Author Topic: Chrono Trigger: Crimson Echoes Demo 2 Feedback  (Read 49760 times)

logan_b

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #195 on: August 09, 2006, 08:05:44 pm »
Hey Outlaw this is how you find the Instruments,
On top of The Singing Mountains are Tresure Chests Hunt those all down and return to the Spot inside of the mountains, the sequences you have to put in after that are easy. That should do it. :D
« Last Edit: August 09, 2006, 08:15:06 pm by logan_b »

logan_b

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #196 on: August 09, 2006, 08:07:13 pm »
How do I Make Chrono Trigger work with the Tile Molester? The graphics look all glitchy. :?

Agent 12

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #197 on: August 09, 2006, 08:43:44 pm »
Logan got it right the instrument parts are in chests.  Singing Mountain is a new "cave" on the map.  It's NorthEast part of the map.  Those glitches have been reported.

Logan make a new post for tile molester there should many people who are willing to help.


--jp

TheOutlaw

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #198 on: August 09, 2006, 08:58:42 pm »
Well logan they look glitchy because Tile_molester doesn't come with the correct color pallettes fot CT, so read the Tutorial
http://www.chronocompendium.com/Term/Tutorials_%28Chrono_Trigger%29.html

As for your advice on finding the instruments, I didn't realize at first there was a path to the left to go up the singing mountains (which I found shortly before reading your post)
THanks for the advice BTW.

Well finished CE
Are you sure you want to jump ahead and not let there be a Beta test fo the full game?

Vehek

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Re: CE Demo Feedback-Tile molester
« Reply #199 on: August 09, 2006, 09:15:50 pm »
And also remember to go to an offset where graphics are!

logan_b

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #200 on: August 09, 2006, 09:20:27 pm »
Thanks Guys, I am sorry for not creating another post  for it but, I guess I got enough info already on Tile Molester. Thanks. I am looking foward to Crimson Echoes, and I hope I can learn to use Temporal Flux.

ZeaLitY

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #201 on: August 09, 2006, 11:37:47 pm »
Yes, a whole phase of development will be beta testing. The thing is, the idea for most people of beta testing is playing through it once and noting some nitpicks. Granted, a lot of team members do this because they have other jobs to fulfill (like mapping) and they can't spare the time. But having an actual "beta tester" position means playing each new patch through and through, nitpicking obsessively and taking a keen interest in the challenge curve. Lot of people aren't up to the task, so we might have to find someone to help our current dedicated guy.

TheOutlaw

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #202 on: August 10, 2006, 12:27:33 am »
I'm open, I have more free time than you'd believe.
Even though School starts at the end of this month, it's my senior year.
And besides i want to learn Chrono Trigger through and through before I start my hack, So I'm playing the regular rom right now.

logan_b

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #203 on: August 10, 2006, 01:33:30 am »
Can I have a Beta Testing Job on this Project? :D
« Last Edit: August 10, 2006, 01:35:09 am by logan_b »

NeptuneNavigator2001

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #204 on: August 10, 2006, 02:05:32 am »
Bwoh man would I love a beta-testing job for this project!  Sadly, two things currently hamper me:
1. I don't have a stable Internet account at home.  (Ten hours a month?!  Damn you NetZero!
2. College starts in a few more weeks.  (Here we go...)

logan_b

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #205 on: August 11, 2006, 10:29:47 pm »
To beta test on this project would be pretty cool! :)

ZeaLitY

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #206 on: August 12, 2006, 12:33:15 am »
As I said in my post, real beta testing doesn't begin until the game is finished. If you have the grits to check back here for the next few months, maybe you can have a position. But you should also have a Rock Lee work ethic and some experience with Temporal Flux.

Detour80

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #207 on: August 13, 2006, 11:43:41 am »
First off great job guys.
In Daltons hideout. When your in the room with the riddle that reads "you can not always trust your eyes.".
If you travel back through the door you entered from you can move freely through most of the other rooms in the area.
Just wanted to make sure you guys knew about it since it messes up the illusion of the maze/puzzle for this area.

Chrono 103

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #208 on: August 14, 2006, 06:10:33 pm »
I recently had the chance to try CE recently, and I was nothing less than amazed by the project. The idea is great, and the  story line so far is thrilling. I'll be looking forward to the next Demo, or full version of the game, in which im hoping is soon =p

Agent 12

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #209 on: August 14, 2006, 06:20:31 pm »
Detour:  Nice catch I'm pretty sure that's the first time that was reported.

Chrono 103:  Just keep your eye out over here, good things come to those who wait.

--jp