Here's my plan for the Porre NPCs. Since sprite slots are precious, only the Cyborg will be an enemy. The other soldiers will be normal NPCs.
-Porre Private (replaces 21 Prehistoric villager - old man): He's basically like in CC, except he has a "normal" helmet to make him look less modern (we're only less than two years after 1,000 A.D., so Porre shouldn't be so drastically different and almighty militarily!).
-Porre Sergeant (palette swap of 51 G.I. Jogger): He's just a CT soldier colored in blue. In CC, he wears a black jacket, but here he has an old-fashioned armor because swords are still more common than guns.
-Porre Agent (31 Guard): The Cyborg. It's hard to make him look like something else than Robocop... I'm giving him a sort of very short shoulder cape. He can be fought in battle. Any suggestion for his look, someone? Maybe I could or should take out his helmet and give him a face.
-William Ishito: He's the only one which poses a little problem. He doesn't fit the Guardia Cook's slot, and that's all the slot we have in adult size (no more other NPCs!). I think I'm just gonna make him a unique frame, with no animation (he's not an enemy anyway, I gave him a sword only to distinguish him from future Norris). Alternatively, we could hack some sprite assembly but... not until we're freed from the PC Glenn burden.
So far, I've completed the Porre Private spriteset.
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