So I guess I've taken it upon myself to be the nitpick beta-tester, here's what I saw last time I played:
- Dalton's dungeon needed more combat, the only things to fight in there (Lasher/Golem) kills you in one hit
- why can't you have Dalton be a real boss battle (where you can loose) but after you win, he falls to one knee, then does what he does anyways?
- the music would reset every time I went back into the central room in Chronopolis
- to get into the Collesium, I went off the bottom and instead of coming in the top, I came in the bottom; I realize the Collesium is imported from another hack, but could I suggest an intermediary room to make the transition more natural?
- there were no save points in Chronopolis, and I definately wanted to save every time I visited
- the sword Crono gets in the downstairs of Chronopolis is vastly more powerful than anything else you have access to at that point in the game
- the Porre encampment wasn't anywhere on the world map, it should be re-vistable, even if there's a guard in front
- same camp: and the general tiling I felt was weak, looked more like an early FF game than CT
- when Marle is prompted to talk by Crono she says "what a great memory! i'll ask" - lowercase "i'll"
- Porre doesn't have to look like a buffoon if they come out and say "mission failed", it hurts to have Guardia trashed by bozos, let them tell a hardnosed lie
- Marle asks "how do we get back to the Future (tm)" - trademark?
- why don't they have to report back to Guardia? why go directly to Balthasar? that felt out-of-character to me
- Marle says "what's going on?, Lucca?" - can you put commas and question marks in succession like that?
- there exists a "first time using Epoch" scene in CT, why not use it in CE? it was a bit anticlimactic to just show up in Chronopolis
- when all the alarms go off Balthasar's text makes it seem like whatever he just left the room for CAUSED the timeflux (not a drill, etc)
- Crono's aforementioned sword makes the DragonTank battle trivial
- when I destroyed the dragontank body first, the head and wheel remained there floating and still fighting
- Balthasar says "report to me any" on the bridge without any follow-up text
- still on the bridge: during the fight with the hench, Crono stays in place and does not jump forward to melee when you choose to attack (he swings in place)
- the dialouge at the end of the bridge fight felt wrong; Renault's surfer-style "Righteous!" attitude is bothering me
- also, it fades out on Renault, then blips back to full bright before the scene transitions fully to mom's house
- the dialouge in the mother's house is misleading: this is a game about timetravel, so when the exact same text was used twice, I thought GroundHogsDay was happening
- I couldn't find the King of Guardia, I wanted to tell him the news of what had happened
- why can't I quick-cut through the woods in front of the castle now?
- with regard to the ferries: now that I have to be stealthy about traveling it doesn't cost any GP? weird
- in Medina square, there's a gargoyle whose color scheme (purple maroon?) looks wrong
- the singer says "mirai ni fuku", shouldn't it be "miraku fuku"? without the Kanji I'm not sure what that word's trying to be
- back in Melchior's house he's missing! and you can't read his notes, which I really wanted to now that he's gone
- I know overworld animations are tough, but at least Medina and Chorus need static docks, it just feels wrong without them, and it helps in quickly finding your way back
- the Chorus port looks like it has an attached house but I can't enter it, should the roof color be red?
- nice work on Chorus overal
- when you encounter Mystics in the tunnel to the Epoch: where is that music from? is it original to CE? I like it
- keep the (above) music for the fight with the Barghest, it's more epic, don't switch down to normal battle music
- while nice from a dungeon perspective, it didn't make sense to have enemies on BOTH sides of the SEALED door the Epoch was behind
- after Robo joins, why isn't Lucca standing around elsewhere? she went poof; I wanted to see her tapping away at a keyboard or something
- once you enter battle-mode downstairs, Robo's graphic goes under the one for the laserbeams
- the talking scene right after said fight is really awkward: Robo should type on the keyboard and fret about, not instantly say it's fixed, Melchior needs to work in his dialouge alot more smoothly, it felt massive out of place
- there's a gotta be an easier way to work in Magus joining than the "slayers of Lavos" idea, it felt dirty
I think I got harsher and harsher as I went down the list, but I really am enjoying this game alot; once it gets done I'll probably take out the time to burn it to a cartridge.
Thanks for working on such project, this is awesome.