Poll

What is Chrono Trigger's real flaw?

It's too short.
24 (36.4%)
It has temporal plot holes.
17 (25.8%)
It's too easy.
9 (13.6%)
Other (please post what)
16 (24.2%)

Total Members Voted: 62

Author Topic: 6/30/06 - What is Chrono Trigger's real flaw?  (Read 13669 times)

Matt Shadows

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Re: 6/30/06 - What is Chrono Trigger's real flaw?
« Reply #45 on: July 26, 2006, 03:24:30 am »
Oh really, Chrono 99. So can you tell me quite how the present civilizations became Arris and Trann? Also, tell me quite when the robots started acting out of control and killing people etc. Oh yeah, explain to me quite how Death Peak was formed/why it's the important spot for the Time Egg. To summarize, I'd like to know quite completely what happened from 2000-2299 A.D. in regards to everything about the world including Lavos, civilization, geography etc. If you can answer all that 100%, then I apologize and must have missed the "learn everything about the future" portion of the game. Ingame facts, please...I'd rather keep the theorizing out.
I believe he was just trying to say that it's quite obvious that the world went to shit after Lavos landed.

Chrono'99

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Re: 6/30/06 - What is Chrono Trigger's real flaw?
« Reply #46 on: July 26, 2006, 06:24:50 am »
Oh really, Chrono 99. So can you tell me quite how the present civilizations became Arris and Trann? Also, tell me quite when the robots started acting out of control and killing people etc. Oh yeah, explain to me quite how Death Peak was formed/why it's the important spot for the Time Egg. To summarize, I'd like to know quite completely what happened from 2000-2299 A.D. in regards to everything about the world including Lavos, civilization, geography etc. If you can answer all that 100%, then I apologize and must have missed the "learn everything about the future" portion of the game. Ingame facts, please...I'd rather keep the theorizing out.
I believe he was just trying to say that it's quite obvious that the world went to shit after Lavos landed.
Yeah, I wasn't referring to all the small details. We know the world was destroyed and the robots started to profit from the situation at some point, and that's it.

It doesn't have to be more precise than that. The same amount of "mysteries" exist between all the other eras: what happened to Sandorino between 600 and 1,000? what happened to Giant's Claw between 600 and 1,000? how did civilisation evolve between the very long -12,000~600 gap and how did Guardia rise? how was Mount Woe formed? who are the people who used the Sun Stone before -65,000,000 (people mentioned by Lucca?)? See, we don't learn everything about the future, but we don't learn everything about the rest of history either. The gap between the future eras is relatively detailed compared to the gap between (for example) Prehistory and the Dark Ages.

Magus068

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Re: 6/30/06 - What is Chrono Trigger's real flaw?
« Reply #47 on: July 26, 2006, 08:07:13 am »
Oh really, Chrono 99. So can you tell me quite how the present civilizations became Arris and Trann? Also, tell me quite when the robots started acting out of control and killing people etc. Oh yeah, explain to me quite how Death Peak was formed/why it's the important spot for the Time Egg. To summarize, I'd like to know quite completely what happened from 2000-2299 A.D. in regards to everything about the world including Lavos, civilization, geography etc. If you can answer all that 100%, then I apologize and must have missed the "learn everything about the future" portion of the game. Ingame facts, please...I'd rather keep the theorizing out.
I believe he was just trying to say that it's quite obvious that the world went to shit after Lavos landed.
Yeah, I wasn't referring to all the small details. We know the world was destroyed and the robots started to profit from the situation at some point, and that's it.

It doesn't have to be more precise than that. The same amount of "mysteries" exist between all the other eras: what happened to Sandorino between 600 and 1,000? what happened to Giant's Claw between 600 and 1,000? how did civilisation evolve between the very long -12,000~600 gap and how did Guardia rise? how was Mount Woe formed? who are the people who used the Sun Stone before -65,000,000 (people mentioned by Lucca?)? See, we don't learn everything about the future, but we don't learn everything about the rest of history either. The gap between the future eras is relatively detailed compared to the gap between (for example) Prehistory and the Dark Ages.

I guess those are the great mysteries of CT world since nobody explain it yet.

Darkshadw

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Re: 6/30/06 - What is Chrono Trigger's real flaw?
« Reply #48 on: July 26, 2006, 08:35:01 pm »
This is an interesting discussion.

But simply, I believe CT's real flaw was it's short length. Imagine the possibilities of an in-depth remake/sequel where you can visit and interact with many of the time periods. That would've been grand.

Matt Shadows

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Re: 6/30/06 - What is Chrono Trigger's real flaw?
« Reply #49 on: July 27, 2006, 01:53:11 am »
Oh yes and being able to do much more than talk, battle, open chests,and opening special doors that lead to chests in which you need to open. I'm thinkin a Fable type deal. A Chrono game that basically allows you to explore much more than a simple dungeon or allows you to travel across a much larger map. And you are given more battle commands and you can occasionally have a little fun with flatulence.

FFXSage

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Re: 6/30/06 - What is Chrono Trigger's real flaw?
« Reply #50 on: July 27, 2006, 07:17:57 pm »
Definitely more length to the main quest. I don't know, this is just one of the shortest RPGs I've played (although my favorite) and I think it could have used some more length. Especially in 65000000BC and during your time in Zeal... maybe this is due to the removal of Singing Mountain/Zeal Dungeon.

Lee

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Re: 6/30/06 - What is Chrono Trigger's real flaw?
« Reply #51 on: July 27, 2006, 11:44:40 pm »
It's a bit too easy, some boss fights are difficult to win but not impossible.
Of course it is short, but regarding the others SNes RPGs, the length is ok.
I knew that this game would be one of my favourite when I arrived to Dark Ages only. Zeal Era was really complex and interesting compared to the Present or the Prehistory. Before that, I thought that I was playing to a classical RPG.
Well, I can say that the all-mighty Schala opened my eyes.

frogrules

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Re: 6/30/06 - What is Chrono Trigger's real flaw?
« Reply #52 on: July 28, 2006, 02:06:55 am »
1. Flaw............. It's on SNES... Not any of the newer systems...
:'( :( :cry: :cry: :cry:

Matt Shadows

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Re: 6/30/06 - What is Chrono Trigger's real flaw?
« Reply #53 on: July 28, 2006, 02:53:23 am »
It's also on the PSX but there are fewer copies.

FFXSage

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Re: 6/30/06 - What is Chrono Trigger's real flaw?
« Reply #54 on: July 28, 2006, 03:24:12 pm »
It's also on the PSX but there are fewer copies.

But they're much more easily accessable.

Matt Shadows

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Re: 6/30/06 - What is Chrono Trigger's real flaw?
« Reply #55 on: July 28, 2006, 04:23:51 pm »
True.

FFXSage

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Re: 6/30/06 - What is Chrono Trigger's real flaw?
« Reply #56 on: July 28, 2006, 04:27:08 pm »
Indeed.

Romana

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Re: 6/30/06 - What is Chrono Trigger's real flaw?
« Reply #57 on: July 29, 2006, 01:11:44 pm »
Indeed.

This is how you've been bumping up your posts to 100 in 2 days...  :D

FFXSage

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Re: 6/30/06 - What is Chrono Trigger's real flaw?
« Reply #58 on: July 29, 2006, 01:22:35 pm »
Indeed!  :lee:

Crazyswordsman

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Re: 6/30/06 - What is Chrono Trigger's real flaw?
« Reply #59 on: July 29, 2006, 10:04:18 pm »
"Chrono Trigger" and "Flaws" don't mix.  CT is as close as you can get to a game without flaws.  It was a bit short, but I think they could have rectified that with more sidequests than story extensions (for example visits to the North Palace and Sun Keep in 12000 BC). -CSM