?  Shouldn't she already be combined with Lavos in the Darkness Beyond Time, seeing as Lavos is already defeated?  (Actually, I'm kinda glad she's not yet. Maybe the vortex suck didn't happen right away.......)  Just a thought, I'm not necessarily worrying about the plot lines of this to-be game of pure awesomeness, per se, so no need to worry about me worrying.  Strange pun...

Sorry; I ramble too much.  There should be a section on this message board for people who like to do that, filling, oh, say, forty pages of stuff that goes nowhere, but still captures my attention.
Peace to you all - Neptune Navigator out.  (It was my old CB name...)

logan_b

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #183 on: August 06, 2006, 08:40:19 pm »
I am getting tempted to find a way to get a lot of money and then buy the rights to the Chrono Series because I am getting tired of those C and D orders. That would be cool to have the Rights to the Chrono Series.
« Last Edit: August 06, 2006, 08:47:11 pm by logan_b »

TheOutlaw

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #184 on: August 08, 2006, 05:00:28 pm »
Well just recently I downloaded this with temporal flux
I'm planning on doing my own hack, but I decided to check this out first to see what temporal flux can do, The changes are interesting few glitches here and there, the biggest problem is that so far when I'm told what to do, I forget, which was problematic at the beginning, but I was able to explore my way through. Currently I'm at Magus first Scenario, and he is way overpowered, critical hits reaching between 900-1600 damage at level 2.
Also again it's hard to figure out where to go, gives the feel of the Mecha scenario in Live a Live. I just Talked to Dalton in the forest, he said he was going behind a mountain or somethingt along those lines, can't remember and I've been searching the map for a while, and Dalton doesn't seem to be anywhere.

Agent 12

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #185 on: August 08, 2006, 05:08:37 pm »
The Magus Power Glitch is one of the glitches mentioned in my first post (second post in this thread).  It's been fixed.

Easily the biggest complaint is not knowing what to do......easily the second biggest complaint is where Dalton's Dungeon is. 

It is indeed behind the only mountain.  You have to enter it from the South.  While walking behind the mountain look for a tile that you can't walk through....that's the entrance go below that tile and walk up and press A.



--jp

TheOutlaw

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #186 on: August 08, 2006, 05:53:15 pm »
Funny I just discovered it shortly after I read the post, I had figure the block was a glitch, but after looking up and pressing confirm i got through.
I like the maze here, definately a keeper.
Short riddles lead the way.

Agent 12

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #187 on: August 09, 2006, 10:18:33 am »
Dalton's Dungeon was something that we got a surprising lack of Feedback about.  Besides the entrance being hard to find, it's nice to know atleast one person liked it.

--jp

logan_b

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #188 on: August 09, 2006, 05:06:31 pm »
When is the next patch demo due to arrive? :D

ZeaLitY

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #189 on: August 09, 2006, 05:15:19 pm »
There won't be one. We're going to decisively finish CE and release it.

Agent 12

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #190 on: August 09, 2006, 06:06:50 pm »
Yea, to many demos hurt the final product.  Demo 2 was released because demo 1 didn't show what TF was capable of at all.

--jp

logan_b

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #191 on: August 09, 2006, 06:21:13 pm »
Cool, So what is the estimate of  how long until the project is done? Also, How to I edit characters with Temporal Flux?
Sorry for bugging you about Crimson Echoes.  :):lol:

Agent 12

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #192 on: August 09, 2006, 06:28:06 pm »
Giving people estimates puts pressure on us and sets up potential dissapointment for you guys.

I can tell you that when we get close to releasing........you'll know there will be advertising and teaser movies galore.

If you want help on editing characters start a new topic or look up old topics (sprite assembly comes to mine), you'll also need tile molester (I believe) for sprite editing. 

--jp

ZeaLitY

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #193 on: August 09, 2006, 06:44:32 pm »
I'd have to say 2007. Making the game is only half the battle; we then have to play the living heck out of it and make sure it has a playable challenge. That's going to be the fun part.

TheOutlaw

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #194 on: August 09, 2006, 06:54:01 pm »
Currently I'm looking for ths singing mountain, everything between this and Dalton's dungeun were quick and enjoyable.
I read the hint thing and Am looking for it and am still having trouble, a godd way to resove this (if you hadn't already done this) is to change dialogue and have some NPCs give hints of the mountains whereabouts. I'm going to parooze this thread and hope for a screenshot.

Two major glitches in prehistory
Dactyl nest was already mentioned, by mystic mtn as well, when you go up the characters run back down and you can't do anything.
Found singing mountain once I read you could walk to it from Ioka village, and that's pretty much how I found it.

I like the idea of finding the four instruments, but I've ran into the ape and shists and they don't drop instruments, So I'm currently confused about it.
« Last Edit: August 09, 2006, 07:27:25 pm by TheOutlaw »