Hm....next update I'll make the header completely editable.
Here's some notes I'm doing on slash.....I really wanna figure out how sprites work and slash has 4 of them hahah. From the code below I belive:
All sprites you put under a 1B XX where XX is where the sprites is loaded, if you ahve have more than one sprites you further break them down with a 02 XX command where XX incrementes everytime...sadly I used to think this was what 24 XX was, now I think 24 XX means, start this code chunk at time XX. So if you have animations and sound for a tech and you want them to be sync'd put a 24 XX above each chunk of code
All sprites load at the same time, you use pauses to make it seem sequential.
C0 is important somehow, i've seen this command in other places (most recently haste) before a sprite is shown.
98 FC 80 00 B4 09 DB 09 E4 09 E9 09 05 0A 19 0A 2D 0A 41 0A 56 0A 85 09
1E 1D //Darken Screen
0C //0C starts every load slash thing
76 00 03 //????????????
72 0D //Facing?
06 32 //set animatino
A9 06 //??????????????
36 //end
03 32 //?????????????
24 03 //time unit 3
1E 1E //super command....make screen normal
0A //?????????
02 0E // this 02 doesn't make sense
12 19 //Send to target
1B 19 //Load Sprite.......?
72 0D //set facing
06 03 //set animation
23 02 //these are everywhere??????????????????
24 04 //Time unit 4
20 0A //pause
2E //end caster animations 1
01 //end caster animations 2
00 //end caster animations 3
23 02 //these are everywhere??????????????????
1E 05 //super command
24 03 //Time chunk 3
50 //no idea
36 //end
00 //end
23 02 //these are everywhere??????????????????
1E 05 // super command return screen to normal
00 //end something
61 01 00 03 //i have this as pallette morph
0C //new sprite
02 00 //0th sprite
24 01 //First time unit
20 0F //wait f units
36 //end something
1B 00 //load sprite at caster
72 00 //important for load sprite
73 03 //important for load sprite
70 //show sprite
78 53 12 // sound
03 35 // i don tknow
A8 3C //set speed
71 //hide sprite
00 //end something
0C //new sprite
02 01 //first sprite
24 02 //start at time unit 2
1B 00 //load sprite at caster
72 00 //important for load sprite
73 03 //important for show sprite
20 02 //wait 2 units
70 //show sprite
12 03 //send to caster
A8 3C //set speed
71 //hide sprite
00 //end
0C //new sprite
02 02 //sprite number 2
24 02 //start at time unit 2?
1B 00 // load sprite at caster
72 00 //important for load sprites
73 03 //important for known sprite
20 04 //wait 4 units
70 //show sprite
12 03 //go to caster
A8 3C // set speed
71 // hide sprite
00 //end
0C
02 03 //the third sprite
24 02 // Start at time unit 2
1B 00 //load sprite at caster
72 00 //important unkonwn command for sprites
73 03 //important unknown command for sprites
20 06 //wait 6 units
70 //show sprite
12 03 //send to target
A8 3C //set speed
71 //hide sprite
00 //end
0C //new sprite?
02 04 //sprite number 4?
24 02 // start at time unit 2?
1B 00 //load sprite at caster
72 00 //load sprite important
73 03 // load sprite important
20 08 // wait 8 units
70 // show sprite
12 03 // Send to target
A8 3C //set speed
36 //end...this sprite
71 //hide sprite
00 //end ......something
1B 03 //load sprite at target, this is the white thing underneath it
72 00 //imporant when loading sprites
73 03 //important when loading sprites
23 01 // these are everywhere??????????????????
78 4F 03 //sound
05 35 //no idea, changing it changes how he dies
00