Author Topic: Check Here for Latest Rom  (Read 6454 times)

TheOutlaw

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Re: Check Here for Latest Rom
« Reply #45 on: August 13, 2006, 07:03:39 pm »
I just downloaded the latest patch, added it to my rom, and now temporal flux Doesn't read the rom as chrono trigger, and won't load it up.

Agent 12

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Re: Check Here for Latest Rom
« Reply #46 on: August 13, 2006, 07:10:27 pm »
I just verified that it does work still.  Try getting a fresh rom and try again.  Remember the patch has to be applied to an unheadered rom.

--jp

TheOutlaw

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Re: Check Here for Latest Rom
« Reply #47 on: August 13, 2006, 08:20:06 pm »
Well I realized I forgot about the unheadered part (last time TF just unheadered the rom for me). It made some progress, but now it still won't load.

I'm going to go find a different rom and try again.
for some reason it can't decompress the events.
« Last Edit: August 14, 2006, 02:20:03 am by TheOutlaw »

TheOutlaw

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Re: Check Here for Latest Rom
« Reply #48 on: August 14, 2006, 02:32:47 am »
Since I can't get temporal flux to load it right now for some reason, I'm going to start playing through the rom. Then try to load it again later.

Agent 12

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Re: Check Here for Latest Rom
« Reply #49 on: August 14, 2006, 10:42:26 am »
I can't read that error did you get it with using a fresh unheadered rom?

--jp

Agent 12

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Re: Check Here for Latest Rom
« Reply #50 on: August 15, 2006, 03:52:26 am »
OK, I took a crack at the many many bugs that were reported.  Red means that I fixed it blue means that I wanted someone else to look at it (mapping or text), teal means I may be worried about it or more needs to be done.  I did fix alot of them though.  But since I'm going to be gone for so long if someone else may want to go through and clean up on it.  However.....I only want Chrono 99 or Zeality to be allowed to work on the Master rom (this patch) no offense I'm just haven't seen anyone else really work with the event coding here. 

This patch also has Chrono 99's gryphon tank and baby in it, though the baby is not in game yet, just patched on. 

Finally there could be a major issue with the masamune I'm going to put it in corruption investigation.  I think adding some graphic may have done it.

--jp

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Agent 12

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Re: Check Here for Latest Rom
« Reply #51 on: August 17, 2006, 03:41:32 am »
Hurray for beta testers.  Maelstrom playing through the rom noticed something major......the caves in Singing mountain dissapeared......ouch huh?

So backwards we go, luckily I back up quite a bit.  I assumed this was due to one of the many graphics I imported but it doesn't seem that's the case I I reimported them successfully......it musst have been me (hangs head).  Anyways as you guys know I'm moving so unfortunately the bazillion bugs are back, if Chrono 99 or Zeality want to fix them (none of them were anything to complicated, remember I only fixed the "red" ones) go ahead otherwise I'll redo it all once I get back.  Anyways this patch does have

Tank
Baby
Belthasar replacing gaspar in change character screen.

OR, if you guys can figure out what in the holy hell happened to the caves go ahead and try to fix the patch above this one.  I'm afraid It might be bad though....If I had to guess I'd say I applied a patch to a headered Rom (i had to reapply it for Justin's patch maybe I forgot to unheader it before tank?). 

And since I'm ranting anyways Zeality did a great job redoing the maps but they still need to be fixed up propertiy wise (I noticed when none of the exits were working and freaked out but it was just the tiles weren't "exit tiles") so if someone wants to do that go ahead.


And last but  certainly not least, for the new guys, don't forget about the "debug room" this can be accessed by pressing abxy on Crono Fridge (might take a couple tries).


--jp

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Agent 12

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Re: Check Here for Latest Rom
« Reply #52 on: August 20, 2006, 12:42:14 am »
I fixed some of the old bugs that ended up coming back due to corruption in the Singing Mtn Cave.

I also put together what'll be the new puzzle in the Robot Factory.  The puzzle will use the three switches, the first switch "swaps" the first and second" treadmills, the 2nd swaps the "second and third" treadmills and the 3rd swaps the "fourth and first" treadmills.  Swapping a treadmill moves thhe barrel to whatever side you make the treadmill go to so you have to maneuver the switches in order to get the barrels to the right side and open up your path to the end.

To check it out talk to belthasar in the debug room go up the ladder to the 1999 map and then go to the robot factory (right side of the map) there' is a exit that doesn't so up but if you press A you should be able to get in.

--jp

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Agent 12

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Re: Check Here for Latest Rom
« Reply #53 on: August 20, 2006, 09:39:26 pm »
Alrighty I did the last switch.  So here's the conveyer puzzle for your enjoyment.

To get through the easy way just hit switch 3, 5 and then 6.  You should then be able to walk accross the belts to the goal area.

--jp

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nightmare975

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Re: Check Here for Latest Rom
« Reply #54 on: August 20, 2006, 10:38:46 pm »
Oh man, I'm sorry about the factory. I'm just so busy.

Agent 12

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Re: Check Here for Latest Rom
« Reply #55 on: August 29, 2006, 01:35:31 am »
*yawn*

Looks around.......well there was alot of progress on the Glenn thread while I was gone haha.

As for our dactyl problem, Chrono 99's solution (as usual) is great. 

Replace tyrano lair for 65 MIL, black omen for 12,000 (reptite 1 AD) and well there's blanks in the 1999 map.

I know there's alot of bugs to be redone, I've asked Janus Zeal to go through and make a nice organized bug list for me.  At this point I might actually prefer it sorted by bug type (text, plot, mapping, coding).


Oh well full speed ahead!

i got a nice email today from jlukas and he has released a patch fixing our 1999 problems.  So we can make it so we don't walk through walls anymore whoo.

I also made 2 rooms for our Robot rebellion center.  I was hoping for some maps to be made when I got back but I'll start working on a quick robot Factory. 

And guys......give me some props on the conveyer puzzle it looks AWESOME.  Seriously take a look at it maybe y'all couldn't find it. 

Talk to Belthasar in the debug room, climb the ladder then go to the dome in the lower left (no name comes up but just walk up and press A. 

Then you can start messing around with the belts with the switches....to just walk through hit switch 3, 5 and 6. 

--jp

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« Last Edit: August 29, 2006, 01:38:46 am by jsondag2 »

TheOutlaw

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Re: Check Here for Latest Rom
« Reply #56 on: August 29, 2006, 01:56:14 am »
there really needs to be an easier way to enter the debug room like just pressing confirm on the fridge or entering a password upon pressing confirm on the fridge.
I've been trying to get in for the past 10 minutes.

Agent 12

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Re: Check Here for Latest Rom
« Reply #57 on: August 29, 2006, 04:49:15 am »
yea it was easy but then we made it hard for the demo 2. 

I'll make it just a confirm on the next patch. 

--jp

Chrono'99

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Re: Check Here for Latest Rom
« Reply #58 on: September 19, 2006, 05:57:30 pm »
Okay, I'm releasing a new patch for the 1999 AD Reptite tileset. Also with the development slowing down a bit, I guess the best thing to do for me is to refine the necessary maps. In this patch, the Millenial Fair maps and NPCs are improved to better fill all the space, and I tweaked Singing Mountain too (that one was fabulous but I believe everything can always be improved). I'm probably going to continue tweaking all the maps I can...



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« Last Edit: September 19, 2006, 05:59:59 pm by Chrono'99 »

Chrono'99

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Re: Check Here for Latest Rom
« Reply #59 on: September 23, 2006, 09:18:09 am »
With advice and tips from jsondag, I revamped the Singing Mt puzzle as it was a bit unnatural and maybe similar to the Dalton dungeon "quizz" puzzle. It's now quite different, you still have to find instrument pieces but the puzzle consists in reproducing a musical sequence by drumming the instrument: 3 buttons, 3 notes (or recycled sound effects, rather). I really think it came out nice, so comments are mandat... are welcome!

I also tweaked events a bit in the Prehistory era (adding facings, animations, etc.).

Edit: Also when you find the Reptite after the puzzle, do speak to him twice... *grin*

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« Last Edit: September 23, 2006, 09:23:12 am by Chrono'99 »