Author Topic: Check Here for Latest Rom  (Read 7610 times)

Chrono'99

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Re: Check Here for Latest Rom
« Reply #60 on: September 26, 2006, 07:23:54 pm »
Mmh, no feedback for my dear drumming puzzle :(

Anyway, I continue polishing stuff in the ROM. In this patch, I've revamped everything that needed revamping from the beginning up to the battle against Golem Boss in the Beast Forest.

I basically reviewed ALL the dialogues, not to change any word but to better present them in the textboxes (line breaks, full breaks, etc.). I added character animations whenever it was necessary (Cyborg chase and Dalton's intro are much better). Oh I did add a small line in the Cyborg chase scene actually: Crono blinks at the Time Egg and Marle remarks that yeah, he never saw one since he was dead when they had the previous one.

Some maps are improved, like Porre Square (now has rounded walls), the Cathedral (cool layer3 lights), Beast Forest (more vegetations and as a different path). The Vanguard Post overworld building is now something more military-looking (see attachment 1), and the 11,998 BC map is basically totally remade (though the general layout is kept, see attachment 2).

Overall, the atmosphere comes out more polished and the "hey, it's obviously a hack" effect is less strong... up to Golem Boss.

School will soon finally starts for me, but my (English civilisation) course in the past year has been rather very easy, I'm not sure how busy it will keep me.

[attachment deleted by admin]

Chrono'99

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Re: Check Here for Latest Rom
« Reply #61 on: September 26, 2006, 07:25:21 pm »
One more post to flood the board... nope, to add the patch (attachment size limit).

[attachment deleted by admin]

Agent 12

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Re: Check Here for Latest Rom
« Reply #62 on: October 03, 2006, 05:14:43 am »
*yawn*

I had a little bit of free time today so I started to throw together the robot factory.  There's an entrance, hallway, storage room, hallway to supervisor, supervisor room, core room, worker room and conveyer belt room now.  I added some enemies in there used "proto 4" and reptites.  I also cleaned up an exit that was bad in the robot rebellion place.  To check out take belthasar in debug room, go right ot the factory go to door press A and walk around.....there's probably some bad exits hanging around still hopefully this "little bit of free time" will become more free tim so I can clean up some more.

It's nice having a "clean up coder" now by the way.

--JP

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Chrono'99

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Re: Check Here for Latest Rom
« Reply #63 on: October 03, 2006, 01:49:12 pm »
I had a version of the rom waiting to be released as a patch, so it looks like we have to merge both versions. Jsondag, could you export the changed stuff in "robotfactorypart1.ips" and import them in a rom that has "RevisedUpToPorreCamp.ips" patched? I would do it but I'm not sure what to import and I don't want to miss something, and it's probably shorter to do it that way than the other way round.

In this patch, I've cleaned the Dalton Dungeon map and added a "force field" around Magus's cell (using the sealed pyramid layer3 tileset). The dungeon has the code trick that makes it appear on the world map only when needed.

-During the scene in Sargon's house that Daniel wrote, instead of moving automatically, Magus can now be moved freely by the player between each textbox. I changed nothing else, this little tweak keeps the impact of the scene while making it more natural.

-The new Chronopolis palette is there, as well as a revised elevator that now visually moves up and down. (Ideally, the Robot Factory should use the original CT "Factory" palette instead of the "Geno Dome" one, or it'll be blue like Chronopolis.)

-I improved the Porre Camp map a lot (it's crazy what can be done with an "indoor" tileset eh?), hopefully it doesn't have that "FF6 look" anymore. It's now a location that appears on the world map too, it appears after the Chancellor mentions it and it's blocked by a guard after the meeting with Montcrief. It's "Porre Camp" because "Porre Encampment" is too long.

-Marle now turns back to let Crono and Lucca walk out of the screen and change their clothes, instead of a ChangeLocation effet. They hopefully move around a bit better in uniforms (still not perfect, but at least they don't dash into the table in Montcrief's room during the dialogue). And there are two sick soldiers instead of one that carries two uniforms.

-Dialogues up to Montcrief are fixed for typos and sentences cut in half.

-Finally, I changed the Gryphon tank's name to "Chimera". As a fan of mythology, I feel ashamed that I mistook the Porre symbol for a Gryphon for quite some time :( (Gryphons have an eagle head, Chimeras can have various heads but have at least one lion head). Someone should replace the dialogue about Porre buying the Dragon Tank to something else about this new tank... I would do it but don't really know what could be said, ehe.

Well, that's it.

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« Last Edit: October 03, 2006, 02:03:26 pm by Chrono'99 »

Agent 12

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Re: Check Here for Latest Rom
« Reply #64 on: October 03, 2006, 04:09:13 pm »
k, I merged them.

From now on whenever you do anything to the ROM put it in this topic so the "latest" rom is always availible to be worked on.  Whenever I'm working on the ROM i'll definately be online so you can just IM me if you're worried I'm working on it.


by the way I replayed the game and your improvements are REALLY impressive.  I really like how this is turning out.

--jp

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« Last Edit: October 03, 2006, 04:31:14 pm by jsondag2 »

TheOutlaw

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Re: Check Here for Latest Rom
« Reply #65 on: October 06, 2006, 09:52:11 pm »
I went to play meerged and the game froze after the scene where Chrono and Co. run across the bridge.
I'm plying through from the start to see if this happens again.

Also debug room is still hard to get into putting all keys on the same button doens't even seem to work.
Perhaps a screen with a password to give, or just pressing confirm. Could be an easier way to do it.

Vehek

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Re: Check Here for Latest Rom
« Reply #66 on: October 06, 2006, 09:58:03 pm »
You push ABXY one button at a time, just like in the original game's factory. Not all at once!

TheOutlaw

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Re: Check Here for Latest Rom
« Reply #67 on: October 07, 2006, 03:02:13 am »
Whenever i do that the menu opens, I've only made it inot the debug room twice.
not yet in this patch.

Chrono'99

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Re: Check Here for Latest Rom
« Reply #68 on: October 15, 2006, 05:16:43 pm »
This patch is really something new. I've started to write things in a txt file so I don't forget stuff.

The beginning of the game is altered to fit the revised plot outline. The fetch quest is optional, Crono can do the delivery boy by taking the package in his house (the Renault part is kept for later though since the Vanguard don't exist at this time). Since it's optional, you have to seek Lucca in her own house if you want to continue. I altered the meeting a bit to make the Chancellor come late (after the Porreans go in the basement!) and Ingrus be captured instead of killed.

Magus's chapter is mostly the same, except the Elder doesn't die and some texts are altered to show that Magus has weakened etc. He's thrown in a stasis tube.

The cyborg is now seen escaping from Chronopolis. Chronopolis is now unknown from governments, and Mother Brain explains she's the version 2.8 codenamed FATE. The party returns to Denadoro Mts instead of Crono's House, and I'm not sure where the Porre Camp scene can fit in all that (it's skipped for now).

- Still need to be done (if anyone wants to do it):
-- Clean {1B4} Fiona's Forest map (and code)
-- Remove the Muscle Ring chest code in Present Denadoro Mts (it's a chest that isn't in the location event screen)
-- Remove the Naveed chest code in Beast Forest (same)
-- Change the Blackbird riddle in Dalton's Dungeon (the Blackbird didn't exist at the time of Belthasar's predecessor)

You can keep playing after returning to 1002 A.D. in Chapter 2, because it's where I am at the revision (memory flags not readjusted between the beginning and what follows).

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« Last Edit: October 15, 2006, 05:20:54 pm by Chrono'99 »

ZeaLitY

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Re: Check Here for Latest Rom
« Reply #69 on: October 15, 2006, 05:57:07 pm »
I'll clean up the forest. Just for the future, do the tree trunks in layer 2 since the layer 1 branches can't work otherwise.

ZeaLitY

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Re: Check Here for Latest Rom
« Reply #70 on: October 15, 2006, 07:16:40 pm »
Here's the map. Can someone take a look at the Z-plane solidity issue? I think I somehow wired everything backwards. It's totally messed up.

[attachment deleted by admin]

Chrono'99

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Re: Check Here for Latest Rom
« Reply #71 on: October 16, 2006, 06:50:01 am »
...Also, I've repaired the StorylineCounter issues (regarding to the overworlds). It was actually quite simple, we just have to change the value of some If commands in the overworld codes so that Zenan Bridge is not broken, Fiona's Forest is there and the Black Omen not there, etc.

It means we can now correctly show chapter titles in the save menu (instead of a generic "Crimson Echoes"). 7F0050 is kept for what's already coded, but we'll be able to switch to exclusively 7F0000 (the normal storyline counter) later.

We may have to consider shorter chapter titles for this save menu, though.

ZeaLitY

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Re: Check Here for Latest Rom
« Reply #72 on: October 17, 2006, 01:45:57 pm »
In about 5 hours, I'll be free for the rest of the week. Whether or not I choose to get some work done ahead of time, I may post a patch tonight for review. Just a question: should I fix the music transitions / instances of silence replacing location music, or should we just leave them until post production?

Chrono'99

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Re: Check Here for Latest Rom
« Reply #73 on: October 17, 2006, 02:47:44 pm »
We should just leave them I guess, it gets a little bit annoying to fix them everytime... We can go back to it when we'll have a finalized list of imported musics.

ZeaLitY

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Re: Check Here for Latest Rom
« Reply #74 on: October 17, 2006, 03:10:29 pm »
Hm, we do need to figure that out, don't we? I'll add a list of all music tracks to that new plot thread and we can determine what we don't need. Does anyone know what was already replaced in Terra Tower?