Author Topic: Graphics Hacking  (Read 63779 times)

nightmare975

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Re: Graphics Hacking
« Reply #120 on: August 08, 2006, 06:26:38 pm »
I was wondering if we didn't have to use the dragon tank again. Why don't we go for something more Porrey? Like a prototype Guillot? It might be more work, but I think people would be in more of an awe of a new boss fight instead of a rehash.

Chrono'99

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Re: Graphics Hacking
« Reply #121 on: August 08, 2006, 06:43:48 pm »
I think your idea is very nice! The tank sprite is big enough to allow a complete redesign, and the fact that the head and wheel are 2 independent sprites mean that we can actually put them where we want (imagine changing the wheel sprite into an arm and putting it in the correct position on the body...). Plus since Zenan Bridge is purely horizontal there's no need for up-, down-, left- facing frames (there's no place anyway).

I was going to have fun beating up the Dragon Tank with explosion-shaped brushes in Photoshop (see attachment), but if it's okay to put another kind of robot, I'll gladly try to make something.

[attachment deleted by admin]
« Last Edit: August 08, 2006, 06:48:01 pm by Chrono'99 »

Agent 12

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Re: Graphics Hacking
« Reply #122 on: August 08, 2006, 06:51:40 pm »
Well main concern I have with this (I wanted a real tank too) was what attacks would we give it.  I guess we could give it the dragon tanks "run over" attack but that's the only attack I can think of.  There's no "tank shot" attack from any other enemy that we'd be able to give it.   


I don't think this is as big as a concern with the time travellers cause it won't seem weird having them cast different attacks already in the game (any magic attacks).  But there's not really any attacks that would look good for a tank.....


Also we've now made the dragon tank a pretty big part of the plot.  It's broken but King Zeal fixes it.  Actually wait that could be a regular tank too though.  If someone knows how to make a "tank shot" attack then we can do this.


--jp

Chrono'99

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Re: Graphics Hacking
« Reply #123 on: August 08, 2006, 06:54:38 pm »
Doesn't the Dragon Tank shoot something with its mouth? It could be the same attack for the regular tank. (Actually, I thought the DT had only these 2 attacks, plus a Cure)

ZeaLitY

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Re: Graphics Hacking
« Reply #124 on: August 08, 2006, 07:23:11 pm »
Yeah, I guess the dialogue could be changed to anything mechanical that they have that is broken down but restored after King Zeal arrives.

justin3009

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Re: Graphics Hacking
« Reply #125 on: August 09, 2006, 12:23:48 am »
Glenn is kinda fun.  But i'm gonna need Chrono'99's help with the status portrait as I suck at doing those >_>

ZeaLitY

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Re: Graphics Hacking
« Reply #126 on: August 09, 2006, 12:36:14 am »
Boy is it tempting to use Chrono'99's old avatar...

nightmare975

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Re: Graphics Hacking
« Reply #127 on: August 09, 2006, 12:56:30 am »
We need a Polispolice sprite or at least a mention of them.

Sorry, I've been reading my Chrono Cross strat guide.

Agent 12

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Re: Graphics Hacking
« Reply #128 on: August 09, 2006, 10:08:33 am »
Quote
Doesn't the Dragon Tank shoot something with its mouth? It could be the same attack for the regular tank. (Actually, I thought the DT had only these 2 attacks, plus a Cure)

I remember it shooting a stream of fire from it's mouth....maybe I'm crazy (starts singing that song)

(thinks).....oh wait it shoots missles out of it's back to!

I think it

shoots fire
stores energy in wheels
runs over party
shoots missles

.......where's cybersnarkany  he knows all this haha

And justin Keep up the good work.

--jp

Chrono'99

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Re: Graphics Hacking
« Reply #129 on: August 09, 2006, 11:18:32 am »
Is it okay to change it then? I'm having this wild idea of stealing a Chimera from FFVI and turning it into a Gryphon tank (the Gryphon is Porre's symbol). The sprite style is very different between FFVI's realism and CT's cartoony style but I hope I can successfully adapt it.

[attachment deleted by admin]

Agent 12

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Re: Graphics Hacking
« Reply #130 on: August 09, 2006, 12:29:23 pm »
If everyones alright with it I'm good.  I think it shoud look a little less "alive" more metallic.  Remember the missles for the dragon tank come out of it' back' so I'm not sure if you want to put some sort of hole there or not.

Are you only using the Dragon Tank body (do you want me to load the head/wheels?)  If were keeping the head we should probably atleast tweak the AI a little so it's not obvious that we just took the Dragon Tank and changed the graphics.

--jp

Chrono'99

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Re: Graphics Hacking
« Reply #131 on: August 09, 2006, 04:12:38 pm »
I'm not very good a thinking about AI so I'll let you or someone else do it I guess. I'm going to make body, head and wheel... Having 3 different targets makes the battle more strategic in any case. Plus there's Marle so we can think about something different than the "lightning/fire" tactic used in CT against the Dragon Tank.

nightmare975

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Re: Graphics Hacking
« Reply #132 on: August 09, 2006, 04:16:09 pm »
Make it one of those bosses where each piece is weak against a certain element. Add in the element shifter move and you have a slightly tough fight.

Agent 12

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Re: Graphics Hacking
« Reply #133 on: August 09, 2006, 04:32:10 pm »
We really oughta keep a list of enemy AI that CL will need to do when he comes back.

Serran/3 Time Sages/Tank

--jp

Chrono'99

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Re: Graphics Hacking
« Reply #134 on: August 09, 2006, 06:22:57 pm »
I'm not sure if it's just my edited ROM or it's in the original but the Tank Head and Grinder don't disappear when they're defeated :/