Author Topic: Graphics Hacking  (Read 78099 times)

Darkken

  • Architect of Kajar
  • Earthbound (+15)
  • *
  • Posts: 29
    • View Profile
Re: Graphics Hacking
« Reply #180 on: April 27, 2008, 12:19:39 am »
It's an edit of the original one.

justin3009

  • Fan Project Leader
  • God of War (+3000)
  • *
  • Posts: 3297
    • View Profile
Re: Graphics Hacking
« Reply #181 on: April 27, 2008, 01:43:33 am »
Holy shit.  You did that?  No way!  That's seriously fucking amazing!

ZeaLitY

  • Entity
  • End of Timer (+10000)
  • *
  • Posts: 10797
  • Spring Breeze Dancin'
    • View Profile
    • My Compendium Staff Profile
Re: Graphics Hacking
« Reply #182 on: April 27, 2008, 03:05:32 am »

FaustWolf

  • Guru of Time Emeritus
  • Arbiter (+8000)
  • *
  • Posts: 8972
  • Fan Power Advocate
    • View Profile
Re: Graphics Hacking
« Reply #183 on: April 27, 2008, 10:04:43 am »
 :shock: That's our Crono portrait, hands down!

I bow before your talent, Darkken! Should we save this as a surprise for the community, or post it in the portrait thread immediately?

Darkken

  • Architect of Kajar
  • Earthbound (+15)
  • *
  • Posts: 29
    • View Profile
Re: Graphics Hacking
« Reply #184 on: May 16, 2008, 10:40:42 pm »
Been a bit busy so spriting time has been sparse, but here's what I have for Lucca and Marle:

[attachment deleted by admin]

FaustWolf

  • Guru of Time Emeritus
  • Arbiter (+8000)
  • *
  • Posts: 8972
  • Fan Power Advocate
    • View Profile
Re: Graphics Hacking
« Reply #185 on: May 16, 2008, 11:00:27 pm »
Z O M G. Darkken, you are officially just amazing. That's, like, the best depiction of Marle I've ever seen. A winner is you indeed!

justin3009

  • Fan Project Leader
  • God of War (+3000)
  • *
  • Posts: 3297
    • View Profile
Re: Graphics Hacking
« Reply #186 on: May 16, 2008, 11:19:15 pm »
OSDFMASDFASFASHFASDJFHASFJ  THAT'S AWESOME!

Shinrin

  • Chrono Trigger Threads of Time
  • Squaretable Knight (+400)
  • *
  • Posts: 487
  • Chrono Trigger Fan # 100
    • View Profile
    • Shinrin Cole
Re: Graphics Hacking
« Reply #187 on: May 16, 2008, 11:23:24 pm »
I so want these for my hack. ;)

Vehek

  • Errare Explorer (+1500)
  • *
  • Posts: 1761
    • View Profile
Re: Graphics Hacking
« Reply #188 on: May 18, 2008, 11:05:37 pm »
You might want to be careful, those portraits use 16 colors.

edit:
So far it hasn't mattered when I copied them using the original palettes, except for Lucca. And that was a crappy matchup of her hair.
« Last Edit: May 18, 2008, 11:13:50 pm by Vehek »

FaustWolf

  • Guru of Time Emeritus
  • Arbiter (+8000)
  • *
  • Posts: 8972
  • Fan Power Advocate
    • View Profile
Re: Graphics Hacking
« Reply #189 on: May 18, 2008, 11:14:31 pm »
The CT portraits only have one transparent color in them, don't they Vehek? Marle's should be okay at least, but I haven't checked the others yet. To my knowledge, it's only the compressed graphics packs that have multiple transparencies, which were a real pain for the ending art in Prophet's Guile.

EDIT: Whoops, I posted this just as Vehek edited. I'll leave it up in case it's useful. :?

FaustWolf

  • Guru of Time Emeritus
  • Arbiter (+8000)
  • *
  • Posts: 8972
  • Fan Power Advocate
    • View Profile
Re: Graphics Hacking
« Reply #190 on: June 21, 2008, 09:51:07 pm »
Okay, there's a momentary lull in Chrono Cross hacking, as there is periodically. What needs to be done for graphics insertion work? Rox answered jsondag's call for a sprite editor in the Aegis thread, but can't do the actual insertion. Since I lack uber spriting skills but have an interest in graphics and sprite assembly, it might just be kismet.

First of all, I see that the Compendium has an indexed list of how the NPC sprites are stored in the ROM:
http://www.chronocompendium.com/Term/NPC_Sprites_%28Chrono_Trigger%29.html

Do we have any more such lists for enemies? If not, I shall endeavor to create such a list by finding the graphics packet pointers for sprites (hopefully listed in Geiger's offsets) and decompressing each packet in turn to view the contents. Palette changes that might need to be done will be a pain, but they always are.
« Last Edit: June 21, 2008, 09:57:48 pm by FaustWolf »

Vehek

  • Errare Explorer (+1500)
  • *
  • Posts: 1761
    • View Profile
Re: Graphics Hacking
« Reply #191 on: June 21, 2008, 10:57:18 pm »
There's about 241 compressed NPC/Enemy sprite packets. Do you really want to go through all those?

FaustWolf

  • Guru of Time Emeritus
  • Arbiter (+8000)
  • *
  • Posts: 8972
  • Fan Power Advocate
    • View Profile
Re: Graphics Hacking
« Reply #192 on: June 22, 2008, 12:07:44 am »
If it'll help you guys out, I'll pitch in. How many enemies and NPCs need inserted? I've seen screens with new enemies and areas already, so I'm assuming the team has successfully done this previously?

Vehek

  • Errare Explorer (+1500)
  • *
  • Posts: 1761
    • View Profile
Re: Graphics Hacking
« Reply #193 on: August 06, 2008, 11:01:20 pm »
This is a list of palettes used by one NPC in the original Chrono Trigger and the NPC that uses the palette. I've crossed out the ones I'm fairly sure we've already used (by using the NPC using that palette).
08: D5 - Lara
8D: E3 - Pink balloon/NOT USED //JP this is the dragon tooth now
8E: 99 - Light green bush
90: 7F - Computer screen
92: 05 - Toma
96: 45 - Princess Nadia
98: 49 - Fiona
99: 47 - Trial judge
9B - BB - Rusted Robo
9C: 46 - Guardia Castle chef
9D: 02 - Johhny crossed off by jp
9E: A1 - Dark green bush
A0: 10 - Middle Ages/Present Age villager - soldier
A1: 3B - Cat
A2: B0 - Yellow cat
A3: AF - Gray cat
A4: B1 - Alfador
AF: 6C - Barrel
B0: 5F - Magus statue
B1: 95 - Rainbow shell
B3: 56 - Lightning bolt
B5: 9A - Shadow on the ground/NOT USED
DB: A9 - Epoch seats
DC: A7 - Ocean palace teleporter
DF: 5D - Tombstone
E0: B7 - Sealed chest
F0: B9 - Blue poyozo
F7: C7 - Nadia's bell

EDIT:
I wrote a program and found out that there are 30 palettes not used by either NPCs or enemies. I don't know if they're used anywhere else though.
07 (Currently used in CE for the Choras soldier)
0A
0B
0C
0D
14
22
23
2E
3D
42
45
4C
4D
58
62
73
76
77
78
7D
7F
8A
8B
8C
9A
A8
AA
D6
EF
« Last Edit: August 17, 2008, 01:45:22 am by jsondag2 »

Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Re: Graphics Hacking
« Reply #194 on: August 17, 2008, 01:47:37 am »
I crossed of johnny using my freaky adming problems

Vehek would you be able to give e step by step directions to edit this information?  Or make a patch yourself that changes tells the frozen flame (it's the leaves sprite in the CE rom) to use Rusted Robo's palette and changes the palette to the palette the chrono'99 had  for the frozen flame? 

--JP