Author Topic: Chrono Trigger: Crimson Echoes Demo 2 Feedback  (Read 49218 times)

joemomma

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #90 on: May 23, 2006, 10:29:26 pm »
I like the riddle/exit back to the monster thing. The exit behind the mountain is a little bulky, but i liked how you made one behind it. I think there sould have been a Mystic Magus Cult, with a bunch of magus-looking mystic :shock:  just cause while you were magus no one reacted like, Ahhhhh it's.... it's (falls to floor) MAGUS! I did like how some wanted to build houses that was cool. one more thing i think i should tell ya guys is that i think chronopolis was introduced a little fast.. in CC it was at the end.... i dunno why but it just seems right. Overall excellent work *****-5 stars! No, seriously pat yourselfs on the back.   :twisted: or you get the HOSE AGAIN!

justin3009

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #91 on: May 23, 2006, 11:34:47 pm »
It was interesting playing as Magus alone.  But make sure to make the menu allowable, cause if you can't heal before you fight you'll prolly die for good O.o

Chronopolis13

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #92 on: May 24, 2006, 02:34:38 am »
Singing mountain was pretty rad (though, again, the puzzle was confusing) I especially liked the Kilwalla at the top. Nice touch.

Zeal was pretty good, but very short. But since technically that wasn't part of the demo, I'll let that slide.  :wink:

I really think all the characters should get alone time. Even post coital Ayla.

Agent 12

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #93 on: May 24, 2006, 10:38:51 am »
How about the sidequests?

Museaum/Jade Orb----->glass Rose--->Schala's Grave?

Like or dislike?

--jp

Chronopolis13

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #94 on: May 24, 2006, 12:24:46 pm »
The glass rose thing was pretty cool. Especially the cutscene. I hope to see more crazy flashy Magus memories.

joemomma

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #95 on: May 24, 2006, 02:46:05 pm »
i don't know it's cause i went into the fridge, but i couldn't put the rose on her grave.

Chrono'99

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #96 on: May 24, 2006, 02:50:17 pm »
I think you have to have Magus as lead character when you "speak" to the grave.

but2002

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #97 on: May 25, 2006, 01:48:08 pm »
That seems logical, however.. Im having trouble actually FINDING the singing MTS.

Antiganon

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #98 on: May 25, 2006, 03:45:31 pm »
ok, i played through up to the golemboss, herees what i noticed

 - intro very well done, maybe just add something in the initial convo with crono's mom, about how you need to go to porre, then medina,  then vanguards

 - after the negotiations, instead of having crono kill ingrus as an event, it should be a battle. once one of the porre guys is killed, the other runs away from battle or something like that

 - golemboss is WAY too hard if you dont level up magus

 - graphical issues throughout Magus' chapter (at least as much as ive played), where objects appear in front of the Magus sprite

other than that, great job, it seems very polished for a demo

 - AL3x

chronolover

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #99 on: May 25, 2006, 04:31:48 pm »
Hi, loved the demo finished it in 2 hrs.

I would say its very well done, but its very easy to get used to everything. 

1.  I think what would be nice is firstly use the same artwork from CT!!! No offence, but the new artwork just isn't the same as toriyama's stuff, and I think it's the charm of the original CT style artwork that contributed to the whole CT feel.  The new artwork, although very well done, is of a completely different STYLE...

2.  If you're running the whole Crono getting violent point, I think you should have the other characters comment on that.

3.  Try not to get too bogged down by the Chrono Cross subsequent storyline.  It's important not to answer all the threads in explaining how CC came about, but leave up a few loopholes for fans to think up their own interpretation of stuff.  That made CT famous didn't it?

4.  NEW Techniques/alterations of weapons animation when you buy new weapons?  I suppose it'll be too much to ask, but it'll be nice to see firstly the CT cast at level 30/40 or so having defeated Lavos, and developing new techniques?  Obviously, the monsters will have to be much harder than the ones already in the demo to make up for the logical levelling up.  Contrarily, you can introduce NEW characters at low levels who will contribute hugely to the plot in the future, if say one of the CT guys die in an unforceful plot-line way.  I'm sure you guys are competent to make new technique animation using some pixel software.  It'll take time, but I'm sure it'll be worth it! :)  Again, just some tall-order type recommendations from me.

5.  STORY - I like the story, but at the same time, too much Belthasar conversation.  The CT cast needs to be driven by some OTHER threat besides the impending problems of the Guardia/Porre invasion.  I think it'll be a good SIDESTORY (The Guardia/Porre thing) but the MAIN storyline needs to be much more universal than that, and with a good bit of history to go with it.  What I loved about CT was how all ages mingled together, and how history was explained and the EXPLORATION!  Now that is something I loved about the Zeal Kingdom.  So maybe brush up on some ancient religious/philosophical/novel inspired literature and incorporate it -- the fans will DEFINITELY LOVE IT!!! 

6.  You know I would actually pay for this if you did all of the above.  I think the CT/CC cross over was shockingly terrible, that the CC storyline somehow shoved Schala into the whole plot forcefully and yet leave Magus completely out of it.  It just doesn't make much sense.  If CE is done well, it will firstly get Squeeenix's attention and hopefully get Kato to write a legendary and logical storyline to explain things for US, rather than having the fans create our own storyline.  Ultimately, i want to see the pros do it well, but you guys have just as much passion as them and the only thing lacking is of course funding. lol.  Keep up the good work!!!!

7.  Finally -- dialogue.  Perhaps more dynamic dialogue?  I like to get to know the CT characters (and maybe new party members?) more.  Since Ayla is out of the picture, maybe a new character?  Or if Glenn becomes a sort of part-time party member later, perhaps someone to replace him as well?  I hated how CC shoved 40 characters into our faces and ask us to develop our own storyline, cus that way it was WEAK for all 40, rather than STRONG storyline for say 7 characters or so. 

That's it!!  Well done zeality and the rest of the guys.  I enjoyed those 2 hrs, and I reminisce to the times when I first beat CT, hoping a worthy sequel is made.  If you guys shake Squeenix enough w/ your effort, I'm sure the millions of people who appreciated CT in their day will appreciate your work even more. 


joemomma

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #100 on: May 25, 2006, 04:43:53 pm »
was there any secrets in the 1st demo? makes me want to play it again..... :D

Agent 12

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #101 on: May 25, 2006, 06:44:40 pm »
Thank you very much for the feedback everyone.  I believe I have fixed most of the graphical errors with Magus, and I made golem boss hard specifically cause I knew of the Magus power glitch.

--jp

Chronopolis13

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #102 on: May 25, 2006, 07:05:58 pm »
STORY - I like the story, but at the same time, too much Belthasar conversation. 

I disagree. Please include lots of Belthasar. He's the only guru you don't get to actually meet and chill with in Trigger. Plus, his secret hideout area was pretty awesome, and a better stop point than the End of Time. Plus, maybe he could let you in to El Nido? Crono vs. Dark Serge? I'm just saying...

but2002

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #103 on: May 25, 2006, 08:34:18 pm »
I know temporal Flux lets you EDIT the rom, but wouldn't it be NICE if we could also ADD sprites and stuff to the rom? We could use Chrono Crisis Sprites to introduce the Whold Chrono Cross Crew, and mabye even add to the Chrono[polis so where the Trigger team Sees the events that take place when Serge Meets the Frozen Flame.... To add to the Porrian time distortion

Chrono'99

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #104 on: May 26, 2006, 04:46:34 am »
I know temporal Flux lets you EDIT the rom, but wouldn't it be NICE if we could also ADD sprites and stuff to the rom? We could use Chrono Crisis Sprites to introduce the Whold Chrono Cross Crew, and mabye even add to the Chrono[polis so where the Trigger team Sees the events that take place when Serge Meets the Frozen Flame.... To add to the Porrian time distortion
You CAN change the sprites, tilesets, and ANY graphic. Not with Temporal Flux but with other ROM hacking methods. The only restriction is that you can't really add anything, you're just replacing the existing graphics with what you created.

The Chrono Crisis sprites are different than the CT ones (they're bigger, with more colors and less animation frames), so they can't be used. Anyway, I don't think it would be a good idea, the 2 projects simply aren't related.