Okay, there's a momentary lull in Chrono Cross hacking, as there is periodically. What needs to be done for graphics insertion work? Rox answered jsondag's call for a sprite editor in the Aegis thread, but can't do the actual insertion. Since I lack uber spriting skills but have an interest in graphics and sprite assembly, it might just be kismet.
First of all, I see that the Compendium has an indexed list of how the NPC sprites are stored in the ROM:
http://www.chronocompendium.com/Term/NPC_Sprites_%28Chrono_Trigger%29.htmlDo we have any more such lists for enemies? If not, I shall endeavor to create such a list by finding the graphics packet pointers for sprites (hopefully listed in Geiger's offsets) and decompressing each packet in turn to view the contents. Palette changes that might need to be done will be a pain, but they always are.