Author Topic: Graphics Hacking  (Read 78108 times)

FaustWolf

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Re: Graphics Hacking
« Reply #255 on: February 18, 2009, 09:31:59 pm »
Crimson and black it is.

Agent 12

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Re: Graphics Hacking
« Reply #256 on: February 18, 2009, 10:09:29 pm »
I'm attaching a patch that changes the little corner boxes to XXX5.  It should be able to be applied to any SMC file (static data).  But we have to do some OW event tweaks to make it work.

--JP

Agent 12

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Re: Graphics Hacking
« Reply #257 on: February 19, 2009, 01:01:05 am »
Attaching an Rusted Robo => AAE graphic change.  .....I did the best I could .....:(

Again it's totally static data so this can be applied to any CT (or CE ) rom.

--JP

Chrono'99

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Re: Graphics Hacking
« Reply #258 on: February 19, 2009, 11:17:27 am »
What's the Agitator supposed to be anyway? I thought it was like a remote control or something.


Here is an almost finished version of King Zeal (the background is just a mock-up). I wasn't satisfied with the bottom half of his body, since it was too obviously copy-pasted from the Mammon Machine and because floating demi-god creatures like are too reminiscent of Final Fantasy. So I gave him real, human, kneeling legs instead.

The flames should probably be separate sprite enemies to make for an interesting battle. King Zeal could be either part of the tileset or a sprite...I don't know what's better/easier. Thoughts?
« Last Edit: February 19, 2009, 04:12:10 pm by Chrono'99 »

utunnels

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Re: Graphics Hacking
« Reply #259 on: February 19, 2009, 11:28:52 am »
Yeah, the picture alone is pretty good.
But since I have seen the statue in Magus's castle, so..I can't stop thinking it.

nightmare975

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Re: Graphics Hacking
« Reply #260 on: February 19, 2009, 01:26:03 pm »
I thought the Mammon Machine was to represent where the flame once resided. As if the Time Devourer was creating the thing out of it's own memories.

FaustWolf

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Re: Graphics Hacking
« Reply #261 on: February 19, 2009, 04:02:43 pm »
That is SO freaking awesome '99!

justin3009 and Vehek would best be able to advise you on the proper methodology of insertion. For now, I'd have to ask the following questions:

1. Will there be an animated background scrolling behind King Zeal?
2. If so, will the animated background be a Layer 3 effect (e.g., the mist in 2300AD buildings in CT) or a Layer 1 background?
3. Most importantly, do you need to have the party confront King Zeal in human form before he turns into this badass demon guy? If so, it would be best to make King Zeal a Size 5 sprite as opposed to making him incorporated into the background.

However, there may be tricks for getting around #3 that I don't know about. Maybe via the same coding that allows a Guardian door to change appearance on command.

Chrono'99

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Re: Graphics Hacking
« Reply #262 on: February 19, 2009, 04:22:02 pm »
The background (layer 1) will scroll like the one from the battle against Flea in CT. This is actually the same tileset as the Flea one, but with a different palette.

There's a battle against King Zeal in human form, but yeah there's a command that can take care of copying tiles from one area of the map to another. This form could be put in an area outside of the player's view and pasted on the screen when appropriate.

Agent 12

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Re: Graphics Hacking
« Reply #263 on: February 19, 2009, 04:44:24 pm »
The King Zeal fight is currently in a 10 X 10 map, you can either extend the map (cross fingers) or just go to a new location.   I'm 90% sure it'd be easier to make him a tileset.  Specially if you are making the flames seperate enemies (it could be a pain to get the enemy PRM stuff).  Though I guess the Zeal head/hands fight is comparable so, you can do whatever you want.   

--JP

P.S. did you replace the Zeal head/hands for this?
P.P.S.  Oh yea....that sprite is ridiculously awesome.
P.P.P.S:  Another argument for tileset is what i mentioned above....If it's a tileset we don't have to worry about an enemies spell suddenly causing a new graphic to be displayed.   Though if FW is good enough with tile assembly he can just have the sprite be exactly the same for every animation.....i think......
« Last Edit: February 19, 2009, 04:49:04 pm by jsondag2 »

FaustWolf

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Re: Graphics Hacking
« Reply #264 on: February 19, 2009, 06:32:11 pm »
I can handle it if you guys want King Zeal to be a tileset, or advise or split the work with anyone else who wants to.

Agent 12

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Re: Graphics Hacking
« Reply #265 on: February 19, 2009, 06:44:04 pm »
totally 99's decision it's his handy work.

FW do you think you could replace the "dancer" who didn't have much space with the Ark?  It'd probably involve tile assembly since the ark is horizontal and the dancer is vertical.  It also should fit I assume?  If it doesn't fit hold off.

--JP

Chrono'99

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Re: Graphics Hacking
« Reply #266 on: February 19, 2009, 07:46:58 pm »
The Ark should normally fit on the Dactyl's sprite because I used it as a template for size and assembly. The frame that has the Dactyl opening its mouth corresponds to the second Ark frame (the one with the lid removed).

I'll try to see where King Zeal can fit in a tileset. I think the "Flea" tileset has enough space to have some tiles from somewhere else repointed to it. If you look at the subtile swatch for it in TF, there's like 1/5 of empty space at the bottom of it.

FaustWolf

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Re: Graphics Hacking
« Reply #267 on: February 19, 2009, 07:49:16 pm »
The Ark could definitely fit in the Dancer's GFX pack too, but the Dactyl would probably be much more suitable.

Agent 12

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Re: Graphics Hacking
« Reply #268 on: February 19, 2009, 07:58:59 pm »
Oh if it already corresponds to a sprites assembly definitely use that one :)

If you need tilesets there's plenty that we don't use.......like the second to last lavos battle (with all the tentacles) or outside of magus castle.

--JP

FaustWolf

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Re: Graphics Hacking
« Reply #269 on: February 28, 2009, 01:23:10 am »
How are you doing on the Annihilation Energy Agitator? There's lots of cool doohickeys on the Spriter's Resource, so let me know if you want to shop around for new objects. I think I saw it just briefly during my CE playthrough, but I didn't get a really good look at it and I'm not sure whether you've settled on a design.