Awesome it worked w/o a hitch. Well almost I didn't realize we were changing the sprite size of the arms/hands so I was confused for a second. Anyways to make them editable I think you can use the last version of the program but just in case I'm attaching it again. Here's the lines I added to spriteassemblyInfo.txt (you'll obviously need the sprite sheets on disk)
ZealFace,2424CB,239358,F0,deploy\zealface.png,2
ZealHands,2424CE,239448,640,deploy\zealhand.png,1
lavosarm1,24255B,23CE90,5A0,deploy\lavossecondformarm1.png,2
lavosarm2,24255E,23D430,5A0,deploy\lavossecondformarm2.png,2
There's a small bug right now where if the tile didn't fit on screen at first you have to zoom out (ctrl + -) and reload the sprite
--JP