Author Topic: I think it's time to work on the Techs  (Read 16633 times)

Agent 12

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Re: I think it's time to work on the Techs
« Reply #90 on: February 03, 2008, 11:52:26 am »
Yea,

I tried checking slow but i couldn't see any discernable difference.  I also thought maybe it's an MP drain for enemies do you know if enemies have MP?

--JP

Agent 12

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Re: I think it's time to work on the Techs
« Reply #91 on: February 03, 2008, 02:13:10 pm »
============================================================
1B XX --Seems to be Load Sprite at person XX
     00 = Caster
     02 = Slot One??
     03 = Target

Million dollar question:  where does it figure out what sprite to load??

For Example with Aura the profile of Marle is loaded with 1B00 while the curing stars are 1B03
===========================================================

24 XX - May be some sort of link between animations and graphics/sounds It could also mean "stuff after this happens at the target"

In aura 2402 is called at the point in the animations when when the stars are about to load and in the Sounds/Graphics portion that is when the stars and ding sound affect happens.  Changing this to 2401 Causes the aura and "hum" sound effect to load at the Target

==========================================================

61 XX YY ZZ = Changes Pallete or freezes Animation at some point

For example aura has three of these commands to make to change the aura around marle darker and lighter making it seem wavy

==========================================================

26 XX YY == Load Animation XX at Frame YY

==========================================================

71 ==Hide Sprite

Million Dollar Question:  How does it know what sprite to hide?

For Example this is used to hide the aura

======================================================

70 Show Sprite

Million Dollar Question:  How does it know what sprite to hide?

For Example this is used to show the aura

================================================
--JP
« Last Edit: February 03, 2008, 02:20:38 pm by jsondag2 »

Mauron

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Re: I think it's time to work on the Techs
« Reply #92 on: February 03, 2008, 03:14:10 pm »
Here's the 12 byte data for all single techs written out. I thought it might come in handy for anyone working on this to see it written out like this.

Code: [Select]
Crono
03 00 00 3a 3b 01 3e 80 80 0a 04 00 Cyclone
03 00 00 00 00 03 3c 70 00 0a 00 00 Slash
03 00 00 00 00 03 3c 70 00 0c 00 00 Lightning
03 00 00 3a 3b 01 3e 80 80 10 04 80 Spincut
03 00 00 00 00 03 3c 70 00 0e 00 00 Lightning 2
01 ca 80 00 00 00 00 a0 00 00 00 00 Life
08 04 00 3a 3b 01 3e 80 80 1d 04 00 Confuse
03 00 00 00 00 03 3c 70 00 32 00 00 Luminaire

Marle
00 05 80 00 00 00 00 00 00 00 00 00 Aura
02 01 04 00 00 50 00 50 00 00 00 00 Provoke
03 00 00 00 00 03 3c 70 00 0b 00 00 Ice
00 0e 80 00 00 00 00 00 00 00 00 00 Cure
02 03 80 00 00 00 00 70 00 00 00 00 Haste
03 00 00 00 00 03 3c 70 00 0e 00 00 Ice 2
00 18 80 00 00 00 00 00 00 00 00 00 Cure 2
01 cf 80 00 00 00 00 80 00 00 00 00 Life 2

Lucca
03 00 00 00 00 03 3c 70 00 06 00 00 Flame Toss
02 01 02 00 00 3c 0a 50 00 00 00 00 Hypno Wave
03 00 00 00 00 03 3c 70 00 0b 00 00 Fire
03 00 00 3a 3b 03 3c 50 00 0c 00 80 Napalm
02 04 04 00 00 00 00 70 00 00 00 00 Protect
03 00 00 00 00 03 3c 70 00 0e 00 00 Fire 2
03 00 00 3a 3b 03 3c 50 00 20 00 80 Mega Bomb
03 00 00 00 00 03 3c 70 00 2a 00 00 Flare

Robo
03 00 00 3a 3b 01 3e 80 80 0b 04 80 RocketPunch
00 0e 80 00 00 00 00 00 00 00 00 00 Cure Beam
03 00 00 00 00 03 3c 70 00 0a 00 00 Laser Spin
03 00 00 3a 3b 05 3e 80 00 15 04 80 Robo Tackle
00 0a 80 00 00 00 00 00 00 00 00 00 Heal Beam
03 00 00 3a 3b 01 3e 80 80 19 04 80 Uzzi Punch
03 00 00 00 00 03 3c 70 00 1e 00 00 Area Bomb
03 00 00 00 00 03 3c 70 00 28 00 00 Shock

Frog
00 05 80 00 00 00 00 00 00 00 00 00 Slurp
03 00 00 00 00 01 3e a0 80 0b 24 c0 Slurp Cut
03 00 00 00 00 03 3c 70 00 0b 00 00 Water
00 06 80 00 00 00 00 00 00 00 00 00 Heal
03 00 00 3a 3b 01 3e 80 80 12 04 80 Leap Slash
03 00 00 00 00 03 3c 70 00 0e 00 00 Water 2
00 18 80 00 00 00 00 00 00 00 00 00 Cure 2
03 00 00 00 00 06 3e 60 00 0a 04 00 Frog Squash

Ayla
01 4e 80 00 00 00 00 a0 00 00 00 00 Kiss
03 00 00 3a 3b 05 3e 80 00 0e 04 80 Rollo Kick
03 00 00 3a 3b 05 3e 80 00 14 04 00 Cat Attack
03 00 00 3a 3b 05 3e 80 00 1e 46 c0 Rock Throw
06 46 00 00 00 00 00 80 00 00 00 80 Charm
03 00 00 00 00 03 3c 70 00 28 00 00 Tail Spin
03 00 00 00 00 06 3e a0 00 09 04 00 Dino Tail
08 03 00 3a 3b 05 3e 80 00 25 04 00 Triple Kick

Magus
03 00 00 00 00 03 3c 70 00 12 00 00 Lightning 2
03 00 00 00 00 03 3c 70 00 12 00 00 Ice 2
03 00 00 00 00 03 3c 70 00 12 00 00 Fire 2
03 00 00 00 00 03 3c 70 00 19 00 00 Dark Bomb
02 04 40 00 00 00 00 70 00 00 00 00 Magic Wall
03 00 00 00 00 03 3c 70 00 19 00 00 Dark Mist
03 00 00 00 00 03 3c 70 00 02 00 00 Black Hole
03 00 00 00 00 03 3c 70 00 26 00 00 Dark Matter

Have other characters had any animations mapped?

Edit: Are double and triple techs in the same format? I'll test that way until someone can confirm or deny this.

Edit 2: Goofed on the placement of two names.
« Last Edit: February 04, 2008, 08:36:33 pm by Mauron »

Agent 12

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Re: I think it's time to work on the Techs
« Reply #93 on: February 03, 2008, 04:38:06 pm »
Animation/Sound/Graphics Data is in order, I usually start at provoke and just scroll up till I see at 90 8000 most headers start with that.  You blank out areas and then try to cast the tech and see if I can.  Techs end wit 36 00, while the animation portion ends in 2E 01 (most of the time).  I'm gunna be away from my laptop most of the day with the superbowl but i wrote down the starts of some techs.

--JP

Mauron

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Re: I think it's time to work on the Techs
« Reply #94 on: February 03, 2008, 04:42:28 pm »
I meant the way Marle's various poses are. I might take a look at someone else's if I finish hers later.

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Re: I think it's time to work on the Techs
« Reply #95 on: February 03, 2008, 04:49:35 pm »
OHH,  THere's a stickied animation thread, Crono is done, Robo I think was done and maybe part of Magus?

--JP

Mauron

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Re: I think it's time to work on the Techs
« Reply #96 on: February 03, 2008, 04:53:29 pm »
Silly me, I didn't even notice.  :oops:

Mauron

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Re: I think it's time to work on the Techs
« Reply #97 on: February 04, 2008, 08:51:35 pm »
Double post.

Byte six of the tech data specifies more information on attack type.

Values:
00 - Heal/Ally status/Charm
01 - Physical
03 - Magic
05 - ??? (used by some of Ayla's techs and one of Robo's)
06 - Low HP = Greater damage
3c - ??? (Used by Hypno Wave)
50 - ??? (Used by Provoke)

Note: Untested, but all single techs match this pattern.

Anyone know where magic elements are defined? Nothing in Magus's data has a place for it.

Agent 12

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Re: I think it's time to work on the Techs
« Reply #98 on: February 04, 2008, 09:57:07 pm »
What is Byte 1's corresponding values for those techs?  Is there a combination between the two that must be done ?

--JP

Mauron

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Re: I think it's time to work on the Techs
« Reply #99 on: February 04, 2008, 10:40:41 pm »
It seems byte six is an extension of byte one, but I haven't had the chance to test it yet.

01, 02, and 06 for byte one all have 00 in byte six.

03 and 08 use 01, 03, 05, or 06.

3c and 50 are only used in the techs listed.

I noticed 08 is another byte 1 value - I think multiple hits with byte 2 for the number of hits, but I haven't had the chance to test it yet.

So far I'm clueless as to what determines the magical element.

Edit: 08 xx is definitely the number of hits for repeat attacks, but something else needs to be set for it to work. I had cyclone attack 2 times, but copying the data to cyclone didn't add multiple hits.
« Last Edit: February 04, 2008, 11:07:44 pm by Mauron »

Agent 12

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Re: I think it's time to work on the Techs
« Reply #100 on: February 05, 2008, 02:49:14 pm »
Does anyone know off hand if Robo's Heal beam recovers status (Like frog's heal?)

EDIT:  I think byte 11 is a coefficient for how much your strength has to do with the damage done?  It's 0 for all the magic ones and for pre magic a value for most of ayla's and robo's techs and crono and frog's earlier techs it also seems to rise with how late the tech is learned

--JP
« Last Edit: February 05, 2008, 03:24:48 pm by jsondag2 »

Agent 12

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Re: I think it's time to work on the Techs
« Reply #101 on: February 05, 2008, 03:33:41 pm »
Double Post:

Here's a nice way to look at the Tech Properties:  I'm not sure if Napalm and Mega Bomb are classified wrong cause theya re the only ones with the last byte as 80.  I first sorted by the first byte for all of them and what the first byte means. For healing I sorted by byte 2 (Healing Power).  For status I broke it up by byte 2 since it determines the type of status. 

For Damage (Byte 1  03) I first sorted by the 11th byte which I think is physical/magical, then sorted by byte 10 which is damage coefficient.

Code: [Select]

Healing:
00 05 80 00 00 00 00 00 00 00 00 00 Aura
00 05 80 00 00 00 00 00 00 00 00 00 Slurp

00 0a 80 00 00 00 00 00 00 00 00 00 Heal Beam

00 0e 80 00 00 00 00 00 00 00 00 00 Cure
00 0e 80 00 00 00 00 00 00 00 00 00 Cure Beam

00 18 80 00 00 00 00 00 00 00 00 00 Cure 2
00 18 80 00 00 00 00 00 00 00 00 00 Cure 2




Heal and status recovery

00 06 80 00 00 00 00 00 00 00 00 00 Heal
01 4e 80 00 00 00 00 a0 00 00 00 00 Kiss

01 ca 80 00 00 00 00 a0 00 00 00 00 Life
01 cf 80 00 00 00 00 80 00 00 00 00 Life 2


Status Change:
Bit 2= 1 (bad status)
02 01 04 00 00 50 00 50 00 00 00 00 Provoke
02 01 02 00 00 3c 0a 50 00 00 00 00 Hypno Wave

bit 2 = 3 (time)
02 03 80 00 00 00 00 70 00 00 00 00 Haste

bit 2 = 4 (good status)
02 04 04 00 00 00 00 70 00 00 00 00 Protect


Less HP => More Damage:

03 00 00 00 00 06 3e a0 00 09 04 00 Dino Tail
03 00 00 00 00 06 3e 60 00 0a 04 00 Frog Squash





Damage Physical:

03 00 00 00 00 03 3c 70 00 0a 00 00 Slash
03 00 00 3a 3b 01 3e 80 80 0a 04 00 Cyclone
03 00 00 3a 3b 01 3e 80 80 0b 04 80 RocketPunch
03 00 00 00 00 01 3e a0 80 0b 24 c0 Slurp Cut
03 00 00 3a 3b 05 3e 80 00 0e 04 80 Rollo Kick
03 00 00 3a 3b 01 3e 80 80 10 04 80 Spincut
03 00 00 3a 3b 01 3e 80 80 12 04 80 Leap Slash
03 00 00 3a 3b 05 3e 80 00 14 04 00 Cat Attack
03 00 00 3a 3b 05 3e 80 00 15 04 80 Robo Tackle
03 00 00 3a 3b 01 3e 80 80 19 04 80 Uzzi Punch
03 00 00 3a 3b 05 3e 80 00 1e 46 c0 Rock Throw


Damage Magical:

03 00 00 00 00 03 3c 70 00 02 00 00 Black Hole
03 00 00 00 00 03 3c 70 00 06 00 00 Flame Toss
03 00 00 00 00 03 3c 70 00 0a 00 00 Laser Spin
03 00 00 00 00 03 3c 70 00 0b 00 00 Ice
03 00 00 00 00 03 3c 70 00 0b 00 00 Fire
03 00 00 00 00 03 3c 70 00 0b 00 00 Water
03 00 00 00 00 03 3c 70 00 0c 00 00 Lightning
03 00 00 3a 3b 03 3c 50 00 0c 00 80 Napalm
03 00 00 00 00 03 3c 70 00 0e 00 00 Lightning 2
03 00 00 00 00 03 3c 70 00 0e 00 00 Ice 2
03 00 00 00 00 03 3c 70 00 0e 00 00 Fire 2
03 00 00 00 00 03 3c 70 00 0e 00 00 Water 2
03 00 00 00 00 03 3c 70 00 12 00 00 Lightning 2
03 00 00 00 00 03 3c 70 00 12 00 00 Ice 2
03 00 00 00 00 03 3c 70 00 12 00 00 Fire 2
03 00 00 00 00 03 3c 70 00 19 00 00 Dark Bomb
03 00 00 00 00 03 3c 70 00 19 00 00 Dark Mist
03 00 00 00 00 03 3c 70 00 1e 00 00 Area Bomb
03 00 00 3a 3b 03 3c 50 00 20 00 80 Mega Bomb
03 00 00 00 00 03 3c 70 00 26 00 00 Dark Matter
03 00 00 00 00 03 3c 70 00 28 00 00 Tail Spin
03 00 00 00 00 03 3c 70 00 28 00 00 Shock
03 00 00 00 00 03 3c 70 00 2a 00 00 Flare



Stealing:
06 46 00 00 00 00 00 80 00 00 00 80 Charm

Damage Multiple Hits:
08 03 00 3a 3b 05 3e 80 00 25 04 00 Triple Kick
08 04 00 3a 3b 01 3e 80 80 1d 04 00 Confuse

« Last Edit: February 05, 2008, 03:35:45 pm by jsondag2 »

Agent 12

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Re: I think it's time to work on the Techs
« Reply #102 on: February 05, 2008, 03:47:04 pm »
Triple Post but I wanted to make sure this is seen:

Putting 08 XX does indeed make it attack XX times it's just in the Animations/Sounds/Graphics of that tech  is isn't showing the damage 4 times, only once.  I think in the aura notes I sent you I have the command I THINK might be showing the damage 50 something.   

Anywhos I had cyclone attacking 4 times it only showed it once but it definately took 4 times the damage (I put the sight scope on to test)

--JP

Mauron

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Re: I think it's time to work on the Techs
« Reply #103 on: February 05, 2008, 04:17:35 pm »
Slash (I'm pretty sure it's Slash, I'll double check in a bit.) should be in the magic category. It deals Lightning elemental damage to enemies.

The list shows most of a pattern to bytes four and five. With a few exceptions, all 3a 3b values are physical damage techs.

Edit: Yeah, Slash.
« Last Edit: February 05, 2008, 04:57:53 pm by Mauron »

JLukas

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Re: I think it's time to work on the Techs
« Reply #104 on: February 05, 2008, 05:16:09 pm »
The second byte ($46 in the Charm data a few posts up) is % success, you'll want to look at Geiger's post:

http://www.chronocompendium.com/Forums/index.php/topic,4448.msg77788.html#msg77788