Author Topic: Graphics Hacking  (Read 63578 times)

ZeaLitY

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Re: Graphics Hacking
« Reply #165 on: October 24, 2006, 08:05:53 pm »
Okay. Well, Ishito will be sleeping most of the time, if that influences sprite drawing. I can't wait to write the part of the game where he explains why the people of Porre changed governments and dislike Guardia, and how so much stagnant wealth seems to be tied up in only Guardia and Truce with the rest of the world getting comparatively less. If someone wants to elaborate on this, go ahead.

nightmare975

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Re: Graphics Hacking
« Reply #166 on: October 24, 2006, 09:31:04 pm »
Why don't we make the cyborg blue, like Grobyc? You would have to remove the helmet though.


Chrono'99

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Re: Graphics Hacking
« Reply #167 on: November 02, 2006, 02:07:05 pm »
The Porre Agent looks probably better now:

[attachment deleted by admin]

nightmare975

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Re: Graphics Hacking
« Reply #168 on: November 02, 2006, 04:05:32 pm »
Nice, much better.

Vehek

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Re: Graphics Hacking
« Reply #169 on: November 12, 2006, 02:47:43 pm »
In the future, we could fuse spritesets into one graphic packet and use some new sprite assembly sets.

I'd say there are 25 extra sprite assembly pointers available.

ZeaLitY

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Re: Graphics Hacking
« Reply #170 on: November 13, 2006, 02:25:29 am »

Vehek

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Re: Graphics Hacking
« Reply #171 on: November 18, 2006, 12:42:23 am »
I decided to check for examples of multiple spritesets being in one sprite slot in the original rom. Mostly they were enemies. All the ones I found appear to share parts of the sprites between the spritesets. I haven't actually checked though.
Ex. King Guardia of 600 A.D. and King Guardia of 1000 A.D.
Nagaettes and Gnawers. (The lower part of the body looks like it's shared between them.)

[attachment deleted by admin]
« Last Edit: November 18, 2006, 12:46:24 am by Vehek »

Chrono'99

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Re: Graphics Hacking
« Reply #172 on: December 25, 2006, 04:16:35 pm »
I still haven't finished the Sorin spriteset... I tried to make a Terra Tower outside view not to get bored by the graphic hacking. I tried to make the tower (which comes from Missing Piece) blend well with the rocky mountain (which comes from Mt. Woe) but there is still a noticeable contrast, so... is this stuff worth keeping, knowing that the overall will look slightly worse ingame because of the palette limitations?

[attachment deleted by admin]
« Last Edit: December 25, 2006, 04:18:33 pm by Chrono'99 »

ZeaLitY

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Re: Graphics Hacking
« Reply #173 on: December 25, 2006, 05:52:47 pm »
The only variable on whether it's a keeper or not would be the sky. If we can still make it look like sky, then yes, that's great. But if it's too...messy, then it might look like some corrupted graphics (since Terra Tower is such a foreign object to human eyes).

justin3009

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Re: Graphics Hacking
« Reply #174 on: January 01, 2007, 11:32:46 pm »
Wow, I just checked this thread and that Terra Tower is amazing....

Agent 12

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Re: Graphics Hacking
« Reply #175 on: April 21, 2008, 05:32:45 pm »
Gave the Front page a little boost.  I really don't have much input when it comes to this, it takes a creative eye that I don't really have.  I would just like really small tweaks to anything that we can do.  Like Chrono 99 did with ozzie a couple pages back (adding hair from chrono cross).  Let's hear some input from what you guys want to see.

--JP

Agent 12

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Re: Graphics Hacking
« Reply #176 on: April 24, 2008, 02:55:21 pm »
Added changing Multiple Balloons to Dragon Tooth.  Can someone track down the location of the balloons? (NPC C4}

--JP

Vehek

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Re: Graphics Hacking
« Reply #177 on: April 24, 2008, 09:44:56 pm »
Multiple balloons uses graphics set $EA, at 1AF848.
Its palette is $F5, which is also used by D6 - Purple explosion

Darkken

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Re: Graphics Hacking
« Reply #178 on: April 26, 2008, 11:46:55 pm »
I'm interested in doing something other than using fanart for the status ports. What do others think?


nightmare975

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Re: Graphics Hacking
« Reply #179 on: April 27, 2008, 12:15:44 am »
Where'd you find that pic?