Author Topic: Chrono Trigger: Crimson Echoes Demo 2 Feedback  (Read 50173 times)

Chrono'99

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #75 on: May 22, 2006, 02:52:58 pm »
Yeah Glenn says this the second time you speak to him with Magus. The first time you speak to him, the second character in the party says the stuff I wrote (more or less), even if it's Magus.

In the final version we could probably give each character a different sentence which appears only if they are in the party, like in CT (6 different sentences at each scene but only 1 or 2 shows at a time!).

CyberSarkany

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #76 on: May 22, 2006, 03:31:21 pm »
Even more replay value! Yeah!

Oh yeah btw, anything special if you beat Dalton, his stupid Golem or even Mr-super-secret-identity-from-Zeal (we ALL know who he is).
Anything I have to do after returning with Glenn to Chronopolis? Or is this the "real" end of the demo?
« Last Edit: May 22, 2006, 03:35:53 pm by CyberSarkany »

DarknessTear

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #77 on: May 22, 2006, 07:40:38 pm »
With TF it's pretty easy to edit the music if you want.  Simply load up the ROM, hit windows locations, Windows Music, and start messing with the songs.

Yeah I figured out that much on my own but I still don't know how to listen to the songs I changed.

Chrono'99

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #78 on: May 22, 2006, 07:45:11 pm »
You can only listen to the songs in-game.

DarknessTear

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #79 on: May 22, 2006, 07:51:09 pm »
Nevermind, figured it out.
« Last Edit: May 22, 2006, 07:53:18 pm by DarknessTear »

Agent 12

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #80 on: May 22, 2006, 08:41:54 pm »
I've found a big bug. If you return to Crono's house after the Zenan Bridge Battle (After you first ride the Epoch to Chronopolis) the Chancellor shows up and tells you to go to the Porre Base. I restarted the game at once, but I'm guessing it would teleport. It would either set you back in the game, or glitch it up.

Does this only happen if you leave the bridge mid scene?

---No extra for beating those....yet! haha.  And ya that's the end of the demo.

--Menu screws up the statue pallette that's why it's disabled.

--The sounds on the plant/refridgerator actually is a bug.  I put it in to beta test cause it makes it easy for me to know when I'm putting in the buttons right and forgot to take it out.

--Sleeping is the bed is a bug, it shouldn't be in the real game

--jp


Deathcabkerouac

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #81 on: May 23, 2006, 01:10:51 pm »
Listen, you did a good job on the demo.  The plot is intriguing and it's nice to actually see that there's PROGRESS in one of these fan-made games (not saying that the other games don't, but a demo is the BEST way to go about it - it spreads hype and it allows FANS to give you feedback)...

Anyways.

I didn't like the pacing of the game.  The pacing was far too quick for my taste.  I feel like the plot should unfold a bit slower, with the filler in between events taking a bit longer.  Like I almost feel like you shouldn't meet Balthasar for quite some time later.  I dunno, I just feel like it's too much too quick.

But it's still awesome.  I mean, I could never do what you've done.  So yeah.

but2002

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #82 on: May 23, 2006, 07:22:21 pm »
You had a chapter in the beginning just for Magus, why not make more for some other characters, and then after going through some, in between each chapter, you do little pieces of the Prouloge

Chapter 1: THe fate of Magus -- Complete?
Prouloge: Chrono takes Letter to old lady
Chapter 2: Ayla's Mountain Chase
Prolouge#2: Crono takes pie to Medina
Chapter 3: Glenn's Knighthood
Prolouge: Crono Gives sword to Knight,

Catch my drift??? It would create "Suspense" Which like most games, add to the fun

Thorlius

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #83 on: May 23, 2006, 07:26:53 pm »
First post on these boards... I found a bug. Actually, it kinda sucks, cause it's pretty bad.

In the beginning of chapter 3, going to find Ayla, I ran up the mountains. At the peak my game froze. And, on top of that, I hit save-state as soon as the screen loaded, thus putting my only save file at a frozen screen. Now I have to replay the demo from the beginning, which, no offense to you guys (it was fun to play up to this point), I don't feel like doing.

Oh, and on that note, I could only seem to save at one save point (can't remember which) - the others would not let me save (ie. I was on the sparkle and the game would not let me save; A-button would not bring up save menu, nor could I do anything from the save menu by hitting X). One save point didn't even let me stand on it - it seemed to have walls around it. I think that was the one in the tent where Magus rejoins your party.

Edit: Well, I replayed from my save point (the one in the room before the Epoch behind the Cathedral), and very quickly played back to the point with Ayla. And the game keeps freezing as I enter the peak. I've tried using different characters in my party, all different combinations, but it keeps freezing. I'm stuck! :S

Edit 2: Okay, so I need to do other things to advance in the plot. I get that much now. :P But still, the bug is not healthy regardless of whether I was supposed to go to the peak or not! :)

Edit 3 (lol): Mystic Mountains, at the point where you fall from the time gate in original CT, also freezes my game. :)
« Last Edit: May 23, 2006, 07:52:10 pm by Thorlius »

justin3009

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #84 on: May 23, 2006, 07:45:41 pm »
Cause your not suppose to go to the dactly nest.  You're suppose to go go the Singing Mountain...

Thorlius

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #85 on: May 23, 2006, 08:08:50 pm »
Cause your not suppose to go to the dactly nest.  You're suppose to go go the Singing Mountain...

See my edits, :P. They are still bugs though. :)

Chronopolis13

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #86 on: May 23, 2006, 08:41:25 pm »
Yknow, but2002 has a point. The chapter where you play as a specific character thing was pretty cool. Maybe you guys should do a FFIX thing where the story jumps around to the different characters. Maybe they could all have different missions in time? Or awesome teamups? Glenn and Magus fighting back to back while Lucca and Robo hold off robots in the evil future holds a certain appeal...

joemomma

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #87 on: May 23, 2006, 08:47:16 pm »
like a series, where the community wouldn't have to wait too long to get another chapter. Sorrta like a fanfic, but with patches

Agent 12

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #88 on: May 23, 2006, 08:59:43 pm »
Dactyl's nest/Mystic Mountain freezes were reported and fixed awesome job exploring everywhere guys.

We probably won't reedit the beginning to add in solo chapters (shivvers thinking about it) but I'll look into fitting in other solo chapters.

Hm what other save point than the one you can't get on don't work when hitting A (I know about not being able to go to menu)

--jp


ZeaLitY

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #89 on: May 23, 2006, 09:24:10 pm »
Yeah, what did you guys think of the solo Magus thing, anyway? I was hoping we'd tap into some subconscious desire to play Magus and only Magus for once. I just hope 11998 B.C. was an interesting and believable place. Oh, and I haven't seen too much in-depth commentary on the new dungeons, so what positive things did you guys identify with Zeal dungeon and Singing Mountain?