Author Topic: Pre-Release stuff  (Read 6638 times)

Shinrin

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Re: Pre-Release stuff
« Reply #15 on: June 29, 2006, 06:19:46 pm »


The second lavos is completed but not fightable.

justin3009

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Re: Pre-Release stuff
« Reply #16 on: June 29, 2006, 09:12:23 pm »
1) Beta Giga Gaia ( Not Fightable )

2) Beta Blackbird ( I think it's beta not sure )

3) Pre-Release Lavos Destroying 1999 AD

4) Zeal Dungeon Room

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« Last Edit: June 29, 2006, 09:13:55 pm by justin3009 »

justin3009

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Re: Pre-Release stuff
« Reply #17 on: June 29, 2006, 09:14:33 pm »
5) Beta Lavos Looking Left

6) Beta Lavos Looking Right

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Matt72

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Re: Pre-Release stuff
« Reply #18 on: June 29, 2006, 09:54:15 pm »
how are you getting these screensots? wtw?

JLukas

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Re: Pre-Release stuff
« Reply #19 on: June 30, 2006, 12:20:58 am »
http://www.chronocompendium.com/Term/Codes_(CTP)

Everything needed to explore is there.  To answer a question from earlier in this thread, there are no additional events or maps to be found that aren't already on that page.  The patch will mainly be an .ips of all that.

Chrono'99

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Re: Pre-Release stuff
« Reply #20 on: June 30, 2006, 08:18:43 am »
The beta Giga Gaia is very interesting...

justin3009

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Re: Pre-Release stuff
« Reply #21 on: June 30, 2006, 09:42:26 am »
There's really...Interesting enemies in the pre-release.  Also you guys if you remember the pre guardian pic, he does turn into a gun :).  I'll post more screenies

1) Honestly have no clue wth that is...

2) Not sure if this was in final version

3) Not sure if this was in final version

4) Zomfg Guardian Guns!!

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« Last Edit: June 30, 2006, 09:45:00 am by justin3009 »

justin3009

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Re: Pre-Release stuff
« Reply #22 on: June 30, 2006, 09:45:35 am »
1) Enemy Crono Healing himself -_-

2) I swear something else popped out instead of this ghost

3) Lmfao the save point is a battle enemy and it hurts!

4) Weird.  Lavos shell is in game but not on death peek...

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« Last Edit: July 01, 2006, 09:07:25 am by justin3009 »

justin3009

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Re: Pre-Release stuff
« Reply #23 on: June 30, 2006, 09:49:26 am »
1) After a battle of zombor on the bridge, it's repaired =O

2) I'll be hosting a movie of certain stuff.  THe guardian fight is kinda interesting.  The bytes move instead of just sitting there O.o.  But w/e I'm not hosting the movie on savefile.com anymore (party).  I'll have to use megaupload but it's better then a slow server

3) Are the offset addresses the same in the pre-release as they are the final?  I want to test out some techs see if we can see a whole thing of the triple techs that were left out.

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« Last Edit: June 30, 2006, 09:54:47 am by justin3009 »

justin3009

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Re: Pre-Release stuff
« Reply #24 on: June 30, 2006, 12:21:34 pm »
http://www.megaupload.com/?d=09OUYNRW

Has video's of areas and monsters and such..

1) Pre-release difference's inside rom.  BTW, Ignore the english text.  Was trying to do something with the pre-release rom ^_^''

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« Last Edit: June 30, 2006, 12:48:56 pm by justin3009 »

justin3009

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Re: Pre-Release stuff
« Reply #25 on: July 01, 2006, 08:54:32 am »
Robo's Ending room was bigger.

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Shinrin

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Re: Pre-Release stuff
« Reply #26 on: July 01, 2006, 09:19:32 pm »
Also to know, the location codes work for the Final Version of the game, English and Most defently Japanese, Character codes also work like they did in the Pre. Walk through walls is a diffrent story though.

justin3009

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Re: Pre-Release stuff
« Reply #27 on: July 01, 2006, 09:27:32 pm »
Wonder if they'res any unknowns in the final >_>

justin3009

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Re: Pre-Release stuff
« Reply #28 on: July 02, 2006, 11:07:02 am »
Small Update.  Frog's Slurp Cut wasn't really completed but all he did was jump over to them and do a critical hit every time. =/.  I'll post a video of Ayla's Triple Kick?  Beta thing later.

justin3009

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Re: Pre-Release stuff
« Reply #29 on: July 06, 2006, 11:22:41 am »
Some more things a bit just with techs this time.  No im not using a hex editor i just used a save state editor to get techs in.

Robo Lucca double tech:  They both float up as usual but then this red bomb kinda like dark bomb appears and it gets shorter length wise and fatter width wise and poofs.

Marle: Unused tech that heals the status of a party member

Robo Marle or robo frog = Both have cure wave

Robo Ayla = .....I have no method of explaining the tech.  I'll throw a few screenies out there.  There's actually 3 triangles but they keep poofing in screenies

Lucca: Lucca had either a healing spell or a life spell.  Cause when crono was dead, she highled him when was going to use a tech.  But nothing happened ><

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« Last Edit: July 06, 2006, 11:26:36 am by justin3009 »