Author Topic: Graphics Hacking  (Read 78898 times)

Agent 12

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Re: Graphics Hacking
« Reply #240 on: February 18, 2009, 03:10:44 am »
i noticed that when I go down to enhasa the bottom is kind of a bland gray?  Is this expected or some sort of scrolling issue?

Also....if any of you get super bored maybe someone can make the anti-energy annihalator?  Right now it's a rusted robo.  It's probably the most important graphic work we need done. It only has to be one animation to make the scene work.

--JP

FaustWolf

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Re: Graphics Hacking
« Reply #241 on: February 18, 2009, 03:16:40 am »
I didn't know how far the vertical scrolling went, so I haven't added the necessary cloud depth yet.

Eww, now that I'm changing overworld overlay values, I can't seem to shake a horribly dark overlay no matter what values I use. When you want to save changes to Overworld Events, do you just do an "update" and then "Save," or do you have to do "write to memory" too?

EDIT: Nevermind, I figured it out.
« Last Edit: February 18, 2009, 03:18:29 am by FaustWolf »

Agent 12

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Re: Graphics Hacking
« Reply #242 on: February 18, 2009, 03:18:08 am »
i usually do update=> Save=> write to memory.....not sure if i need to or not though.

I'm much worse at OW events than 99 (just look at the ferry to choras for proof :) )
--JP

FaustWolf

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Re: Graphics Hacking
« Reply #243 on: February 18, 2009, 04:23:01 am »
Boy, this overlay is devilishly hard to work with! For one thing, I do not believe that the scheme is simple RGB. Rather, it seems to be sort of like this:

* --
* --   (Green)
*

*
* --   (Blue)
* --

* --
*      (Red)
* --

The colors marked "* --" are the active colors in the memory values (nonzero values). What's more, a "light blue" seems virtually impossible to create. It's like there's a huge jump in color saturation with no middle ground.

Here's three options that seem better to me than the rest right now:

No overlay


Light Blue (still a bit too dark for my tastes)


Light Purple


My fave is the light purple. True, it doesn't match with the blue overlay of the indoor environments, but it still signals that the player should expect darker environments. It would actually make sense for the indoor environments to be darker than the outdoor environments at night. That leaves the outdoor land bridges as standouts -- there's only a few of those, so is there an indoor overlay function I can tinker with?


And then there's the original palette with the overlay Chrono'99 originally had, which is looking superior to the more recent attempts IMHO:


I'm tempted to go back to the original palette and maybe tweak the overlay so that it's just a bit lighter.
« Last Edit: February 18, 2009, 04:31:58 am by FaustWolf »

Agent 12

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Re: Graphics Hacking
« Reply #244 on: February 18, 2009, 04:34:26 am »
I'd vote purple, light blue seems to dull out the  land's colors.  Great job FW!


Also:  I've edited the first post.  In my opinion there are three things that need to happen before release:

Rusted Robo => Anti annihalation energy agitator
Epoch Portrait => picture of question mark (s)
Epoch Years being XXX2 => XXX5

A few things I want to happen if time/resources permit:
Porre NPC Sprites
The Arc

If you have time would you be able to work on  atleast the epoch portrait to question mark?  You seem to have the portrait switching stuff down to an art.

--JP

ZeaLitY

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Re: Graphics Hacking
« Reply #245 on: February 18, 2009, 04:35:26 am »
Voting light purple. We can always change if the beta testers think it sucks.

FaustWolf

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Re: Graphics Hacking
« Reply #246 on: February 18, 2009, 04:39:28 am »
Light purple with the new palette seems to be popular, so I'll go with that for the time being.

You guys have any particular question mark image in mind for the Epoch, or should I just go hog wild with that?

Agent 12

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Re: Graphics Hacking
« Reply #247 on: February 18, 2009, 04:45:36 am »
You can pick the question mark of your dreams :)

I guess in my mind i imagine a bunch of question marks.....like the riddler.....but I don't have a huge preference.

--JP

nightmare975

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Re: Graphics Hacking
« Reply #248 on: February 18, 2009, 06:55:03 am »
You guys have any particular question mark image in mind for the Epoch, or should I just go hog wild with that?



Also, go with light purple.

Chrono'99

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Re: Graphics Hacking
« Reply #249 on: February 18, 2009, 10:02:47 am »
Yup, light purple. It gives a really nice "crimson" feel to the place.

FaustWolf

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Re: Graphics Hacking
« Reply #250 on: February 18, 2009, 07:06:07 pm »
Not sure why I feel the need to make a big project out of this, but which design would the team like for the question mark box?







Also, any preference on colors?
« Last Edit: February 18, 2009, 07:09:53 pm by FaustWolf »

Agent 12

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Re: Graphics Hacking
« Reply #251 on: February 18, 2009, 07:13:39 pm »
Second definitely (for me)

--JP

nightmare975

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Re: Graphics Hacking
« Reply #252 on: February 18, 2009, 07:14:21 pm »
Second pic.

ZeaLitY

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Re: Graphics Hacking
« Reply #253 on: February 18, 2009, 07:22:23 pm »
Fagreed.

(No offense; I haven't been able to use that expression since like...2002, when I wasn't more considerate and thoughtful, and I guess I finally had to use it in some context or another. Forgive me. I'm a progressive.)

Wait, fagreed isn't in urbandictionary. Maybe it was local to my clique back then.

Agent 12

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Re: Graphics Hacking
« Reply #254 on: February 18, 2009, 08:33:17 pm »
I just realized you asked about colors for the question marks....i don't ....REALLY care.....but maybe something a little darker?  Going with out crimson (dark red/black).....shrug....

it doesn't really matter, anything is better than the picture of the epoch we have now :)

Also thanks for doing all of this it really helps a ton.  Between me, 99, you and the beta testers we got someone working on this rom like constantly.

--JP